1 . There are thousands of puzzles to choose from for you, such as jigsaw puzzles, puzzle books and more. They all have something in common: they test your skills or knowledge. Here are four of the most common:
Word puzzlesOne of the most popular word puzzles — the crossword. It can be done with paper and pencil or online. Sometimes word puzzles involve finding new words within a large group of letters. This type of word puzzle is called a word search.
Word puzzles usually test your vocabulary. Knowing the language that the game is designed in is required for success, however.
Mechanical puzzlesMechanical puzzles have pieces that must be arranged in some way. The world’s best-selling puzzle, the Rubik’s Cube, is a mechanical puzzle. As of 2020, over 450 million Rubik’s Cubes had been sold.
Jigsaw puzzles also fall into this category. They typically involve putting pieces in the right place to form a picture. Jigsaw puzzles have from two to over 550,000 pieces — the largest one on record.
Logic puzzlesFiguring out the solution to a logic puzzle requires careful thought rather than guessing. Sudoku and Mine Finder are examples of logic puzzles. In Mine Finder players must determine where the mines are hidden in a grid.
Math puzzlesMath puzzles involve numbers, words or objects and the use of math. Surprisingly, the ever-popular Candy Crush is classified as a math puzzle. Math skills are required for players to successfully move and match colored candies.
There are many other kinds of puzzles. But no matter which you prefer, puzzles are a great way to entertain.
1. What are the four puzzles similar to each other?A.Requiring too much time and energy. | B.Examining your skills or knowledge. |
C.Requiring careful thought rather than guessing. | D.Knowing much knowledge about a language. |
A.Mine Finder. | B.The Rubik’s Cube. | C.Jigsaw puzzles. | D.Candy Crush. |
A.Language study. | B.Study skills. | C.Science experiments. | D.Entertainment. |
2 .
With its bright colors, easy-to-learn rules and familiar music, the video game Tetris has endured as a pop culture symbol over the past 40 years. Many people, like me, have been playing the game for decades, and it has been updated to adapt to new technologies like game systems, phones and tablets.
However, Tetris is much more than winning. The game, in which players must control blocks of different shapes as they slide down a screen, is based on a fundamental element of geometry, called dynamic spatial reasoning (动态空间推理). It is taught by mathematics educators and used by architects, engineers, animators, and many others. Players employ these geometric skills to progress in Tetris, so playing it both tests and improves a player’s dynamic spatial reasoning.
Spatial reasoning is the ability to visualize geometric figures and how they will move in space. So, dynamic spatial reasoning is the ability to visualize actively moving figures. The Tetris player must quickly decide where the falling game piece will best fit and then move it there. This movement involves both translation — moving a shape right and left, and rotation — turning its shape by 90 degrees at a time.
Spatial visualization is a key element of a mathematics discipline called transformation al geometry, which is usually first taught in middle school. In a typical transformational geometry exercise, students might be asked to represent a figure by its x and y coordinates (坐标) on a coordinate graph and then identify the transformations, such as translation and rotations, necessary to move it from one position to another while keeping the piece the same shape and size.
While it may seem simple, transformation al geometry is the foundation for several advanced topics in mathematics. Architects and engineers both use transformations to draw up blueprints, which represent the real world in scale drawings. Animators use concepts of transformations as well. While animators today use computer programs that automatically move figures around, they are all based on this kind of transformation.
1. Which is NOT a key reason for Tetris’s lasting popularity?A.Its pleasure of winning the game. | B.Its bright colors and catchy music. |
C.Its link to complex math and geometry. | D.Its simple rules and tech adaptability. |
A.Logical reasoning. | B.Mathematical calculation. |
C.Memory maintaining. | D.Spatial visualization. |
A.(a) | B.(b) | C.(c) | D.(d) |
A.Tetris is a particularly useful tool for animation and architecture designs. |
B.Spatial visualization is based on the constant change of a figure’s position. |
C.Transformation algeometry behind Tetris can be applied to various fields. |
D.Spatial reasoning is too difficult for middle school students to master. |
3 . Flinging brightly coloured objects around a screen at high speed is not what computers’ central processing units were designed for. So manufacturers of arcade machines invented the graphics-processing unit (GPU), a set of circuits to handle video games’ visuals in parallel to the work done by the central processor. The GPU’s ability to speed up complex tasks has since found wider uses: video editing, cryptocurrency mining and most recently, the training of artificial intelligence.
AI is now disrupting the industry that helped bring it into being. Every part of entertainment stands to be affected by generative AI, which digests inputs of text, image, audio or video to create new outputs of the same. But the games business will change the most, argues Andreessen Horowitz, a venture-capital (VC) firm. Games interactivity requires them to be stuffed with laboriously designed content: consider the 30 square miles of landscape or 60 hours of music in “Red Dead Redemption 2”, a recent cowboy adventure. Enlisting AI assistants to churn it out could drastically shrink timescales and budgets.
AI represents an “explosion of opportunity” and could drastically change the landscape of game development. Making a game is already easier than it was: nearly 13,000 titles were published last year on Steam, a games platform, almost double the number in 2017. Gaming may soon resemble the music and video industries in which most new content on Spotify or YouTube is user-generated. One games executive predicts that small firms will be the quickest to work out what new genres are made possible by AI. Last month Raja Koduri, an executive at Intel, left the chip maker to found an AI-gaming startup.
Don’t count the big studios out, though. If they can release half a dozen high-quality titles a year instead of a couple, it might chip away at the hit-driven nature of their business, says Josh Chapman of Konvoy, a gaming focused VC firm. A world of more choices also favors those with big marketing budgets. And the giants may have better answers to the mounting copyright questions around AI. If generative models have to be trained on data to which the developer has the rights, those with big back-catalogues will be better placed than startups. Trent Kaniuga, an artist who has worked on games like “Fortnite”, said last month that several clients had updated their contracts to ban AI-generated art.
If the lawyers don’t intervene, unions might. Studios diplomatically refer to AI assistants as “co-pilots”, not replacements for humans.
1. The original purpose behind the invention of the graphics-processing unit (GPU) was to ________.A.speed up complex tasks in video editing and cryptocurrency mining |
B.assist in the developing and training of artificial intelligence |
C.disrupt the industry and create new outputs using generative AI |
D.offload game visual tasks from the central processor |
A.It contributes to the growth of user-generated content. |
B.It facilitates blockbuster dependency on big studios. |
C.It decreases collaboration between different stakeholders in the industry. |
D.It may help to consolidate the gaming market under major corporations. |
A.AI favors the businesses with small marketing budgets. |
B.AI is expected to simplify game development processes. |
C.AI allows startups to gain an edge over big firms with authorized data. |
D.AI assistants may serve as human substitutes for studios. |
A.The evolution of graphics-processing units (GPUs). |
B.The impact of generative AI on the gaming industry. |
C.The societal significance of graphics-processing units (GPUs). |
D.The challenges generative AI presents to gaming studios. |
4 . People who keep chickens as pets or barnyard animals tend to be quite passionate about them. Similar to those who keep cats and dogs as animal friends, chicken owners love to spoil their little ones. If that means building tiny amusement parks to keep them happy, then that’s exactly what they will do.
Chickens have more personality than many people give them credit for. Like humans, chickens love to have fun, explore, and just kind of check stuff out.
What happens if chickens get bored?
Bored chickens tend to engage in bad behaviors. These can include pecking at and fighting with one another and pulling out each other’s feathers.
Part of keeping and caring for chickens (or any animal for that matter) includes making sure they have everything they need to be happy. That includes entertainment and things to keep their days interesting.
One method is to hang up a piece of cabbage. Not only does this keep the chickens entertained, but it also gives them a healthy source of nourishment.
There is another fun toy you can build for your chickens, and all you need is some old bicycle tires. Chicken merry-go-rounds are about to become all the rage (风靡一时) in chicken society. To do this, all you need to do is remove the wheel from a bike. Then lay the wheel out over top something so the chickens are able to spin and ride on top. The chickens seem to know how to jump right on and go for a ride. They might not react like a human on a rollercoaster (过山车), but their behavior tends to show it is an enjoyable experience for them. The wheels can be spread out through your garden, backyard, or wherever your chickens like to roam. They help make their days more interesting, fun, and unique!
1. What’s the purpose of hanging up a piece of cabbage?A.To feed chickens. | B.To train chickens. |
C.To amuse chickens. | D.To punish chickens. |
A.Hatch. | B.Rest. |
C.Gather. | D.Wander. |
A.A New Pet | B.Chickens’ Beautiful Life |
C.People’s Friends | D.Harmonious Coexistence |
A.A magazine. | B.A biography. |
C.A diary. | D.A novel. |
1. What are they probably doing?
A.Taking a driving test. |
B.Doing some shopping. |
C.Playing a computer game. |
A.It was useless. | B.It was not correct. | C.It was unimportant. |
6 . “The opposite of play isn’t work; it’s depression,” says play researcher Stuart Brown. “The adult-play shortage is becoming a public health crisis.” Play may appear insignificant, but recent studies indicate it may be as essential as the need for sleep. Playfulness helps some young animals learn to master their bodies and their environments — and once they do, most stop playing as adults.
“Adult play promotes qualities that we humans could use more of,” says Jeff Harry, a play consultant. Unfortunately, social standards restrain (抑制) our urge to let loose. “Being a playful adult is really disapproved in our society,” he says. “You don’t want people to think that you’re childish.”
“It hasn’t always been this way,” says Peter Gray, a play researcher at Boston University. When Gray reviewed descriptions of the last remaining hunter-gatherer tribes, he noticed that they were often described as “good-humored” and “joyful”. “What we would call work — hunting and gathering — was fun,” he says. “Generally speaking, we like to do the things that are necessary for our survival. Humans took one giant step away from fun when we started planting crops. Then we invented factories and lost sight of play entirely,” Gray adds.
We may be able to reverse this situation, says Harry. As we fully make the transition to a knowledge-based economy, work and play are beginning to merge (合并) again. Some of today’s most successful companies, such as Google and Apple, were started by people tinkering (小修补) in their garages.
“Play is all about looking at a tough world with creativity and optimism,” Brown says. He goes so far as to declare that “adult play is necessary for our survival as a species”.
The next time I’m caught playing, I know exactly what I’ll say, “I am not wasting time, or acting immature. I’m playing for the benefit of all humanity. You’re welcome.”
1. Why does Stuart Brown consider adult play essential?A.It promotes creativity. | B.It battles depression. |
C.It facilitates cooperation. | D.It improves adaptivity. |
A.Fear of judgment from others. | B.Lack of sufficient time for leisure. |
C.Cultural emphasis on personal values. | D.Pressure from work-related responsibilities |
A.Adult play contributes positively to work. |
B.Social attitudes toward play regularly shift. |
C.Humans initially found joy in survival activities. |
D.Industrialization closely connected work and play. |
A.To stress the significance of adult play. | B.To discuss the evolution of work and play. |
C.To advocate playfulness in modern businesses. | D.To explore the impact of adult play on depression. |
In recent years, the traditional Chinese card game of guandan
According to local media reports,
Guandan,
The name comes from the Chinese word for “egg”
Gao Zhenghua, party secretary of Tianwen Education Group, told local media outlet Hubei Daily that the game will improve students’ “thinking ability,
However, guandan's increasing associations
8 . 听下面一段独白,回答以下小题。
1. What is the main topic of the article?A.The popularity of online games. |
B.The disappearance of traditional games. |
C.The benefits of traditional games. |
D.The differences between old and new games. |
A.More than half of the students wrote about outdoor games. |
B.Most of the students wrote about traditional games. |
C.Only a few students wrote about traditional games. |
D.More than half of the students wrote about online games. |
A.They are not as popular as modern games. |
B.They are more popular than modern games. |
C.They are easy to learn and play. |
D.They are more difficult to learn and play than modern games. |
A.Rubber band jumping. |
B.Hide-and-seek. |
C.Teamwork game. |
D.Long jump. |
A.They prefer to spend their breaks in the classroom. |
B.They don’t have any studies to do. |
C.They know how to play traditional games. |
D.They don’t know how to play traditional games. |
Despite being 75 years old, Chai Tixia’s expertise in Jianzi is truly impressive. With quick kicks, he effortlessly sends the Jianzi into the air and gracefully guides it to land
Jianzi,
While enjoyed throughout China, Jianzi
Chai’s spirited matches with his neighbors have a big audience
Having practiced Jianzi for over 30 years, Chai cherishes the physical and social
10 . If you’re looking for the perfect activity to do with your teens — try board games! Here are three board games for teens that will exercise their brains in amazing ways.
Hive (Ages: 8 and up)
Hive is considered a board game, except there is no board. As each player adds pieces, the board is created. Hive comes with a rulebook that explains what each piece can/can’t do.
About the Game:
As more and more pieces are added, the game becomes a fight to see who can be the first to capture the opposing Queen Bee. You can become quite skilled soon because playing the game is easy — even though you have to be on your toes thinking through each move.
Blokus (Ages: 7 and up)
Blokus Board Game received a Mensa award for promoting healthy brain activity.
About the Game:
The goal of this game is for the players to fit all of their pieces onto the board. The piece cannot lie next to the other player’s pieces. But it must be placed touching at least one corner of their pieces already on the board. The player who gets rid of all of their tiles (棋子) first is the winner. The game can be repeated for more family fun.
Codenames (Ages: 14 and up)
Codenames is a family game for 4-8 players.
About the Game:
There are two opposing spymasters who know the identity of 25 agents. Their teammates know the agents only by their codenames. Spymasters give one-word clues that can point to multiple words on the board. Teammates try to guess words while avoiding those belonging to the opposing team. The team managing to contact all their agents first wins the game.
1. What do we know about Hive?A.It has no fixed playing rule. | B.It needs playing experience. |
C.It has a ready-made board. | D.It requires cautious decisions. |
A.The minimum age is 7. |
B.They have received awards. |
C.They are suitable for family fun. |
D.They need players to guess words. |
A.Brilliant teens. | B.Devoted parents. |
C.Experienced players. | D.Creative inventors. |