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题型:阅读理解-阅读单选 难度:0.65 引用次数:55 题号:20668397

People often plan to receive medical exam but don’t, resulting in increasing health care cost. A surprising number of citizens mean to complete tax forms in time but forget to, pushing them to pay unnecessary fines. Many families miss the government deadline to complete financial aid forms, losing out on aid available for child care.

How can policymakers help people follow through on important tasks? They use carrots and sticks: bonuses, late fees, or regulations. These methods can be clumsy, and often aren’t effective for the situation at hand. Reminding people to form simple plans. however, provides a low-cost, simple, and powerful tool.

Evidence is growing that providing prompts (提示) , which push people at key times to think through how and when they will follow through, make people more likely to act on tasks of importance. In one early randomized (随机的) study on vaccination (预防接种) rates, for example, a team of social psychologists showed that 28% of Oxford University seniors got the shot after being encouraged to review their weekly schedules and to select a possible time to stop by the health center. They were also given a list of times when shots were available and a map showing the health center’s location. Only 3% of the seniors got the shot when simply informed about how effective the shots were.

People who make a plan gain an advantage from their psychological forces. Specifically, they can overcome the tendency to put off as well as the tendency to be overly optimistic about the time it will take to accomplish a task.

People mistakenly believe that their strong intentions are enough to push them to perform desired behaviors. These psychological research results stress the need for policy decisions that encourage plan making and improve social welfare.

1. What phenomenon is described in paragraph 1?
A.Heavy stress of daily chores.B.Short of task management skills.
C.Disappointment of over-confidence.D.Failure to achieve original plans.
2. What does the randomized vaccination study show?
A.People need to think deeply before they act.
B.Specific reminders help people accomplish plans.
C.Awareness of task importance matters in planning.
D.Seniors need encouragement to have vaccination shots.
3. What psychological benefit can people get from making a plan?
A.They are realistic in the time requiredB.They are optimistic about the results.
C.They are confident to overcome difficultiesD.They are careful with task arrangements.
4. Who may be the intended readers of this text?
A.Medical staff.B.Government officials.
C.Ordinary people.D.Social psychologists.

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文章大意:本文是一篇新闻报道。文章主要介绍了中国腾讯公司开发的一款名为《王者荣耀》的游戏,介绍了这款游戏的受欢迎程度、人物角色和一些人对此款游戏的争议等。

【推荐1】Was it probable that Tang Dynasty poet Li Bai and Western hero King Arthur meet and fight against each other? Yes. In a game called King of Glory (王者荣耀), created by Chinese company Tencent, King of Glory has been one of the most popular MOBA games in China since 2017.

About one in every seven Chinese people plays the game, and 55 million of them play it every day. The game is easy for beginners. Social media like QQ and WeChat have also helped the game’s community grow. New players can be invited to play the game by their WeChat contacts, with some seeing it as a good way to keep in touch with old friends and make new ones.

The game has more than 60 characters to unlock and play as you progress, each with their own special style and abilities. The characters cover different times and countries. Some are real historical characters, like Li Bai. Some are not. Players use them to fight against each other or team up to fight. The winners can reach higher ranks.

However, some people think King of Glory gives the students incorrect information about events and people in history. For example, the poet Li Bai is described as a killer; Jing Ke, the man who tried to kill the first emperor of China, is a girl in the game. But more people worry about children playing the game too much and spending too much money on it. Most of the players are below the age of 19. It’s reported that a 17-year-old boy had a stroke (中风) after playing the game for 40 hours.

To change the situation, Tencent added a time limit feature to the game to prevent kids from playing too much. From July 4, 2017, children under 12 years old can play the game for only one hour a day, while users between 12 and 18 get two hours. Those who try to play beyond the time limit will be locked out of the game.

1. What can we learn about King of Glory?
A.It is the most popular online game in the world.B.It offers 60 characters for players to choose from.
C.All of the characters are real historical characters.D.Players fight against each other or team up to fight.
2. Where can we may read this passage?
A.In a picture book.B.In a travel guidebook.
C.In a storybook.D.In a newspaper.
3. What is paragraph 4 mainly about?
A.Only young people play the game.
B.Many people don’t think the game is so good.
C.Children are addicted to (沉迷于) playing the game.
D.The game gives children false information about history.
4. What is the best title of the passage?
A.King of Glory: a good way to make friendsB.King of Glory: popular around the world
C.King of Glory: popular but arguablyD.King of Glory: created by Tencent
2022-02-19更新 | 82次组卷
阅读理解-阅读单选(约430词) | 适中 (0.65)
文章大意:这是一篇说明文。文章主要讨论了一种被称作“真实效应”的心理偏见现象,即人们更容易相信被重复表述的信息,而不是只听到一次的信息,呼吁人们应该更加警惕重复信息的影响,以及在做出重要判断和决策之前查证重要信息的真实性。

【推荐2】Research spanning several decades demonstrates that you are more likely to think the information that is repeated to be true than the information you hear only once. You usually assume that if people put in effort to repeat a statement, this reflects the truth of the statement. This tendency-also called the truth effect-is a bias (偏见) that can lead you to draw incorrect conclusions.

To what degree are people aware of the truth effect? This question was addressed in a paper in the journal Cognition early this year.

In the critical study in this paper, participants did two sessions. In one session, they read about a hypothetical (虚构的) study in which they were exposed to some statements and then were asked whether both statements they had heard before as well as these new statements were true. They were asked to predict the proportion (比例) of each statement that would be judged as true. They did this both as a prediction of other people’s performance as well as a prediction of how they would do in this study.

At another session a few days later, participants actually performed this study, reading a set of 20 statements in the hypothetical study again and then judging the truth of altogether 40 statements, half of which were from the hypothetical study and the other half of which were new.

This study did replicate the well known truth effect. People were more likely to judge statements they had seen before as true than statements that were new. Two interesting findings emerged from the prediction. First, participants tended to underestimate the size of the truth effect for everyone. T hat is, while they did expect some difference in judgments between the statements seen before and those that were new, they thought this difference would be smaller than it actually was. Second, participants more significantly underpredicted the truth effect for themselves compared to that for other people.   

This study is particularly important in light of the amount of misinformation present in social media. Many people have the power to influence public opinion about important matters. Flooding social media feeds with misinformation will lead people to believe this information is true just because it is stated. Recognizing that we are all susceptible to this influence of repeated information should lead us to mistrust our intuition (直觉) about what is true and to look up important information prior to using it to make important judgments and decisions.

1. In the first paragraph, the author intends to ______.
A.clarify a misconceptionB.present a phenomenon
C.challenge a statementD.confirm a theory
2. What can we learn from the study?
A.Impacts of the truth effect require further studies.
B.Making predictions before judgments is significant.
C.People have hardly any awareness of the truth effect.
D.People tend to believe they can make wiser judgments.
3. What does the word “susceptible” underlined in the last paragraph most probably mean?
A.Critical.B.Subject.C.Opposed.D.Adapted.
2024-04-17更新 | 259次组卷
阅读理解-阅读单选(约420词) | 适中 (0.65)

【推荐3】Much like a smartphone, your body will go to sleep when there are no new inputs. When you are on a bus, your senses will give you the same repetitive inputs. The streets will flow by, the engine adds constant white noise, you’re seated and not moving, and the smell... well you hope the smell doesn’t change.

Any repetitive input going to your brain will eventually be ignored and your brain will start going into a low energy state. The fact that you fall asleep quickly when closing your eyes on a bus is because you were already on the bus for a while and got used to all the repetitive sensory data.

When you go to bed, you have a lot of new changes. You are lying down, you wear different clothes, you feel the pressure of your covers, you go from bright to dark, noisy to quiet. All of these are new sensory inputs that your brain needs to get used to before going to sleep.

A laboratory experiment to investigate the effects of whole-body vibration (震动) on seated human alertness and sleepiness was carried out. Vibration was applied to the volunteers sitting on the vehicle seat on the vibration platform. Volunteers for this investigation included 18 young male and healthy university students. None of the volunteers had a history of neck pain, diseases of the cervical spine or musculoskeletal disorders. Seated volunteers were exposed to a Gaussian random vibration, with 1–15 Hz frequency bandwidth at 0.2 ms−2 r.m.s., for 20-minutes.

The results suggest that exposure to vibration even for 20-minutes can cause significant sleepiness. The data clearly show that exposure to vibration has considerable influence on subjective sleepiness levels, and more importantly, human reaction times and decrease of attention.

Drowsy driving has been reported to account for approximately 20% of accidents worldwide. In Australia, 16.6% of total road deaths were caused by sleep-related accidents in 1998 alone. It is well established that sleepiness caused by extended hours of driving has considerable influence on driver performance, therefore, compromising transportation safety.

These findings need to be further proved particularly in relation to driving behavior. This line of research can then assist in the development of practical and relevant guidelines for limitation of vibration exposure in the automotive industry, in an effort to reduce the burden of road accidents. That’s something for both car manufacturers and road safety experts to think about.

1. According to the passage, why do we fall asleep quickly on the bus?
A.Because we meet a lot of new changes.
B.Because the surroundings become quiet.
C.Because we get used to the repetitive sensory data.
D.Because our senses give us different kinds of inputs.
2. What is the purpose of the experiment?
A.To investigate people’s sleeping hours and situation.
B.To research whether vibration can affect people’s health.
C.To study the relationship between inputs and people’s attention.
D.To find out how shaking affects people’s sleepiness in the vehicle.
3. What can be inferred from the passage?
A.Sleepy driving is the main cause of road accidents.
B.The research has helped to reduce the burden of road accidents.
C.The findings of the experiment have been recognized by road safety experts.
D.The research results can give some implications to the automobile production.
4. What is the author’s attitude towards the findings?
A.Positive.B.Negative.
C.Disappointed.D.Indifferent.
2020-02-21更新 | 95次组卷
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