1. resolve—n.
2. forgive—n.
3. declaration—v.
4. accurate—n.
5. injure—n
6. loose—v.
7. relief—v.
8. independent—n.
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3 . When my barber for more than 45 years, Deminick, retired earlier this year, I was in a fix. I can not drive, and only one other barbershop was walkable from my house in Freeport. Dominick represented more than a good haircut. For me, he was a moving landmark and a long tradition. He always asked about my boys, now 44 and 49, and admired our family hair.
I’d walk by his empty shop on Grand Avenue in Baldwin, hoping another barber would move in. Otherwise, the one other shop in the same area available to me was small, like Dominick’s, but uninviting, often empty, with no elderly men or mothers with kids. Dominick’s was a one-man operation and often had customers waiting.
But my luck changed — I thought. There appeared a barber pole above Dominick’s! Red, white and blue! A bright sign said BARBER. Open for business! But a large notice in the window displayed the barber’s name — Alicia Zayala. A woman!
My heart sank. As a man, I didn’t want a chemical hair treatment. I wanted a haircut! Going to a female barber wasn't my cup of tea. I believe in the equality of the two genders (性别) and I respect women. But I didn’t feel comfortable with a female hairdresser.
So I chose the male barber with empty chairs in Baldwin. He was young and confident. With big movements, he cut my hair. I felt like grass under a lawnmower (割草机).It was my quickest haircut since 1952. It wasn’t bad;he had made the cut. But he wasn’t my old barber.
When my hair once again grew over my hearing aid, I wondered whether I should try the lady barber. Why not? My hair would grow back. The new barber was middle-aged, silent at first but outgoing. Small talk to break the ice turned into a chat. Alicia was pleasant. She had Dominick's concentration that I had taken for granted (视为当然). I coughed. She rushed to get me a hard candy. It was the longest haircut I’d ever had, but she matched Dominick’s care and skill. I was very pleased.
1. How did the author feel after Dominick’s retirement announcement?A.A bit worried. | B.Quite angry. | C.Really relieved. | D.Deeply hurt. |
A.The barber had a small barbershop, like Dominick’s, but uninviting. |
B.The barber was known for his quick haircuts. |
C.The author was used to being served by male barbers. |
D.The author liked chatting with the barber’s elderly customers. |
A.Considerate. | B.Humorous. | C.Adventurous. | D.Impatient. |
A.Sweet are the uses of adversity. | B.Constant drop wears away a stone. |
C.Never judge a book by its cover. | D.Practice makes perfect. |
A.make a difference | B.benefit from | C.keep records of | D.pass away |
A.power | B.damage | C.twist | D.conflict |
A.down; off | B.off; out | C.off; down | D.down; up |
A.dependent on; independent of | B.independent of; dependent on |
C.independent on; dependent on | D.dependent of; independent of |
8 . What’s in a Game?
Picture you and your friends sitting around one Saturday, bored. You’ve read every book, watched every movie and played every game. There is absolutely nothing left to do.
The Ohjective
The first thing you’ll need to design a great game is an objective or goal for players to work toward.
Next, you’ll need rules to let your players know what they can and can’t do. It might seem like a game with no rules would be more fun. You can do anything you want! Unfortunately, this often results in confused players arguing about how the game should be played. Rules set limits and define what the game is — and what it isn’t. Players need to know what they can and can’t do, and what will happen when they do different things.
Meaningful Choices
While you are creating your rules, think about the choices players will make and what effects those choices will have.
Don’t Forget to Playtest!
Any game you see in stores has gone through many rounds of testing and revision. Rules that seem clear to you might be confusing for others. Situations might come up that you didn’t expect.
A.The Place |
B.The Rules |
C.What can your players do |
D.What if you could invent your own game |
E.Every choice a player makes needs to have an effect on the gameplay |
F.The best way to make sure your game is playable and fun is to playtest it |
G.Objectives can take many forms, but they should always be clear to the players |
A.in response to | B.in competition with | C.in return for | D.in comparison with |
A.graceful | B.generous | C.greedy | D.grateful |