文章大意:这是一篇说明文。主要介绍了世卫组织把游戏成瘾列为一种疾病,就“游戏真的会让人上瘾吗?”这个问题,介绍了心理学家们给出的不同的观点,作者也对此发表了忠告。
No business would welcome being compared to gambling (赌博). Yet that is what is happening to makers of video games. For years parents have complained that their children are “addicted” to their video games and smartphones. Today, however, even more doctors are using the term. On January 1 this year, “gaming disorder” — in which games are played uncontrollably, despite causing harm — gained recognition from the World Health Organization (WHO).
Are games really addictive? Psychologists have different opinions. Those who don’t think so say that this is just another moral panic. Similar warnings have been given about television, rock’n’roll, jazz, comic books, novels and even crossword puzzles, but it turns out that they are not as harmful as expected.
However, supporters argue that game developers have the motivation and the means to design their products to make them extremely attractive. For one thing, the business- model has changed: In the old days, games were bought once and for all. But these days, games are free and money is earned from buying of in-game goods, which ties playtime directly to profit they make. For another, game-makers combine psychological theory and data, which helps them maximize the playtime. Smart phones and modern video game machines use their permanent Internet connections to send gameplay data back to developers. In this way products are constantly adjusted to encourage players’ spending. The biggest spenders are known as “whales”, a term that originated in casinos (赌场).
The gaming industry should realize that, in the real world, it has a problem, and that problem is growing. Now that gaming addiction comes with an official WHO recognition, diagnoses will become more common. Anyway, being put together with gambling in the public mind, fairly or not, will not do the industry any good.
37. What do we know from Paragraph 1?
A.It is not suitable to compare video games to gambling. |
B.Parents complain about their children’s addiction to gambling. |
C.Gaming addiction was officially recognized as a disease. |
D.More doctors are against the use of the term “addicted”. |
38. What does the underlined words “moral panic” in Paragraph 2 mean?
A.Unexpected addiction caused by science and technology. |
B.Wrong judgment on how harmful something is. |
C.Trouble caused by someone’s immoral behavior. |
D.A shocking statement of the unexpected panic. |
39. What do games developers do to make games attractive?
A.They don’t charge players for in-game goods. |
B.They keep players’ video game machines updated. |
C.They reward big spenders with a unique title. |
D.They adjust products based on received data. |
40. In the last paragraph, the author aims to _______.
A.offer a suggestion | B.make a prediction |
C.give a warning | D.put forward a solution |