1 . After decades of exploring the moon, a dramatic vision is finally becoming reality. The Guardian recently reported that a project called Lunar Codex is planning to send and store over 30,000 works on the moon from artists, writers, filmmakers, and musicians from over 150 countries and regions. The goods to be stored range from novels and paintings to music, films,and even soil from Earth.
In fact, this is not the first time that people have tried sending human legacies (遗产) to outer space. In 1969, the Apollo 12 mission carried a ceramic piece with drawings. In 1971, the Apollo 15 staff left a sculpture to honor those who had died in space exploration. What’s more famous is the Golden Record carried by spacecraft Voyager 1 and 2 from NASA in 1977, which contains human language, music and images. For example, a piece of Chinese guqin music, called Flowing Streams was included in it.
Although we don’t know who determines which symbols of human legacy get sent out to space in most projects, it’s obvious that the criteria keep changing. In the past,space heritage products only focused on space-related works; but gradually, more human-related contemporary goods which held great importance in their respective eras have been added to the list. In the Lunar Codex, films, diverse art and literary works produced by women, disabled artists, and even AI have been collected for the first time to be sent to the moon.
These changing criteria also leave space for ordinary people to imagine and think. Many people are now trying to store their DNA information digitally. Will people be able to find even more surprising and inventive ways to preserve their legacy in the future? Only time can tell.
1. What is the goal of the project?A.To make the moon livable. | B.To show respect to artists. |
C.To enrich the life of astronauts. | D.To preserve human legacies. |
A.By explaining reasons. | B.By giving examples. |
C.By making comparisons | D.By analyzing previous data. |
A.AI technology is amazing. | B.The selective rules are strict. |
C.Human civilization is inclusive. | D.Space-related works are popular. |
A.A magazine. | B.A textbook. | C.An advertisement. | D.A poster. |
2 . In today’s digital era, social media users are increasingly coming across fake news online. This leads to the pressing issue: What causes people to fall for misinformation on the Internet?
According to researchers at the Penn State College of Information Sciences and Technology, users can easily fall into an echo chamber (回声室)—a sort of virtual space where users consume only one-sided news, eventually distrusting any opposing views. “We all tend to agree with the group opinion. Hence, people naturally get together with others who hold the same opinion,” said Dongwon Lee, one of the researchers. “But if you’re not cautious, there is a high risk of falling into an echo chamber.”
To prevent this phenomenon, the researchers have crafted a novel tool, a game named ChamberBreaker, to help players resist echo chambers and reduce the rate of fake news spread. The fundamental approach employed by ChamberBreaker centers around a decision-making procedure that mirrors the creation of echo chambers. In ChamberBreaker, a player is tasked with trying to have community members fall into an echo chamber. To begin, the player is randomly assigned a situation that focuses on a health, political or environmental issue, and is presented with six pieces of news on that topic. Then, the player selects news that could cause the other members to fall into an echo chamber while at the same time maintaining their trust. If successful, the community members will fall into an echo chamber and the player will witness the resulting negative effects on the community.
After developing ChamberBreaker, researchers tested it with over 800 subjects to see if it raised awareness of echo chambers and changed news consumption behaviors. The researchers found that those who played ChamberBreaker were significantly more likely to state their intention to observe online information from more diverse perspectives and showed an increased awareness of the echo chamber phenomenon.
Ultimately, the researchers hope that their methodology can excite a greater interest in the scientific and scholarly study related to information consumption. The application of tools like ChamberBreaker, which focuses on fostering analytical reasoning, may lead us towards a more informed online community.
1. What can be learned about an online echo chamber?A.It encourages well-judged views. |
B.It gathers like-minded individuals. |
C.It functions as a virtual reality platform. |
D.It serves as a tool for identifying fake information. |
A.Assignment of situations. | B.Trust-building exercises. |
C.News selection strategy. | D.Community impact assessment. |
A.The results of scientific testing. |
B.The theoretical framework of the game. |
C.The description of the game procedures. |
D.The common challenges faced during gameplay. |
A.Reducing news inquiry. | B.Encouraging passive reading. |
C.Strengthening prejudiced views. | D.Enhancing critical thinking. |
International Youth Camp Members Create Mount Tai App
Tai’ an, 18 June 2019. A group of high school students who are taking part in an international youth camp at Mount Tai are creating a(n)
Reason | Preserve | Promote | Cypress |
The word is an example of a group/type I know. | |||
The word is explained by the speaker. | |||
The word means the opposite of a word I know. | |||
The word means the same as a word I know. | |||
I know the general meaning of the word. | |||
The speaker gives an example of the word. |
1. How many netizens use the Internet to buy food?
A.21.75 million. | B.50 million. | C.469 million. |
A.Drinks. | B.Medicine. | C.Regular food. |
A.Offer them smart phones. |
B.Increase barrier-free functions in some apps. |
C.Provide easier online services for COVID-19 control. |
1. What is the conversation mainly about?
A.The time spent online at work. |
B.The use of the Internet for work. |
C.The effect of time management online. |
A.To kill time. | B.To help him relax. | C.To talk with friends. |
A.Spend little time chatting online. |
B.Go on Facebook every day. |
C.Try to be more creative by browsing the Web. |
A.Through the Internet. |
B.Through phone calls. |
C.Through text messages. |
A.Supportive. | B.Disapproving. | C.Uncertain. |
A.The possible existence of life on other planets. |
B.Methods for building powerful new telescopes. |
C.A technical problem that astronomers can’t solve |
D.The discovery of planets orbiting distant stars. |
A.They studied variations in the appearance of the parent stars. |
B.They were able to see the planets with a telescope. |
C.They compared the parent stars to the Sun. |
D.They sent astronauts on a mission into space |
A.Their surface features. | B.Their chemical composition. |
C.Their temperature. | D.Their age. |
A.All the stars are orbited by their own planets. |
B.We currently have a telescope that can be used to see other planets |
C.By a very direct method, the astronomers measured subtle distortions. |
D.By a very indirect method, the astronomers measured subtle distortions. |
1. How does the woman want to pay?
A.In cash. | B.By credit card. | C.With her smartphone. |
A.It is free. | B.It is popular. | C.It isn’t very fast. |
A.At many small shops. | B.At most large stores. | C.At a lot of restaurants. |
A.Download the app. |
B.Send him an invitation. |
C.Lend him some money. |