Nowadays, one of the common
2 . Many people love to listen to music while driving. Thanks to the world’s musical roads, drivers now don’t need to turn the radio on.
A musical road can create music when a car tires go over grooves (凹槽) on the road. To produce beautiful music, drivers must pass over the grooves at a certain speed. Signs often tell drivers the right speed.
In Hungary, there is a musical road in honor of one of the country’s most popular musical performers — Laszlo Bodi. Bodi was the lead singer for the band Republic.
A.Musical roads are also keeping drivers safe. |
B.There is not any music road in Eastern countries. |
C.Musical roads help improve the road safety greatly. |
D.But they can also enjoy music while taking road trips. |
E.Formed in 1990, the group is one of Hungary’s biggest acts and is still active today. |
F.The first musical road was created in Gylling, Denmark, in 1995. |
G.For example, in Japan, there are many musical roads throughout the country. |
Hi Kelsey,
Happy 18th birthday! You’ve officially reach
Many bittersweet events will happen in the next ten years. There will be highs. Stick to
The world will always throw new challenges at you.
As you become an adult, jump at every opportunity
Happy birthday, Kelsey! See you in ten years.
28-year-old Kelsey
4 . In today’s digital era, social media users are increasingly coming across fake news online. This leads to the pressing issue: What causes people to fall for misinformation on the Internet?
According to researchers at the Penn State College of Information Sciences and Technology, users can easily fall into an echo chamber (回声室)—a sort of virtual space where users consume only one-sided news, eventually distrusting any opposing views. “We all tend to agree with the group opinion. Hence, people naturally get together with others who hold the same opinion,” said Dongwon Lee, one of the researchers. “But if you’re not cautious, there is a high risk of falling into an echo chamber.”
To prevent this phenomenon, the researchers have crafted a novel tool, a game named ChamberBreaker, to help players resist echo chambers and reduce the rate of fake news spread. The fundamental approach employed by ChamberBreaker centers around a decision-making procedure that mirrors the creation of echo chambers. In ChamberBreaker, a player is tasked with trying to have community members fall into an echo chamber. To begin, the player is randomly assigned a situation that focuses on a health, political or environmental issue, and is presented with six pieces of news on that topic. Then, the player selects news that could cause the other members to fall into an echo chamber while at the same time maintaining their trust. If successful, the community members will fall into an echo chamber and the player will witness the resulting negative effects on the community.
After developing ChamberBreaker, researchers tested it with over 800 subjects to see if it raised awareness of echo chambers and changed news consumption behaviors. The researchers found that those who played ChamberBreaker were significantly more likely to state their intention to observe online information from more diverse perspectives and showed an increased awareness of the echo chamber phenomenon.
Ultimately, the researchers hope that their methodology can excite a greater interest in the scientific and scholarly study related to information consumption. The application of tools like ChamberBreaker, which focuses on fostering analytical reasoning, may lead us towards a more informed online community.
1. What can be learned about an online echo chamber?A.It encourages well-judged views. |
B.It gathers like-minded individuals. |
C.It functions as a virtual reality platform. |
D.It serves as a tool for identifying fake information. |
A.Assignment of situations. | B.Trust-building exercises. |
C.News selection strategy. | D.Community impact assessment. |
A.The results of scientific testing. |
B.The theoretical framework of the game. |
C.The description of the game procedures. |
D.The common challenges faced during gameplay. |
A.Reducing news inquiry. | B.Encouraging passive reading. |
C.Strengthening prejudiced views. | D.Enhancing critical thinking. |
5 . China has set new rules limiting the amount of time children can play online games. The rules limit children to just three hours of online game playing a week. That is one hour between 8 p. m. and 9 p. m. on Friday, Saturday and Sunday most weeks.
Li Zhanguo has two children aged 4 and 8. Even though they do not have smartphones, they enjoy playing online games. Like many other parents. Li is happy with new government rules. But experts say it is unclear if such policies can help prevent addiction to online games. Children might just get addicted to social media instead. In the end, experts say, parents should be the ones to set limits and support good practice.
There has been a growing concern in China about gaming addiction among children. Government reports in 2018 found that about one in ten Chinese children were addicted to the Internet. The new rules are part of an effort to prevent young people from spending too much time on unhealthy entertainment. That includes what officials call the “irrational fan culture”
Under the new rules, the responsibility for making sure children play only three hours a day as largely on Chinese gaming companies like Net Ease and Ten cent. Companies have set up real-name registration systems to prevent young users from going past game time limits. They have used facial recognition technology to check their identities. And they have also set up a program that permits people to report what is against the law. It is unclear what punishments gaming companies may face if they do not carry out the policies. And even if such policies are performed, it is also unclear whether they can prevent online addiction.
A specialist treating Internet addiction expects about 20 percent of children will find ways to break the rules by borrowing accounts of their older relatives and find a way around facial recognition. In his opinion, short-video alps such as Douyin and Kuaishou are also very popular in China. They are not under the same restrictions as games.
1. When can children play games according to the new rules?A.Between 8 p. m. and 9 p. m. On Friday. | B.Between 8 p. m. and 9 p. m. On Tuesday. |
C.Between 10 p. m. and 11 p. m. On Saturday. | D.Between 10 p. m. and all p. m. On Thursday. |
A.the new rules can stop children’s addiction to social media |
B.companies are more responsible for kids ‘ obeying the rules |
C.the new rules will help prevent children playing online games |
D.parents play a greater part in limiting the time of online games |
A.Design an advanced program. | B.Use facial recognition systems. |
C.Set up real-name registration systems. | D.Borrow accounts of their older relatives. |
A.Rules Limiting Short-video alps | B.Rules Limiting Video Game Time |
C.Rules Banning Irrational Fan Culture | D.Rules Breaking Addition to Social Media |
International Youth Camp Members Create Mount Tai App
Tai’ an, 18 June 2019. A group of high school students who are taking part in an international youth camp at Mount Tai are creating a(n)
Reason | Preserve | Promote | Cypress |
The word is an example of a group/type I know. | |||
The word is explained by the speaker. | |||
The word means the opposite of a word I know. | |||
The word means the same as a word I know. | |||
I know the general meaning of the word. | |||
The speaker gives an example of the word. |
1. What do you know about the place in the photo?
2. What do you think of when you hear the phrase "cultural heritage"?
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你知道文化遗产有什么特征吗?
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