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阅读理解-阅读单选(约370词) | 容易(0.94) |
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文章大意:本文是一篇说明文。电子游戏通常被认为是有害的,然而本文的研究表明,动作类电子游戏有助于提高孩子的阅读能力。

1 . While video games used to be considered harmful to young people, various studies have also proved the positive effects of computer games, especially action video games.

Angela Pasqualotto from the University of Trento and her team have now tested whether such video games can help primary school children learn to read. They’ve developed such a computer game called Skies of Manawak.

“Reading involves many important skills, including knowing how to move our eyes on the page or how to use our working memory to connect words into a meaningful sentence,” explains Pasqualotto. “It’s known that action video games improve these still, such as vision, general attention, working memory and cognitive (认知的) flexibility.”

For their study, the researchers tested 150 school children between the ages of eight and twelve. Half of them played the game Skies of Manawak two hours a week for six weeks. The other half, the control group, received the educational game Scratch, which is intended to teach children the basics of programming. Both games are basically to train the executive (执行的) functions of the brain.

“We started by examining the children’s ability to read words, non-words and paragraphs and their attention control,” explains Pasqualotto. “After six weeks, these skills were tested again.”

“We found a seven-fold improvement in attention control in the children who played our action video game compared to the control group,” said Pasqualotto. The team also saw significant improvements in reading speed and accuracy among Skies of Manawak players—there were no improvements in the kids who played Scratch. It’s also worth mentioning that the children’s reading skills have improved, although the game itself doesn’t contain any reading exercises.

“For the study, we also carried out three further evaluation tests six, twelve and eighteen months after the training. Each time, the trained children performed better than the control group,” adds Pasqualotto.

Of course, while the study suggests some benefit in action video games, it does not mean that one must do nothing else.

1. What did the 150 school children do in the study?
A.They received training on programming.B.They finished some reading ability tests.
C.They created video games on their own.D.They played games with reading exercises.
2. What does the further evaluation suggest about Skies of Manawak?
A.Its influence on reading skills is not temporary.B.The study results about it seem to be untrustworthy.
C.Reading ability can’t be improved with its assistance.D.Kids need consistent reading training after playing it.
3. What is the author’s opinion on action video games?
A.They have nothing to do with reading.B.People shouldn’t get addicted to them.
C.School kids are supposed to avoid them.D.They should be replaced with Scratch.
4. Which of the following can serve as the best title for the text?
A.Video Games Prove Harmless to Young People at School
B.Time for Children to Play Video Games Should Be Limited
C.Children Easily Fall in Love With Reading in a Video Game
D.Playing Action Video Games Improves Kids’ Reading Skills
阅读理解-阅读单选(约330词) | 容易(0.94) |
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文章大意:这是一篇说明文。主要介绍了一项新的研究,研究表明:近些年来由于智能手机和网络的普及,越来越多的青少年感到孤独。

2 . Lonely? You’re hardly alone. That’s the finding of a new study. And that appears throughout industrial nations across the globe. The study linked rising loneliness to a greater use of smartphones and the internet over the same years.

Jean Twenge, a psychologist, took part in the study. Her team has found that since 2012, US teens have been spending less time together face-to-face.

“Smartphones can help keep us connected with friends,” says Twenge. “But they can also make people feel excluded (隔离).” Girls, especially, may feel this way. One reason may be that they like to post more photos and selfies (自拍) than boys. Studies have shown that if those images don’t get a lot of “likes”, it can affect a teen’s mental health.

And there’s “phubbing” a mixture of “phone” and “snubbing (冷落)”. It’s that moment in which a friend or family member takes out a phone and keeps looking at it, paying no attention to everybody else, including you. Phubbing is one way technology can affect you, even when you’re not the one using it.

The new study pulled its data from a survey. Some 1 million 15- and 16-year-old students from 37 countries took this survey in 2000, 2003, 2012, 2015 and 2018. Its questions mostly dealt with education. But they also included six statements about loneliness, such as “I feel awkward and out of place in my school”. Students could strongly disagree, disagree, agree or strongly agree with each statement.

If technology causes loneliness, should we stop using it? “No, not at all,” argues Twenge. “Everybody of all ages is trying to figure out how we can best use these technologies and stay mentally healthy.” Her advice is to “use your smartphone for what it’s good for. Then put it away.” That includes putting it away overnight—ideally in another room.

1. How do girls differ from boys in smartphone use in the study?
A.They need it to stay in style.
B.They depend on it to keep in touch.
C.They use it as a learning tool.
D.They like to post more pictures with it.
2. Why does the author discuss “phubbing” in paragraph 4?
A.To show the harm of the smartphone.
B.To give an example of communication.
C.To introduce an embarrassing situation.
D.To present a scene with the smartphone.
3. What is Twenge’s attitude to using the smartphone?
A.Doubtful.B.Supportive.
C.UninterestedD.Worried
4. What can be the best title for the text?
A.The Smartphone—the Focus of a Study
B.The Smartphone—a Communication Tool
C.The Smartphone—a Friend of Teenagers
D.The Smartphone—a Source of Loneliness
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