1 . What’s in a Game?
Picture you and your friends sitting around one Saturday, bored. You’ve read every book, watched every movie and played every game. There is absolutely nothing left to do.
The Ohjective
The first thing you’ll need to design a great game is an objective or goal for players to work toward.
Next, you’ll need rules to let your players know what they can and can’t do. It might seem like a game with no rules would be more fun. You can do anything you want! Unfortunately, this often results in confused players arguing about how the game should be played. Rules set limits and define what the game is — and what it isn’t. Players need to know what they can and can’t do, and what will happen when they do different things.
Meaningful Choices
While you are creating your rules, think about the choices players will make and what effects those choices will have.
Don’t Forget to Playtest!
Any game you see in stores has gone through many rounds of testing and revision. Rules that seem clear to you might be confusing for others. Situations might come up that you didn’t expect.
A.The Place |
B.The Rules |
C.What can your players do |
D.What if you could invent your own game |
E.Every choice a player makes needs to have an effect on the gameplay |
F.The best way to make sure your game is playable and fun is to playtest it |
G.Objectives can take many forms, but they should always be clear to the players |
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1. When was Youth Club started?
A.Seven years ago. | B.Ten years ago. |
C.Five years age. | D.Six years ago |
A.Three | B.Four | C.Five | D.Six |
A.date of birth | B.telephone number |
C.favorite sport | D.email address |
The teenager