文章大意:这是一篇记叙文。文章叙述了一个游戏小玩家Reilly发现自己的一个朋友出现异常,经了解他想自杀,随即进行一系列的抚慰行动,后来Reilly的父母也加入进来,共同进行抚慰,那个朋友后来顺利被解救。整个故事彰显了人间温情和关爱。
【推荐3】We know that kids playing video games often stay in their darkened bedrooms alone, addicted to games crazily. In truth, they are usually communicating with other ________, through audio or text, about the action on the ________. And sometimes the chatter ________ from the world of fantasy to real life.
That’s what happened to 14-year-old Reilly Howard last October. While playing games, he noticed that an ________ friend, a 13-year-old from Florida, was not in his normal state. Reilly’s ________ was right because the friend messaged him, “You, we need to talk.” Seeing this, Reilly ________ called him.
“He starts to open up about what’s going on in his ________ ‘I have nothing to live for; I’m going to ________ myself,’” Reilly told nbcconnecticut. com. “He couldn’t even talk. He was crying so much.” Unable to express his suffering in words, his friend typed out, “Tonight is going to be the night.”
According to what the friend said, Reilly could figure out that the friend was in a ________ state, so he decided to stay on the line for as ________ as he was needed. “I knew he didn’t want to be ________ at that time, and I didn’t want him to end his life.” he said.
For two hours’ Reilly said everything he could think of to try to persuade his friend to be a ________ man. “I just kept comforting him. And gradually he ________ down.” About that time, Reilly’s parents came home from dinner. Reilly told them about what had happened, and they ________ Florida police, who tracked down the boy.
The troubled teen is doing well now, ________ a good friend. Although Reilly had never met him in person, he was willing to put down the keyboard and lend an ear. So sometimes we just need to show up and listen to people.
1. A.commanders | B.programmers | C.customers | D.gamers |
2. A.screen | B.market | C.homework | D.fashion |
3. A.tries | B.changes | C.reforms | D.dominates |
4. A.ideal | B.honest | C.old | D.online |
5. A.guess | B.decision | C.theory | D.reason |
6. A.suddenly | B.luckily | C.immediately | D.frequently |
7. A.growth | B.life | C.study | D.pleasure |
8. A.kill | B.punish | C.scold | D.injure |
9. A.terrible | B.healthy | C.careless | D.selfish |
10. 11. A.polite | B.ashamed | C.doubtful | D.alone |
12. A.generous | B.kind | C.strong | D.lucky |
13. A.calmed | B.fell | C.died | D.went |
14. A.informed | B.announced | C.invited | D.contacted |
15. A.as to | B.thanks to | C.instead of | D.regardless of |