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题型:阅读理解-阅读单选 难度:0.4 引用次数:256 题号:15040495

Educators and business leaders have more in common than it may seem. Teachers want to prepare students for a successful future. Technology companies have an interest in developing a workforce with the STEM (science, technology, engineering and math) skills needed to grow the company and advance the industry. How can they work together to achieve these goals? Play may be the answer.

Focusing on STEM skills is important, but the reality is that STEM skills are enhanced and more relevant when combined with traditional, hands-on creative activities. This combination is proving to be the best way to prepare today’s children to be the makers and builders of tomorrow. That is why technology companies are partnering with educators to bring back good, old-fashioned play.

In fact many experts argue that the most important 21st-century skills aren’t related to specific technologies or subject matter, but to creativity; skills like imagination, problem-finding and problem-solving, teamwork, optimism, patience and the ability to experiment and take risks. These are skills acquired when kids tinker (鼓捣小玩意). High-tech industries such as NASA’s Jet Propulsion Laboratory have found that their best overall problem solvers were master tinkerers in their youth.

There are cognitive (认知的) benefits of doing things the way we did as children — building something, tearing it down, then building it up again. Research shows that given 15 minutes of free play, four and five-year-olds will spend a third of this time engaged in spatial (空间的), mathematical, and architectural activities. This type of play — especially with building blocks — helps children discover and develop key principles in math and geometry.

If play and building are critical to 21st-century skill development, that’s really good news for two reasons: Children are born builders, makers, and creators, so fostering(培养)21st-century skills may be as simple as giving kids room to play, tinker and try things out, even as they grow older. Secondly, it doesn’t take 21st-century technology to foster 21st-century skills. This is especially important for under-resourced schools and communities. Taking whatever materials are handy and tinkering with them is a simple way to engage those important “maker” skills. And anyone, anywhere, can do it.

1. What does the author say about educators?
A.They seek advice from technology companies to achieve teaching goals.
B.They have been successful in preparing the workforce for companies.
C.They help students acquire the skills needed for their future success.
D.They partner with technology companies to enhance teaching efficiency.
2. How can educators better develop students’ STEM skills, according to the author?
A.by blending (混合) them with traditional, stimulating activities.
B.By inviting business leaders to help design curriculums.
C.By enhancing students’ ability to think in a critical way.
D.By showing students the best way to learn is through play.
3. How do children acquire the skills needed for the 21st century?
A.By engaging in activities involving specific technologies.
B.By playing with things to solve problems on their own.
C.By familiarizing themselves with high-tech gadgets (小器具).
D.By mastering basic principles through teamwork.
4. What can we do to help children learn the basics of math and geometry?
A.Stimulate their interest as early as possible.
B.Spend more time playing games with them.
C.Encourage them to make things with hands.
D.Allow them to thinker freely with calculators.
22-23高二上·江苏无锡·期末 查看更多[2]
【知识点】 游戏 科普知识 说明文

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【推荐1】You want your children to do well in school. You want them to have nice friends and interesting hobbies and to not go out with strangers. You may even want them to be happy. But in this computer game, you can always start over with a new digital child if things don't work out as planned.

A new game in China puts players in control of those most fearsome of characters: Mom and Dad. The mission? Raise a son or daughter from kindergarten to college.

In a nation of famously demanding, scolding and, yes, sometimes loving mothers and fathers, the game, Chinese Parents, is a hit. Since its release in September, it has found a huge audience on Steam, an online marketplace run by the American game maker Valve Corporation. There are no official figures for how many people have downloaded the game but it has caused heated discussion online while earning tens of thousands of reviews.

Yang Gee Yelling, a founder of Moy wan Games, the independent studio that developed Chinese Parents, said he hoped to produce an English version this year. The success of the game, which costs $9. 99 to play, does not appear to be driven by people hoping to exact revenge for their own upbringings. Quite the opposite:   Some fans have written that, by letting them experience childhood from their parents' perspective, it had moved them to tears.

"I used to not understand many things my mom made me do when I was little, "said Kang Shang hero, 19, a professional blogger in the northeastern city of Qinhuangdao. "But when I play the game and try to increase figures for my son so he can unlock more achievements and marry the prettiest girl in school, start to understand my parents more.

All the joys and trials of raising children are here. Players choose between pushing their digital generation to attain conventional success and allowing them some appearance of childhood innocence. They must give career guidance and tolerate (just barely) their teenager's first dates. Everything leads up to the gaokao, the highly competitive college entrance exam that decides the fortunes of so many young Chinese people.

1. What's the function of the first paragraph?
A.To attract readers to the topic.B.To present the parents' expectations.
C.To arouse argument among readers.D.To state clear fact.
2. How do we know this computer game Chinese Parents is popular?
A.It is produced as expected.
B.It has aroused heated discussions and received many comments online.
C.Many parents have been engaged in playing this computer game.
D.It is hoped that an English version of this computer game will come out this year.
3. What's the author's attitude towards this computer game?
A.Pessimistic.B.Cautious.
C.Supportive.D.Disgusted.
4. What's the author's purpose in writing the text?
A.To introduce the computer game Chinese Parents.
B.To encourage children to play this computer game Chinese Parents.
C.To persuade parents to be strict with their children.
D.To let parents understand their children better.
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【推荐2】Risky play gives children a feeling of thrill and excitement. Risk is an essential part of a balanced childhood. Exposure to healthy risks, particularly physical, enables children to experience fear, and learn the strengths and limitations of their own body.

For this generation of children, always from scheduled soft play, to school, to club, to sofa, we’ve got a lot of work to do. As parents, many of us are unused to allowing even the tiniest degree of danger to enter the lives of our children. Surely it’s the job of a good parent to keep them safe.

That’s why roaming-distance — how far children play from home — has decreased by 90% in the past 30 years. We are a nation of stubborn helicopter parents, managing a schedule of activities and waiting below our children on the monkey bars in case they should slip. It’s no wonder that the virtual risk of computer games is so appealing and addictive—the real world seems rather mild in comparison.

So how can we put some of that danger and excitement back into the lives of our children? The answer is step by step and in an age-appropriate way. First, the outdoors is key. Outdoors time every day is essential, and don’t just head to the neat and controlled environment of the play area. Permit your primary-age children to leave your sight. Risky sports are a reasonably controlled way to allow your children to feel fear. Horse riding or skiing might be expensive, but what about skateboarding, tree-climbing or rock-climbing? Your child could fall at some stage, and they will probably feel out of control — but wow, they’ll feel alive. Water, too, is an essential healthy risk. Let them climb in streams, slide in mud and fall over in the sea wearing all their clothes. Your job as an adult is to manage the risk.

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C.Parents should keep your kids free from risks step by step.
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