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题型:阅读理解-阅读单选 难度:0.4 引用次数:155 题号:5046557

Why play games? Because they are fun, and a lot more besides. Following the rules… planning your next move…acting as a team member…These are all “game” ideas that you will come across throughout your life.

Think about some of the games you played as a young child, such as rope-jumping and hide-and-seek. Such games are entertaining and fun. But perhaps more importantly, they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives, such an taking turns and cooperating(合作).

Many children’s games have a practical side. Children around the world play games that prepare them for work they will do as grown-ups. For instance, some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.

Many sports encourage national or local pride. The most famous games of all, the Olympic Games, bring athletes from around the world together to take part in friendly competition. People who watch the event wave flags, knowing that a gold medal is a win for an entire country, not just the athlete who earned it. For countries experiencing natural disasters or war, an Olympic win can mean so much.

Sports are also an event that unites people. Soccer is the most popular sport in the world. People on all continents play it—some for fun and some for a living. Nicolette Iribarne, a Californian soccer player, has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.

Next time you play your favorite game or sport, think about why you enjoy it, what skills are needed, and whether these skills will help you in other aspects of your life.

1. Through playing hide-and-seek, children are expected to learn to _____.
A.be a team leaderB.obey the basic rules act
C.as a grown-upD.predict possible danger
2. The underlined part in Paragraph 2 most probably means that games can_____.
A.describe life in an exciting way
B.turn real-life experiences into a play
C.make learning life skills more interesting
D.change people’s views of sporting events
3. According to the passage, why is winning Olympic medals so encouraging?
A.It inspires people’s deep love for the country.
B.It proves the exceptional skills of the winners.
C.It helps the country out of natural disasters.
D.It earns the winners fame and fortune.
4. What can be inferred from the passage?
A.Games benefit people all their lives.
B.Sports can get all athletes together.
C.People are advised to play games for fun.
D.Sports increase a country's competitiveness.
【知识点】 游戏 竞技/比赛

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【推荐1】For more than 60 years, Lego blocks have sparked children’s imagination.     1     They are called Lego Braille Bricks. Lego Braille Bricks are designed to help people learn Braille. That’s a system of writing in which letters are represented by raised dots. Blind people use their fingertips to read them.

According to the World Health Organization, there are 36 million blind people. It is estimated, however, that in the United States only 10% of blind children learn Braille.    2     The small knobs on the bricks are arranged as Braille letters. Blind children can use these knobs to learn Braille. Lego plans to launch the Braille Bricks next year. For some school, they will be free. Along with the alphabet, the bricks will feature numbers and math symbols.

The Danish Association of the Blind first came up with the idea of using Lego bricks to teach Braille. In 2011, the group shared the idea with the Lego foundation. Thorkild Olesen, who is the president of the group, is blind. He says many teachers don’t have the tools and skills to teach Braille.     3    

“Like any other people, we need to express ourselves in writing,” Olesen said. “Audio is great.     4     Braille is the single most important tool for us in order to learn to spell correctly, write and gain literacy like sighted people. Olesen told the toy maker that the knobs on Legos are similar Braille letters.

Stine Storm is a project manager at the Lego Foundation. She liked the idea of making Legos a learning tool. “It was an obvious match for us,” she says. The bricks will also have letters printed on them.     5     “We will have to commit to making inclusion a priority,” Storm says.

A.The skills children learn from Legos are important and unbelievable.
B.But it can never replace Braille.
C.Now a new version of these toys is in the works.
D.This way, sighted and blind kids can play with the Legos together.
E.They’re being tested around the world.
F.So they teach with audio tools, such as audio books.
G.Lego Braille Bricks can help change that.
2020-03-10更新 | 100次组卷
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文章大意:本文是一篇说明文。主要介绍了HARDCORE TANO*C这个日本独立音乐厂牌的历史、发展、主要活动以及与其他音乐游戏的合作情况。

【推荐2】HARDCORE TANO*C is an independent Japanese music label that is known for releasing music compilations and albums focused on various forms of hardcore techno such as UK hardcore, happy hardcore, and gabber. The label was founded in 2003 by Yoshikazu Nagai(who at the time used the Akai Hito alias),originally under the name of Hardcore Tanoshii, but changed to its current name of HARDCORE TANO*C in 2007 after the release of the album HARDCORE SYNDROME. The label features a store which sells the most notable doujin(同人)music releases, and is well known for their frequent live events that are regularly organized throughout the years, including the annual TANO*C TOUR series of events and the S2TBTANO*C events done in collaboration with kors k’s S2TB Recording label.

From 2011 to 2018, HARDCORE TANO*C were very closely linked with BEMANI, most notably in beat mania IIDX and SOUND VOLTEX. Many of HARDCORE TANO*C’s members were frequent contributors to BEMANI,and KONAMI even collaborated with the label for a few of their own album releases. Their presence also expanded to various other music game titles.

Many guest artists have appeared in HARDCORE TANO*C compilations, including Ryu☆, kors k, DJ Shimamura, m1dy, M-Project, JAKAZiD (as Joshka), Hommarju, Camellia, lapix, C-Show, Maozon, Nhato, Dustvoxx, and Akira Complex.

By the end of 2017, HARDCORE TANO*C has started to produce major artist album releases, containing licensed works done for music games by the circle’s artists. From September 2018, a sub-label directed by DJ Myosuke named HARDCORE TANO*C HARD has been established, which focuses on harsher music. HARDCORE TANO*C is also heavily involved in the 2019 rhythm game WACCA, which is published by MARVELOUS!, with nearly its entire staff contributing to the game.

A song composed by various members of HARDCORE TANO*C, BATTLE NO.1, was planned to be in SOUND VOLTEX IV HEAVENLY HAVEN for the The 8th KONAMI Arcade Championship, under the artist name of TANO*C SOUND TEAM. KONAMI rejected the song (likely due to their poking fun (打趣) of the BEMANI Sound Team moniker, which was at its most extreme in the time of that event), and it later appeared instead in the HARDCORE TANO*C-produced game WACCA on August 1st, 2019. It also appeared in lowiro’s Arcaea as part of the Arcaea× HARDCORE TANO*C Collaboration (联动) and SEGA’s maimai でらっくす Splash. It was added to Muse Dash on February 5, 2021.

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【推荐3】Real﹣life Room Escape games

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The games are based on Escape the Room video games, such as Crimson Room and QP﹣Shot, created by Tacitus Takagi in 2005, in which the player is locked inside a room and must explore his or her surroundings in order to escape     1     Other inspirations include adventure board games and movies. Real﹣life room escape games are becoming popular in the United States, Japan, and China     2     For example, some games require you to escape prison cells while others require you to escape space stations.

    3     Soon, they were exported to North America, Asia and Australia. Examples include the two pioneer companies Hint Hunt and Adventure Rooms.

The games were so successful that new locations began opening up across China, in cities big and small, according to a newspaper. In the southern city of Shenzhen, for example, the first escape game location opened last August.     4     "These real﹣life escape games can help those who stay at home on them computers and iPads all day to experience real social circles, " said Tian Xiaochuan, who owns two room escape game stores in Jinan. Frailer this year. The South China Morning Post said the real﹣life escape games are a hit among, "highly stressed students and overworked young professionals".     5     Some players get so involved that they tear down equipment or decorations inside their "prisons", as Zhu Yumeng chief operating officer of a Beijing room escape game store told China Daily.

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