1 . China has set new rules limiting the amount of time children can play online games. The rules limit children to just three hours of online game playing a week. That is one hour between 8 p. m. and 9 p. m. on Friday, Saturday and Sunday most weeks.
Li Zhanguo has two children aged 4 and 8. Even though they do not have smartphones, they enjoy playing online games. Like many other parents. Li is happy with new government rules. But experts say it is unclear if such policies can help prevent addiction to online games. Children might just get addicted to social media instead. In the end, experts say, parents should be the ones to set limits and support good practice.
There has been a growing concern in China about gaming addiction among children. Government reports in 2018 found that about one in ten Chinese children were addicted to the Internet. The new rules are part of an effort to prevent young people from spending too much time on unhealthy entertainment. That includes what officials call the “irrational fan culture”
Under the new rules, the responsibility for making sure children play only three hours a day as largely on Chinese gaming companies like Net Ease and Ten cent. Companies have set up real-name registration systems to prevent young users from going past game time limits. They have used facial recognition technology to check their identities. And they have also set up a program that permits people to report what is against the law. It is unclear what punishments gaming companies may face if they do not carry out the policies. And even if such policies are performed, it is also unclear whether they can prevent online addiction.
A specialist treating Internet addiction expects about 20 percent of children will find ways to break the rules by borrowing accounts of their older relatives and find a way around facial recognition. In his opinion, short-video alps such as Douyin and Kuaishou are also very popular in China. They are not under the same restrictions as games.
1. When can children play games according to the new rules?A.Between 8 p. m. and 9 p. m. On Friday. | B.Between 8 p. m. and 9 p. m. On Tuesday. |
C.Between 10 p. m. and 11 p. m. On Saturday. | D.Between 10 p. m. and all p. m. On Thursday. |
A.the new rules can stop children’s addiction to social media |
B.companies are more responsible for kids ‘ obeying the rules |
C.the new rules will help prevent children playing online games |
D.parents play a greater part in limiting the time of online games |
A.Design an advanced program. | B.Use facial recognition systems. |
C.Set up real-name registration systems. | D.Borrow accounts of their older relatives. |
A.Rules Limiting Short-video alps | B.Rules Limiting Video Game Time |
C.Rules Banning Irrational Fan Culture | D.Rules Breaking Addition to Social Media |
2 . Are you happy with your appearance?
“Almost all the girls with single-fold eyelids (单眼皮) in our class have had double eyelid operations,” Zeng, a Senior 2 student from Chengdu, told Xinhua. Zeng had the same surgery done this summer.
From popular photo-editing apps to plastic surgery (整形手术), it seems that large eyes, pale skin and a skinny body are the only standard for beauty these days. But can following this standard really make us feel good about ourselves?
“Many teenagers are upset about their appearance because they believe in unrealistic standards of beauty,” experts say.
However, trying to live up to strict standards can make us feel anxious. What troubles us is not just our “imperfect” looks, but the fact that we criticize ourselves too much.
A.Beauty comes in all shapes and sizes. |
B.Body image anxiety is common among teenagers. |
C.Guys care just as much as girls do about their body image. |
D.Some teenagers might feel negative about their appearance. |
E.It’s common for teenagers to feel confident about their appearance. |
F.She and many of her classmates believe bigger eyes look more beautiful. |
G.Perfect faces and bodies are everywhere in advertising, TV shows and social media. |
3 . Most children now chat daily either online or through their mobile phones.
Sometimes the online world, just like the real world, can cause problems, such as bullying (恃强凌弱) or arguments.
A.Going online is great fun. |
B.Computer studies are part of schoolwork now. |
C.The language of chat is strange to many parents, too. |
D.There are some websites that are not suitable for the children. |
E.To keep children safe, your management must cover the family computer. |
F.They are connecting to a huge number of other children all over the world. |
G.Surfing the Internet takes up too much of the time that should be spent on lessons. |
4 . Social media has completely taken over everyday life, affecting how society runs and changing individuals in ways that even they can feel. While social media can act as a platform for people to express themselves, it can also be overwhelming, especially for high school teens.
To teenager Bryson Lan, quitting social media helped eliminate (消除) a significant distraction in his routine and keep up with teachers. “I was scrolling through social networking sites so much,” Lan said. “I was also starting to struggle since I entered my high school year. When school started, I was super overwhelmed (不知所措的), and I was just not ready for it.”
Most teenagers fear that by eliminating these apps, they will miss out on connections with their peers and feel a significant loss to their social life. However, Lan found he didn’t miss anything during his time without social media.
Another problem with social media is the amount of “junk content” posted. People are regularly posting and updating on social media, and much of the content has no meaning to other viewers and is ultimately a time suck.
However, social media isn’t all negative. Social media can be a place to develop passions and boost creativity. For example, Lan found his interest in photography blossom after seeing works from other photographers on social media. “Social media is a good place where you can have a portfolio (作品集) or upload your works,” Lan said. “A lot of people have photography accounts or art accounts. In some ways, I think it actually furthers your hobby.” “Thanks to this revolutionary development of social media, we can enjoy a world where everyone is closer than before,” Lan said. “But we also need to have the skills to make good use of social media, and that depends on each person’s efforts.”
1. What did getting rid of social media bring Lan?A.More distractions. | B.Confusion about life. |
C.A smaller social circle. | D.More attention on his studies. |
A.A waste of time. | B.A timetable. | C.A lack of time. | D.A time switch. |
A.Doubtful. | B.Unclear. | C.Objective. | D.Supportive. |
A.Most teenagers’ opinions on social media. | B.The effects social media has on teenagers. |
C.Innovative development of social media. | D.The problems social media brings people. |
5 . While screen time is known to affect sleep, new research suggests that interactive (互动的) activities, such as texting friends or playing video games, put off and reduce the time spent asleep to a greater degree than passive (被动的) screen time like watching television, especially for teens.
The team studied the daytime screen-based activities of 475 teenagers using daily surveys. They asked the teens how many hours they had spent that day communicating with friends through social media and how many hours they spent playing video games, surfing the internet and watching television or videos. Finally, the researchers asked if they had joined in any of these activities in the hour before bed.
Next, the team measured their sleep time for one week. The researchers found that the teens spent an average of two hours per day communicating with friends via social media, about 1.3 hours playing video games, less than an hour surfing the internet and about 1.7 hours watching television or videos. For every hour throughout the day that they used screens to communicate with friends, they fell asleep about 11 minutes later averagely. For every hour to play video games, they fell asleep about 9 minutes later. Those who talked, texted or played games in the hour before bed lost the most sleep: about 30 minutes later.
Interestingly, David, lead author of the study, said the team found no obvious relations between passive screen-based activities and sleep. “It could be that passive activities are less mentally exciting than interactive activities,” said Anne, co-author of the study. “It’s a tricky situation,” she said. “These screen tools are really important to everyone nowadays, so it’s hard to put a limit on them, but if you’re really looking out for a teenager’s health and well-being, you might consider limiting the more interactive activities, especially in the hour before bed.”
1. Which of the following belongs to interactive screen activities?A.Seeing movies. | B.Watching videos. |
C.Texting friends. | D.Surfing the internet. |
A.Lucy who watched a three-hour movie before going to bed. |
B.Jack who had a 30-minute video chat with his brother before bed. |
C.Sam who played computer games for two hours throughout the day. |
D.Amy who chatted with her friends on WeChat for one hour in the morning. |
A.Frightening. | B.Awkward. | C.Hopeless. | D.Encouraging. |
A.Screen time activities cut down our sleep hours |
B.Interactive screen use reduces sleep time in teenagers |
C.Passive screen use is better than interactive screen use |
D.Parents should prevent children from using social media |
6 . Virtual reality is quickly becoming the new technological frontier. Tech companies everywhere seem to be racing to get their foot in the VR door. However, virtual reality has a set of challenges and hurdles that it must overcome in order to work well. It should be noted that VR is heavily dependent on being very fast, very accurate and very good-looking. If it isn’t, the viewer will feel motion sick or disconnected from the world that VR is trying to create.
Now that we can actually build VR headsets that begin to meet these requirements, we are seeing a rising interest in VR. As it rises, so does the interest in creating new media to be experienced in using virtual reality. Journalism is a medium built on relevance. Journalists should always be finding new ways to tell stories and deliver content. It is a goldmine for storytelling. What better ways to tell a story to someone than to put them right in the center of it?
Virtual reality is a powerful tool for journalists. The consumer isn’t just reading or watching something play out; they’re experiencing it. The immersive nature of VR allows for people to connect with the subject matter on a much deeper level than just reading about it. The experience is emotional, speaking more to our instinct than our intellect. The possibilities for storytelling here are legion, and any storyteller wanting to do something more interesting than their peers should surely be considering the sheer power of VR.
The question of virtual reality, though, is not how powerful it is. That is immediately apparent. The question of VR is one of viability and availability. Telling stories must be easy to do, and access to those stories must be readily available. This is the biggest challenge that VR faces. If the tools to tell a story with VR aren’t easy to pick up and learn, VR will fail. If VR technology isn’t both top-of-the-line and affordable, VR will fail.
Accessibility was one concern for Thomas Hallaq, assistant professor of journalism and mass communications, who said that current VR technology, is pretty exclusive right now. Despite that, he said he doesn’t think the exclusivity of this technology will be a problem in the long run.
“I think it’s very promising,” Hallaq said. “We’re seeing more technology become accessible, and more people having access to that technology. Just look at smartphones.” Like radio, TV and the Internet before it, virtual reality will change the way we tell stories.
1. Why is VR considered a powerful tool for journalism?A.Because it is an exclusively new tool. |
B.Because it is very powerful and popular. |
C.Because people can experience the story in person. |
D.Because it is very fast, accurate and good-looking. |
A.How powerful and interesting it can be. |
B.Whether people will have easy access to it. |
C.Whether qualified VR headsets can be built. |
D.What new ways people will find to deliver content. |
A.Optimistic. | B.Neutral. | C.Pessimistic. | D.Concerned. |
A.The Wide Popularity of Virtual Reality |
B.The Future Development of Virtual Reality |
C.Challenges and Hurdles of Virtual Reality |
D.Virtual Reality is the Future of Storytelling |
7 . Moving around Bogota can be a bit of a Jekyll-or-Hyde experience. On the one hand, the city is infamous (声名狼藉的)for having the world’s worst traffic. Yet, on the other, its cycling infrastructure is considered a good model of sustainable urban mobility, according to the Copenhagenize Index, which ranks bike-friendly cities. The Colombian capital generated a now-international movement in the 1970s called Ciclovia, which sees 1.5 million people cycle across 128km of car-free streets each Sunday morning.
So, when the pandemic reached its shores in mid-March, Bogota Mayor Claudia Lopez, an avid cyclist herself, introduced one of the world’s first plans to encourage bike travel, using traffic cones to create 76 km of temporary lanes.
“Everyone started using a bicycle, and they already knew how to get around on one because we have this bike culture thanks to the Ciclovia,” says Carlos Pardo, a local cycling advocate and senior advisor at the New Urban Mobility Alliance. Pardo got involved at the beginning of the pandemic by partnering with a local bikeshare company to provide 400 free e-bikes to health workers. Now, he’s busy persuading the public that the government’s new bike lanes should become permanent fixture (固定设施).
“Some drivers say, ‘you took away our lane’, but we’re saying, we took one car lane and made a two-lane bidirectional bike lane,” he explains. “So, you’re duplicating the effectiveness of the space, and moving more people per hour, per direction.”
Biking has enjoyed a renaissance (复兴) around the world as urban citizens avoid public transport for the relative safety of a two-wheeled commute. Now, many advocates like Pardo are working with local governments in the hope of turning these pandemic-response measures into lasting changes—ones that are more plausible now than ever after lockdowns provided an unprecedented (空前的)opportunities to fast-track infrastructure trials. The results of these urban planning experiments could not only radically shape the way we commute across global cities, but also make them more adaptable to future shocks.
1. What can best illustrate the underlined sentence?A.Much knowledge that is of help in learning about a new place. |
B.A mixed feeling that is too confusing to express themselves. |
C.An understanding that everything has both advantages and disadvantages. |
D.An idea that human beings are born somewhere between good and evil. |
A.The outbreak of the pandemic in mid-March. |
B.The worldwide bike culture dating back to the 1970s. |
C.The government’s support for the temporary bike lanes. |
D.The local bike company’s contribution to health workers. |
A.The increasing number of cyclists. | B.Duplicated effectiveness of road use. |
C.A well-rounded city expansion plan. | D.The growth of car ownership. |
A.Urban life. | B.Politics. | C.Sports | D.Advice column. |
The Importance of Global Education
Global education plays a crucial role in preparing individuals for the challenges of an interconnected world. It promotes understanding, empathy, and respect for different cultures and perspectives. Global education also fosters critical thinking skills and encourages individuals to become active global citizens. By learning about global issues, individuals can develop a sense of responsibility and contribute to positive change. It prepares them to navigate diverse environments and collaborate with people from different backgrounds.
Questions:
1. Why is global education important?
2. What are the benefits of global education?
3. How does global education contribute to positive change?
9 . The name, Bella means beautiful, but Bella Hadid didn’t think she was when she was a teenager.
Supermodel Bella Hadid is finally coming clean about having cosmetic surgery (整形手术), but she is speaking out on her regret of having it done when she was 14, according to a report.
“I was the uglier sister. I wasn’t as pretty as my sister Gigi,” Bella said. “That’s really what people said about me. And unfortunately when you get told things so many times, you do just believe it.” “Now I wish Ihad kept the nose of my parents,” Bella said.
About 229,000 cosmetic surgeries were performed on teenagers between the ages of 13 to 19 in 2017, which accounted for nearly 4 percent of all cosmetic procedures.
But experts caution that a “nose job”, is not recommended until the growth of the nose is completed, which is around ages 15 to 16 in females and ages 16 to 18 in males.
“Some teens are more psychologically mature (成熟的) than others, but it’s important to note that their brain development is not at a point where they can really think through the possible risks,” said Dr.Zuckerman, president of the National Center for Health Research.
Cosmetic procedures improve confidence in teenagers rather than the actual physical changes, especially for those who have poor confidence, according to Dr. Steven Pearlman, a facial plastic surgeon.
Zuckerman argues that in an ideal world, doctors would delay certain operations in teens, while parents would work with their children to delay decisions of cosmetic procedures “…until a teenager is of age, like at least 18.”
1. What does the underlined phrase “coming clean about” in Paragraph 2 probably mean?A.Admitting. | B.Forgetting. | C.supporting. | D.Opposing. |
A.To develop her career. | B.To be better looking. |
C.To please her sister. | D.To follow her parents. |
A.Unclear. | B.Positive. | C.Cautious. | D.Supportive. |
A.Teenagers will regret having cosmetic surgery. |
B.Certain children will receive an operation earlier. |
C.Teenagers will delay cosmetic procedures. |
D.Teenagers will grow in confidence. |
Now teenagers always have some dark
However, there