利 | 弊 |
1. 及时了解国内外时事,开阔视野 2. 看电视、听歌、聊天、放松身心 3. 收发邮件又快又省钱 | 1. 导致上课注意力不集中,影响学习效率 2. 浪费时间和钱 3. 不利于身体健康 |
1. 不要逐字逐句翻译;
2. 词数100左右;
3. 开头和结尾已给出,不计入总词数。
Dear editor,
With the development of the computer and Internet, surfing the Internet has become a part of our life. Students are no exception. Our class has had a discussion.
________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Yours,
Jamie
2 . As young people spend more time on computers, iPad and other TV sets, researchers are asking how all that screen time affects children’s and teenagers’ ability to focus and learn — even drive cars.
An online survey offers a new question: how is technology affecting their happiness and emotional development? The answer, from girls ages 8 to 12 having the online habits, is that those who say they spend amounts of time using multimedia describe themselves in ways that suggest they are less happy and less socially comfortable than other teenagers who say they spend less time on screens.
Among the key questions that the researchers are not able to answer is whether the heavy use of media is the cause for the relative unhappiness or whether girls who are less happy to begin with are drawn to heavy use of media, in fact, coming to a virtual (虚拟的) world. But the researchers assume that heavy use of media is a main factor to the social challenges of girls.
The reason the researchers say is that on a basic level girls need to experience the full face-to-face communication, such as learning to read body language and facial expressions.
Lucy Gray, 45, who lives in Chicago, said her daughter, Julia, 13 has been a heavy consumer of media for several years -she watches movies on her laptop, and has an iPad, an iPhone and a Nintendo DS portable game machine. Ms. Gray said that Julia can have trouble getting on with other people especially adults in face-to-face interactions, but she is not ready to blame her daughter’s heavy use of technology.
In fact, she thinks that, on the whole, the technology has helped her daughter navigate (航行) the world socially. “She’d be missing out on an opportunity if she wasn’t connected,” she said.
At the same time, Ms. Gray said she worries that her daughter, who is using Facebook more, is playing out her social life online sometimes without the benefits of the full emotional range that comes from face-to-face interaction.
“It’s a double-edged sword,” Ms. Gray said to social media.
1. What is the disadvantage of online habit for young girls?A.They are more likely to cause car accidents. |
B.They are less likely to be liked by teachers at school. |
C.They may feel uncomfortable and unhappy in social life. |
D.They may be cheated into doing something bad at school. |
A.led into a world breaking away from the reality |
B.inspired to devote themselves to learning science |
C.directed to come to a world of happiness and luck |
D.encouraged to face the challenges of the unhappy life |
A.are not good at making friends online |
B.lack real communication experience in general |
C.are careless at seeing others’ facial expressions |
D.spend too much time studying at and after school |
A.She will allow her to use her iPad and iPhone only. |
B.She will forbid her to use any kind of media. |
C.She will allow her to use the media on weekends. |
D.She will allow her to use all the media as usual. |
A.Their quarrels are about whether she should use the media. |
B.Julia likes to meet the real people knowing of on Facebook. |
C.Julia’s performance isn’t good enough in real social life. |
D.Julia spends too much time sending text messages. |
3 . Last week, the social media giant Facebook paused its planned launch of Instagram Kids, an app targeted at kids aged between 10 and 12.
It’s rare to see Facebook retreating on its business ambitions. But even Silicon Valley executives, who insulate their own kids from the products they push on the rest of the population, can’t ignore that social media is contributing to an unprecedented mental health crisis among kids and teens. The percent of teens reporting moderate or severe depression has risen substantially from just two years ago —from 25 percent to 38 percent, according to survey results published earlier this year by Common Sense, Hopelab, and the California Health Foundation, correlating with the time period when the pandemic forced kids to spend even more time in front of screens.
In 2017, psychologist Jean Twenge wrote an article in The Atlantic called “Have Smartphones Destroyed a Generation?”—and the backlash was swift. Critics said Twenge was overreacting because she had relied on observational studies, was unable to show a “direction of causality,” and didn’t note social media’s positive outcomes. What permeated these criticisms was a belief that while social media was a problem, some teens who were struggling may have already been vulnerable, and that ultimately, it could be managed if parents encouraged better digital habits.
Teenagers are experiencing significant physical, mental, and hormonal changes that contribute to intense emotions, yet the ability to recognize and process these emotions is much less developed. “I think social media fundamentally changes the way you grow up as a human and turn into yourself,” says Maddie Freeman, 20, who started an initiative called No Social Media November. This emotionally and developmentally difficult age, one in which mental health issues start to arise, is “the same time this platform swoops you up,” Freeman explains.
Since 2012, the year that a social media use moved from optional to ubiquitous among adolescents,” teen cases of mental problems have risen dramatically, as Twenge and Jonathan Haidt recently wrote. Throughout the pandemic, increased social media use was linked to higher levels of depression and anxiety symptoms, according to research by the Brown-Lifespan Center for Digital Health at Brown University.
1. What can we infer from the first two paragraphs?A.Instagram Kids was canceled for no apparent reason. |
B.Social media employees are blind to the harm of their products. |
C.Teenage mental crisis has been dramatically worsened. |
D.The percent of teen depression victims will decline. |
A.Shelter. | B.Benefit. | C.Foster. | D.Abandon. |
A.the positive effect of social media cannot be overlooked |
B.there is a direct link between social media and teen mental struggle |
C.the present teenagers are resistant to the impact of social media |
D.parents are to blame for teenagers’ mental health crisis |
A.promote the public awareness of teenagers, mental health |
B.balance the virtues against drawbacks of the social media |
C.analyze the link between social media use and teen mental issues |
D.criticize the wrong belief held by some people in social media |
4 . The World Health Organization recently announced the addiction of gaming disorder as a new illness. They say it's a potentially serious mental health condition. Gaming disorder means the patient is giving increasing priority to online and offline gaming on any platform—mobile phones, tablets or console games—over other activities.
A video game addiction is like being addicted to drugs. A study in the American Journal of Drugs and Alcohol Abuse on video games found that they impact the release of dopamine levels in ways similar to drugs like Ecstasy. Excessive gaming can also mask mental health issues. "Most people who actually meet the diagnostic criteria for gaming disorder also have other psychiatric disorders, such as anxiety, depression, or attention deficit hyperactivity disorder [ADHD]," says psychiatrist Dr. Scott Krakower, who specializes in treating teens with addiction disorders.
Video games give these users a social outlet so that they don't have to leave their house. "It's also a place to escape from stress, see measurable progress, and get instant contentment," says Dr. Krakower. Often, people become so comfortable playing a game that they don't want to face reality. "Gaming is a safe place to fail," says Krakower. "If you apply for a job and they say no, you hurt from rejection. But if you die in a game, you just press restart and try again."
However, it can be difficult for parents to relate to the gaming world. That's why they need to try and "understand the importance of their children's online relationships," says addiction psychiatry specialist Professor Andrew J. Saxon. "Gamers who spend a lot of time online tend to have few friends outside the virtual world. Moving on from gaming is likely to change their social group."
Be supportive and encouraging as the parents help the kids overcome their addiction. Supporting them to find new group activities will help them to improve their social skills, explains Dr. Saxon. "Be patient; replacing gaming with new habits can take time," he says.
However, Dr. Krakower warns not to be too patient." At the same time, continue to nudge them along," he says.
1. In writing Paragraph 1, the author aims to________.A.make a comparison | B.draw a conclusion |
C.propose an argument | D.present a definition |
A.Gaming disorder patients must suffer from physical health issues. |
B.Users become addicted to the video games because they never lose. |
C.Video games help to release pressure and gain satisfaction. |
D.Fear of rejection prevents gamers from landing a job. |
A.Wait. | B.Concern. | C.Push. | D.Blame. |
A.When gaming turns to addiction. |
B.Reasons for abandoning gaming. |
C.Ways to overcome gaming addiction. |
D.When gaming serves as a social outlet. |
5 . I realized this spring that I have spent far too much time on the internet this past year, for obvious reasons, I suspect I'm not alone. And just like magic, Suzanne park's Sunny Song will never Be Famous came across my desk, a story about a 17-year old Korean American influencer who ends up in a digital detox (脱瘾) camp. My first reaction was to shrink (退缩), worried about how much of my social media self I would see in this book, and how much relative cure I would undoubtedly require as a result. But Sunny Song is such an amazing character that I was laughing out loud by page 10.
Sunny was literally born an influencer. Thanks to a video of Sunny dancing as a child, “Goggle Girl” became internet famous. She kept up the character as she grew older, obtaining almost 10,000 subscribers to her You Tube channel alone. But disaster strikes when she forgets to turn off the camera one afternoon during a live stream and a brownie ( a cake ) cooking video turns into an unprepared show with Sunny in underwear. The widely spread “Brownie Gate” will result in Sunny's being kicked out from her L A. private school-unless her parents send her to a digital detox camp, under the principal's request.
The customers in the camp are internet addicts ranging from fantasy sports and gaming players to mean girl internet celebrities. Sunny is forced to spend a month in the cornfields of Iowa on this historic family farm among these celebrities with no digital devices whatsoever, except the burner phone she brought secretly in because she's in the running for an influencer competition, and she actually has a shot!
Sunny Song Will never Be Famous was a total joy to read. I appreciate that Park does not approach social media as the enemy in this book, and for that reason I can enthusiastically recommend it to any young folks who are particularly skillful at web. Sunny reminds readers of the power of internet fare, and the consequences if that power isn't used widely.
1. How did the author feel when first seeing the book?A.Amazed | B.Excited | C.Confident | D.Concerned. |
A.To promote her popular videos, | B.To experience a life as a celebrity, |
C.To avoid being removed from her school. | D.To acquire more knowledge about social media. |
A.People there are physically abused | B.Life there is cut off from the outside. |
C.It holds many competitions monthly | D.It is specially designed for internet celebrities. |
A.To review a book. | B.To introduce a great camp, |
C.To record an unforgettable experience | D.To stress the advantage of social medin. |
6 . Electronic media such as email, instant messaging, video games, and television, has influenced almost every aspect of our daily lives.
Screen time becomes a particularly important issue when discussing children’s use of media. Experts now recommend children’s screen time should be limited to no more than 2 hours per day, including television and non—school related computer usage.
Unfortunately, it appears that this recommendation is not followed in most families. One recent study found that children between the ages of 8 and 18 spend nearly 45 hours per week watching television, playing video games, and surfing the Internet.
It’s important to serve as a model of healthy electronics use for your children.
A.Most children know more about electronics than adults do. |
B.Kids easily grow dependent on technology for entertainment. |
C.Parents should think of ways to manage their children’s screen time. |
D.This is more time than they spend doing homework, or reading for pleasure. |
E.However, the effect of being all the time in front of a screen is not entirely positive. |
F.So before you watch your favorite TV series, remember to set a good example. |
G.Children under the age of 2 are generally encouraged to have no screen time at all. |
7 . The Internet has both advantages and disadvantages.
Now we can communicate with a person who is sitting in another part of the world almost for free. There are plenty of online messenger services that offer this service. With the help of such service, it has become very easy to establish a kind of global friendship where you can share your thoughts and explore other cultures.
Access to information is one of the biggest advantages of the Internet. Almost any kind of information on any topic under the sun can be found on the Internet. Search engines like Google or Yahoo are at your service on the Internet. You can find almost any type of data on almost any kind of subject.
Entertainment is another popular reason why many people like to surf the Internet. There are numerous games that may be downloaded from the Internet for free. Chat rooms are popular because users can meet new and interesting people. When people surf the web, they can find numerous things. Music, hobbies, news and more can be found and shared on the Internet.
Much service is now provided on the Internet such as online banking, job seeking, purchasing tickets for your favorite movies, and hotel reservations. But there are also disadvantages. If you use the Internet, your personal information such as name, address, credit card number, etc. might be accessed by other people. Virus threat is another problem. Virus attacks can end up crashing your whole hard disk, causing you much headache. Pornography is perhaps the biggest threat related to children’s healthy mental life. There are thousands of pornographic sites (色情网站)on the Internet that can be easily found.
On the whole, the Internet’s advantages overweigh its disadvantage.
1. What is this passage mainly about?A.Do’s and don’ts on the Internet. |
B.Sevice offered on the Internet. |
C.Information offered on the Internet. |
D.Advantages and disadvantages of the Internet. |
A.make friends with people from other countries conveniently |
B.find any type of data on any kind of subject |
C.buy very cheap things online from other countries |
D.download whatever we want for free |
A.Your computer might be attacked by viruses. |
B.You may receive a lot of unwanted emails. |
C.Ponography might harm children’s health. |
D.Your personal information might be stolen. |
A.the Internet isn’t very useful to children |
B.the Internet is safer to use than people think |
C.People don’t know how to make use of the Internet |
D.the Internet has more advantages than disadvantages |
A recent survey by China Youth Daily found that 60 percent of respondents spend a daily average of more than an hour
Short videos can be addictive
The number of China’s online short video users reached 873 million by the end of 2020, accounting
要点如下:1.网络新闻媒体的现状;
2.网络新闻媒体的优缺点;
3.网络新闻媒体的未来发展趋势。
Dear Doctor Li,
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Yours,
Li Hua
10 . Faster, cheaper, better — technology is one field many people rely upon to offer a vision of a brighter future. But as the 2020s dawn,
However, that pessimism can be
Any powerful technology can be used for good or ill. Technology itself has no agency: it is the
A.challenge | B.imagination | C.optimism | D.innovation |
A.dominating | B.featuring | C.spoiling | D.justifying |
A.exploited | B.charged | C.loaded | D.threatened |
A.Undoubtedly | B.Fortunately | C.Frustratingly | D.Importantly |
A.spells | B.rings | C.remedies | D.magnets |
A.mirrored | B.replaced | C.intensified | D.proved |
A.Concerns | B.Recommendations | C.Expectations | D.Notices |
A.unnecessary | B.commonplace | C.impractical | D.miraculous |
A.competition | B.reform | C.criticism | D.applause |
A.adjusted | B.extended | C.underestimated | D.overdone |
A.combined with | B.weighed against | C.substituted for | D.compared to |
A.steal | B.facilitate | C.generate | D.assess |
A.Likewise | B.Furthermore | C.However | D.Therefore |
A.assumptions | B.choices | C.warnings | D.criticisms |
A.comes up with | B.comes clean with | C.comes out with | D.comes to terms with |