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1 . A recent announcement in China limits teenagers to playing video games for up to one hour a day on weekends and holidays. To make sure the restriction (规定) is followed, video platforms will need real-name recognition and facial recognition.

As is reported, these measures have been welcomed by Chinese parents. The restrictions are aimed at the gaming companies, which have profited greatly at the cost of young people’s health and growth.

A report compared video games to “spiritual opium” (精神鸦片) for China’s youth. They are influencing teenagers’ behavior in daily life, especially those who have not developed the proper time management skills. The way of restrictions may not be perfect, but it can send the right message to teenagers, as well as gaming companies who are using technology to drag users deeper and deeper into using their products.

The gamming companies should consider developing more learning games or serious games, instead of games that serve no particular purpose other than making money. There is much we can learn from the gaming world. Learning can be a game in a way to guide students toward success if we design education programs to lead students through levels, from easy to challenging. Students should be provided opportunities to fail in a safe environment and gain valuable experience for growth. And when they have mastered a skill, they can celebrate it to feel a deep sense of satisfaction.

Working in an education organization, I have noticed teachers who successfully use gaming in their courses. And I have also seen gamming companies working hard to produce valuable educational gaming tools or platforms. These tools help schools and teachers encourage students to achieve various learning goals.

Education in many parts of the world is filled with ills, including the lack of purpose and efficiency. Perhaps gaming can teach us something.

1. What does the underlined word “They” in paragraph 3 refer to?
A.Video platforms.B.Gaming companies.C.Gaming restrictions.D.Video games.
2. What is the author’s attitude towards China’s gaming restrictions?
A.Doubtful.B.Critical.C.Supportive.D.Unconcerned.
3. What can we learn from the last two paragraphs?
A.Video games can be turned into teaching tools.
B.All games harmful to teenagers should be forbidden.
C.Teenagers should learn from online games.
D.New technology is needed to help develop serious games.
4. What is the author’s aim in writing the text?
A.To call on teenagers to give up playing online games.
B.To put forward a new way of making good use of video games.
C.To inform people of the newly announced gaming restrictions.
D.To draw the public attention to the bad effects of video games.
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2 . Live Action Role Playing (LARP) games, a form of role-playing where participants act out their characters, have become very popular with Chinese youths. During the COVID-19 pandemic, the LARPing craze has even extended to other sectors such as online gaming and livestreaming.

Many LARPers are in their 20s, and they enjoy the detective games not just for fun, but also social networking. Usually there are five to eight characters in one game, and participants may need to “recruit” new members to make up the numbers. After the game, which usually takes four to seven hours, people usually go out for lunch or dinner—a perfect way to get to know their new Acquaintances.

Chen Zizheng, general manager of Dieying LARP Studio in southern Chinese city of Guangzhou, is optimistic about the future development of this industry. But Chen added, "the industry is not as profitable as it seems." Customers won't play the same game script for a second time. In order to maintain customer loyalty, the script must be renewed constantly.

According to Chen, the commercial life of a script only lasts for two to three months. Every month, they need to set aside 10,000 to 15,000 yuan for new scripts. If the storyline isn't popular, it would last a shorter time.

What's more, as each LARP game lasts for four to seven hours, they can only arrange a maximum of three rounds at one studio. If a LARP studio wants to increase revenue, it will have to expand the studio or open more stores, which increases costs like rental and maintenance.

Despite the steep expenses, Chen still has reason to be optimistic. Data from Meituan Research Institute shows LARP game's market value was over 10 billion yuan in 2019, twice as much as 2018.

In the age of entertainment, whether LARPing be a profitable industry that has a promising future, or just a flash in the pan, only time will tell.

1. LARPers in their 20s enjoy the game because________.
A.they dream to be detectives in the futureB.they want to have fun with their family
C.they prefer to have dinners with othersD.they are likely to make new friends
2. Why isn’t LARPing industry so profitable?
A.COVID-19 pandemic has reduced the LARPing craze.
B.One studio can at least arrange three rounds of games.
C.Customers prefer other forms of entertainment.
D.Game scripts have to be renewed constantly.
3. What does the last paragraph imply?
A.The future of the industry is uncertain.B.LARP is a major form of entertainment.
C.The popularity of LARP won't last long.D.LARPing industry will be more profitable.
4. What might be the best title for the text?
A.The Rising Industry is Worth InvestmentB.LARPing, a New Industry to be Explored
C.LARP Game, a New Popular Video GameD.With Popularity Comes an Uncertain Future
2021-07-21更新 | 73次组卷 | 2卷引用:重庆市南开中学2020-2021学年高二下学期期末英语试卷

3 . Was it probable that Tang Dynasty poet Li Bai and Western hero King Arthur meet and fight against each other? Yes. In a game called King of Glory (王者荣耀). Created by Chinese company Tencent, King of Glory was one of the most popular MOBA games in China in 2017.

About one in every seven Chinese people plays the game,and 55 million of them play it every day. The game is easy for beginners.Social media like QQ and WeChat have also helped the game's community grow. New players can be invited to play the game by their WeChat contacts, with some seeing it as a good way to keep in touch with old friends and make new ones.

The game has more than 60 characters to unlock and play as you progress,each with their own special style and abilities. The characters cover different times and countries. Some are real historical characters,like Li Bai. Some are not. Players use them to fight against each other or team up to fight. The winners can reach higher ranks.

However, some people think King of Glory gives the students incorrect information about events and people in history. For example,the poet Li Bai is described as a killer; Jing Ke,the man who tried to kill the first emperor of China, is a girl in the game. But more people worry about children playing the game too much and spending too much money on it. Most of the players are below the age of 19. It's reported that a 17-year-old boy had a stroke (中风) after playing the game for 40 hours.

To change the situation,Tencent added a time limit feature to the game to prevent kids from playing too much. From July 4,2017,children under 12 years old can play the game for only one hour a day,while users between 12 and 18 get two hours. Those who try to play beyond the time limit will be locked out of the game.

1. Which of the following is TRUE about King of Glory?
A.It is the most popular online game in the world.
B.It offers 60 characters for players to choose from.
C.Players fight against each other or team up to fight.
D.All of the characters are real historical characters.
2. Where do you think we may read this passage?
A.In a comic (漫画) book.B.In a travel guidebook.
C.In a newspaper.D.In a storybook.
3. What is Paragraph 4 mainly about?
A.Children play the game too long and spend too much money.
B.The game give children incorrect information about history.
C.The game receives a lot of praises.
D.Many people don't think the game is so good.
4. The best title of the passage is ________.
A.King of Glory 一 easy for anyone to play
B.King of Glory 一 popular around the world
C.King of Glory 一 adding a time limit
D.King of Glory 一 inviting you to play
2021-05-17更新 | 130次组卷 | 1卷引用:重庆市铜梁区第一中学2020-2021学年高一4月月考英语试题
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