Standing in the National Speed Skating Oval, China’s former speed skating world champion Wang Beixing had mixed emotions. She was jealous of those young athletes who had the chance
Following the
“The testing program in the ‘Ice Ribbon’ had three
I yawned (打哈欠)as I got off the last step of the bus. I had woken early that morning, and had not been able to sleep on the long ride from Riverside High, thinking about that day’s race, the Eye Opener. I had never raced in a state-wide race before. Over thirty high school teams ran, along with quite a few colleges. The rest of my team and I unloaded the bus, and we relaxed and waited for our race patiently.
“Start warming up,” our coach told us, roughly forty-five minutes after we arrived. After finishing our stretches, we headed over to the starting line, eager for the race to begin.
The starter walked to the middle of the field. “There will be two commands,” his voice boomed, ‘‘Runners set, then the gun. If you hear another shot, return to the starting line to start again. ” My heart raced as I got my legs ready to race.
“Runners set!” the starter shouted Bam! The gun fired, and he rushed out of our way. Adrenaline (肾上腺素)rushed through my body as I raced through the mass of runners. As I rounded the first turn, my schoolmates greeted me with heartening shouts. Then, in what felt like only one minute, I arrived at the one mile mark.
“6’10”, a man declared as I ran by. I tried to ignore him, but my legs began to burn as I realized I had run a mile and still had two to go. I slowed down my pace, for I knew the second mile was the worst of all three. Minutes later, I felt horrible. My legs ached, feeling like lead blocks. My vision was clouded as sweat dropped down into my eyes, and my arms felt as if they would fall off if I swung them one more time. Just as I almost reached my limit, a boy passed me. He also seemed to have lost strength but soon he was a little ahead of me.
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I gathered up my strength to speed up but suddenly fell to the ground.
________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________In the last mile, seeing the athletes passing us one by one, I asked the boy to run without me.
________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Should E-sports Be in the Olympics?
The International Olympic Committee and the Global Association of International Sports Federations recently hosted an e-sports forum to explore shared similarities, possible partnership and the tricky question of whether video gaming could be recognized as an Olympic event. Ever since the 2024 Summer Olympics in Paris first expressed its interest in possibly adding electronic sports to the Olympic Games program, we’ve seen a growing interest by the IOC in e-sports—“since the youth are interested, let’s embrace this,” said the organizing committee of the 2024 Summer Olympics in Paris.
To tell the truth, as a former-world class high jumper, I struggle with the notion of e-sports becoming an Olympic sport. Conversations I’ve had with other Olympians reveal concerns about comparing the physical skill and demands of traditional athletic competition with e-sports.
Given the growth in popularity, it’s understandable why the IOC would want to partner with e-sports. The IOC generates more than 90 percent of its revenue from broadcast and sponsorship. The marketing firm Newzoo estimated last year that with brand investment growing by 48 per cent, the global e-sports economy will reach almost $1 billion in 2018.
What’s more, most Olympians recognize that those who participate in e-sports spend a great deal of time training—even working with nutritionists and sport psychologists to improve their prowess. But is that enough to join the Olympic Games family?
Is e-sport a sport? To answer this question, perhaps we need to revisit the academic definition of sport. While differences may exist in their granular descriptions of sport, researchers appear to converge on three central attributes: The sport involves a physical component, it is competitive, and it is institutionalized, meaning a governing body establishes the rules of performance.
While e-sports can be argued to be competitive and institutionalized, the first criterion is where it falls short. Given the IOC’s advocacy role for physical activity, e-sports seems to be a conflict with its push for an active society. In an interview with Inside the Games, Sarah Walker, an IOC Athletes’ Commission member, explained her opposition, “If I were inspired to be a gamer, I would go home and sit on the couch as my first step.”
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Marathon participants in China
![](https://img.xkw.com/dksih/QBM/2022/12/20/3135077018124288/3135789320667136/STEM/55253b0d51ce4220b3ec0751ae32be8e.png?resizew=168)
1. What key information is shown in this chart?
2. What reasons lie behind the phenomenon?