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题型:阅读理解-阅读单选 难度:0.65 引用次数:87 题号:9186820

1. When you find a gift in a geocache, you _________.
A.make a note of the gift on the website.
B.can borrow the gift, but have to return it.
C.are allowed to take the gift if you replace it with something else.
D.take a photo of the gift as proof that you have found it
2. The writer thinks that the most enjoyable kind of geocaching is when _______.
A.you have to find a public webcam.
B.you have to find a series of geocaches.
C.you have to find a geocache and then hide it in a different place.
D.you simply have to find one geocache.
3. The writer has written the blog mainly to _________.
A.suggest that people try geocaching.
B.publicise a geocaching event in Sweden.
C.warn the reader that geocaching is addictive.
D.explain the differences between letterboxing and geocaching.

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阅读理解-阅读单选(约330词) | 适中 (0.65)
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【推荐1】A new generation addiction is quickly spreading all over the world. Web holism, a twentieth century disease, affects people from different ages. They surf the net, use e-mail and speak in chat rooms. They spend many hours on the computer, and it becomes a compulsive (强迫的,强制的) habit. They cannot stop, and it affects their lives.

Ten years ago, no one thought that using computers could become compulsive behavior that could affect the social and physical life of computer users. This obsessional behavior has affected teenagers and college students. They are likely to log on computers and spend long hours at different websites.

They become hooked on computers and gradually their social and school life is affected by this situation. They spend all free time surfing and don’t concentrate on homework, so this addiction influences their grades and success at school. Because they can find everything on the websites, they hang out there. Moreover, this addiction to websites influences their social life.

They spend more time in front of computers than with their friends. The relation with their friends changes. The virtual life becomes more important than their real life. They have a new language that they speak in the chat rooms and it causes cultural changes in society.

Because of the change in their behavior, they begin to keep themselves apart from the society and live with their virtual friends. They share their emotions and feelings with friends who they have never met in their life. Although they feel confident on the computer, they are not confident with real live friends they have known all their life. It is a problem for the future. Tins addictive behavior is beginning to affect all the world.

1. What is the main idea of the passage?
A.The influence of web holismB.The advantage of web holism
C.The popularity of web holismD.The cause of web holism
2. What does the underlined word “obsessional” in the second paragraph most probably mean?
A.attractiveB.professional
C.addictiveD.potential
3. We can infer from the passage that       .
A.web holism has the greatest effect on teenagers
B.people are addicted to games on the Internet
C.students can hardly balance real and virtual life
D.virtual life is more vivid and attractive anyway
4. The author’s attitude towards web holism is that of being       .
A.optimisticB.disapproving
C.positiveD.acceptable
2017-05-24更新 | 37次组卷
阅读理解-阅读单选(约270词) | 适中 (0.65)
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【推荐2】For years video games have been criticized for making people more antisocial, overweight or depressed. But now researchers are finding that video games can actually change us for the better and improve both our body and mind.

Games can help to develop physical skills. Pre-school children who played interactive games have been shown to have improved motor skills, for example they can kick, catch and throw a ball better than children who don’t play video games. A study found that those who played video games were 27 percent faster and made 37 percent fewer errors than those who didn't.

Games also benefit a variety of brain functions, including decision-making. People who play action-based games make decisions 25 percent faster than others, according to one study. It was also found that the best gamers can make choices and act on them up to six times a second, four times faster than most people. In another study by researchers from the University of Rochester in New York, experienced gamers were shown to be able to pay attention to more than six things at once without getting confused, compared with the four that most people can normally keep in mind.

There is also evidence that gaming can help with psychological problems. At the University of Auckland in New Zealand, researchers asked 94 young people diagnosed with depression to play a 3D fantasy game called SPARX and in many cases, the game reduced symptoms of depression more than conventional treatment.

1. In what way playing video games benefits very young children?
A.Muscle control.B.Social interaction.
C.Decision-making.D.The ability to focus.
2. Which type of video game improves the decision-making speed?
A.Interactive games.B.Action-based games.C.3D fantasy games.D.Violent games.
3. What is the authors attitude to video games?
A.Indifferent.B.Objective.C.Worried.D.Critical.
4. What is the text mainly about?
A.The effects of different types of video games.B.The negative effects of playing video games.
C.The beneficial effects of playing video games.D.The effects of games on people's behavior.
2021-10-20更新 | 74次组卷
阅读理解-阅读单选(约260词) | 适中 (0.65)
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文章大意:本文是一篇说明文。文章介绍了一种游戏“Musical Chair”的玩法。

【推荐3】Do you know how to play a game called “Musical Chair”? It is easy to play and most people enjoy it. All you need are some chairs, some people and some way of making music. You may use a piano or any other musical instrument, if someone can play it. You may use a tape recorder (录音机). You can even use a radio.

Put the chairs in a row. The chairs may be put in two, back to back. A better way is to have the chairs in one row with each chair facing in the opposite (相反的) direction to the chair next to it.

The game is easy. When the music starts, the players walk around the chairs . Everyone goes in the same direction, of course, they should walk in time to the music. If the music is fast, they should walk quickly. If the music is slow, they should walk slowly.

The person playing music cannot see the people in the game. When the music stops, the players try to sit on the chair. If a person cannot find a chair to sit on, he drops out. Then, before the music starts again, one chair must be taken away. When the music stops again, one more player will be out.

At last, there will be two players and one chair. The one who sits on the chair when the music stops is the winner.

1. If ten persons are playing musical chairs, you must begin with______.
A.ten chairsB.nine chairs
C.eleven chairsD.one chair
2. Which of the following is not suitable for playing musical chairs?
A.A tape recorder.B.A radio.
C.A telephone.D.A piano.
3. The chairs should be put_______.
A.in a lineB.with the desks
C.all over the roomD.before the winner
4. When the music starts, the players must _______.
A.run about the roomB.walk around the chairs
C.get downD.sit down on the chair
2017-06-30更新 | 170次组卷
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