1 . On January 1st, 2018, “gaming disorder” — in which games are played uncontrollably, despite causing harm — gained recognition from the World Health Organization (WHO). Last year, China, the world’s biggest gaming market, announced new rules limiting children to just a single hour of play a day. Clinics are appearing around the world, promising to cure patients of their habit.
Are games really addictive? Psychologists have different opinions. The case for the defence is that this is just another moral panic. Similar warnings have been given about television, rock’ n’ roll, jazz, comic books, and even novels. As the newest form of mass media, gaming is merely enduring (忍受) its own time before it finally stops being controversial.
However, some argue that unlike rock bands or novelists, games developers have both the motive and the means to engineer their products to make them addictive. For one thing, the business-model has changed. In the old days games were bought once and for all. But these days, games are free and money is earned from purchases of in-game goods, which ties playtime directly to developers’ income. For another, games makers combine psychological theory and data, which helps them maximize the playtime. Smartphones and modern video game machines use their permanent Internet connections to send gameplay data back to developers. That allows products to be constantly adjusted to increase spending on games.
The gaming industry should realize that, in the real world, it has a problem, and that problem is growing. Now that gaming addiction comes with an official WHO recognition, diagnoses (诊断) become more common. Clinics are already reporting booming business, as lockdowns have given gamers more time to spend with their hobby. And being put together in the public mind, fairly or not, with gambling will not do the industry any favours.
1. What is the function of Paragraph 1?A.To arouse the readers’ interest about the topic. |
B.To inform the readers of the harmful effects of games. |
C.To discuss whether it is necessary to panic about games. |
D.To show growing public concern about the problem of games. |
A.To prove that the panic over games will fade away. |
B.To show that they are as highly addictive as games. |
C.To compare the differences among these media forms. |
D.To argue that these media forms are not harmful at all. |
A.They don’t charge players for in-game goods. |
B.They adjust products based on received data. |
C.They reward top players with more playtime. |
D.They keep players’ video game machines updated. |
A.offer a suggestion | B.make a prediction |
C.give a warning | D.put forward a solution |
2 . Months earlier, my wife Lisa had just woken up at 4:45 when she heard voices coming from the upstairs room. And then she decided to
We were tired of the
The first couple of days didn’t go very
Five months later, Hunter was
Running teaches him to invest time that needs to be spent in
A.answer | B.know | C.see | D.respond |
A.discovered | B.reminded | C.founded | D.admitted |
A.thrilled | B.scared | C.annoyed | D.delighted |
A.style | B.amount | C.fact | D.number |
A.woke up | B.applied for | C.stayed up | D.showed off |
A.Impressive | B.Positive | C.Attractive | D.Effective |
A.lent | B.received | C.borrowed | D.earned |
A.interest | B.exchange | C.calculation | D.assessment |
A.swim | B.jump | C.run | D.walk |
A.smoothly | B.obviously | C.naturally | D.badly |
A.begin | B.refuse | C.accept | D.change |
A.give it a shot | B.make it a rule | C.keep it a secret | D.make it a point |
A.relaxed | B.disappointed | C.embarrassed | D.excited |
A.work | B.skill | C.goal | D.trust |
A.fit | B.fast | C.perfect | D.worthwhile |
You might have heard of the word game Wordle.
Wordle can be played once per day. It is very simple and that may be
Players get six chances to guess a five-letter word that has been chosen by the game
Originally, the game
4 . Like many of history’s greatest ideas, Tetris (俄罗斯方块)came about quite unintentionally. Alexey Pajitnov was a software engineer at the Soviet Academy of Sciences in Moscow, tasked with testing a new type of computer. To do so, he wrote a simple game based on a puzzle from his childhood. It would help assess how powerful the computer was--and provide a bit of fun. Little did he know that the resulting game would go on to become one of the greatest, most addictive and most successful of all time.
Tetris is a puzzle game in which geometric shapes fall down onto a playing field, and the player has to arrange them to form gapless lines. Pajitnov took inspiration from pentomino, a classic puzzle game consisting of all the different shapes that can be made by combining five squares--12 in total--with the goal of arranging them in a wooden box like a jigsaw puzzle.
To simplify things, he knocked that down to four squares, thus reducing the number of shapes from 12 to seven. He called the game Tetris, combining the Greek numeral “tetra”(meaning four) and tennis, his favorite sport. Pajitnov himself was immediately hooked. “I couldn’t stop myself from playing this prototype version, because it was very addictive to put the shapes together,” he said on the phone from Seattle, where he now lives.
Tetris has been the subject of several scientific studies. One found that playing the game can be effective in fighting off cravings for food and, while another noted an increase in the thickness of some parts of the brain in people who had played regularly. Playing Tetris for prolonged periods of time can lead to players dreaming about the falling pieces or interpreting real-world objects as shapes in the game and mentally re-arranging them--a phenomenon known as “the Tetris Effect”.
“With time going by, it hasn’t lost any of its play value and nothing has come to replace Tetris,” said Henk Rogers, a computer scientist, explaining the game’s enduring popularity. “It’s like Happy Birthday. There have been lots of songs that come and go, but Happy Birthday is always sung in the same way. Tetris has become the Happy Birthday of computer games.”
1. Why did Alexey Pajitnov create Tetris?A.To bring back childhood memory. |
B.To provide more fun for the public. |
C.To update the computer system. |
D.To assess a new kind of computer. |
A.Pleased | B.Determined | C.Obsessed | D.Moved |
A.It can cause players to dream about the falling pieces. |
B.It can stimulate people’s appetite for food. |
C.It can lead to “the Tetris Effect” instantly. |
D.It can increase the overall thickness of the brain. |
A.To describe the concept of Tetris. |
B.To indicate the popularity of Tetris. |
C.To provide the example of popular songs. |
D.To introduce the topic of Happy Birthday. |
In my memory, playing the shuttlecock game was one of my favorite
Actually, this game was very simple. In a word, it was just
处语言错误,每句中最多有两处。每处错误仅涉及一个单词的增加,删除或修改。
增加:在缺词处加一个漏字符号(∧),并在其下面写出该加的词。
删除:把多余的词用斜线(\)划掉。
修改:在错的词下划一横线,并在该词下面写出修改后的词。
注意: 1.每处错误及其修改均仅限一词;
2.只允许修改10处,多者(从第11处起)不计分。
Weiqi is an ancient game of strategy. It invented as early as 4,000 years ago. A word weiqi means surrounding game, so one object of the game is to surround the other player’s pieces. Around the Southern and Northern Dynasties, the game was brought to Korea and then Japan, where it gradual became popular. In Japan the game was called igo translating from Chinese directly. Despite that its popularity in East Asia, weiqi was only introduced to the West in the early twenty century through Japan. Therefore, most non-Chinese know the game by its Japanese name and used Japanese terms while playing it. To avoid mistaking the name go as the English word go , the first letters of the name of the game is usually capitalized:Go.
The Most Important Video Game Ever Made
Time Magazine recently tasked its editorial staff with ranking the 50 greatest video games of all time. The number one spot was taken not by Super Mario, Zelda, or any other worthwhile competitors, but by the oldest and most basic game, Tetris.
Why is Tetris the game we can’t stop playing? Before Tetris, video games were distractions for teens, personified by Super Mario Bros. Tetris was different. It didn’t rely on the imitation of any cartoon characters.
There are plenty of fascinating classic games. Why do we keep coming back to Tetris year after year? Scientists have discovered that Tetris has a unique effect on the human brain, making it the perfect tool for scientific research.
That’s pretty impressive for a few lines of code written by a lone computer scientist at the Russian Academy of Science in 1984. I have no doubt the first game many of us will download on the new phone will be the latest version of the most important game in history, Tetris.
A.In fact, it didn’t imitate anything at all. |
B.This simple puzzle game, now more than thirty years old, continues to dominate best-of lists. |
C.The gaming giant Electronic Arts once sold more than 500 million copies of its version for the iPhone and other smartphones. |
D.Thanks to the unique pathway it uses, the game shows real promise in medical treatments. |
E.The way Tetris affects the brain is so strong that it’s literally named the Tetris Effect. |
F.Tetris has entered popular and artistic culture. |
8 . Some parents will buy any high-tech toy if they think it will help their child, but researchers said puzzles help children with math-related skills.
Psychologist Susan Levine, an expert on mathematics development in young children at the University of Chicago, found children who play with puzzles between ages 2 and 4 later develop better spatial skills. Puzzle play was found to be a significant predictor of cognition(认知) after controlling for differences in parents’ income, education and the amount of parent talk, Levine said.
The researchers analyzed video recordings of 53 child-parent pairs during everyday activities at home and found children who play with puzzles between 26 and 46 months of age have better spatial skills when assessed at 54 months of age.
“The children who played with puzzles performed better than those who did not, on tasks that assessed their ability to rotate(旋转)and translate shapes,” Levine said in a statement.
The parents were asked to interact with their children as they normally would, and about half of children in the study played with puzzles at one time. Higher-income parents tended to have children play with puzzles more frequently, and both boys and girls who played with puzzles had better spatial skills. However, boys tended to play with more complex puzzles than girls, and the parents of boys provided more spatial language and were more active during puzzle play than parents of girls.
The findings were published in the journal Developmental Science.
1. In which aspect do children benefit from puzzle play?A.Building confidence. | B.Developing spatial skills. |
C.Learning self-control. | D.Gaining high-tech knowledge. |
A.Parents’ age. | B.Children’s imagination. |
C.Parents’ education. | D.Child-parent relationship. |
A.They play with puzzles more often. |
B.They tend to talk less during the game. |
C.They prefer to use more spatial language. |
D.They are likely to play with tougher puzzles. |
A.A mathematical method. | B.A scientific study. |
C.A woman psychologist | D.A teaching program. |
In recent years, trampolining (蹦床) has become a new craze among Chinese youths. Short videos
Compared with soccer, basketball, tennis or any other competitive sports,
10 . A hospital has been forced to ban Pokemon Go players from the site after a monster hub (妖怪枢纽站) was found in the A&E department. Royal Stoke University Hospital discovered that its casualty unit(急诊室) is on the same spot as a Pokemon Go ‘gym’ —— where players can train their newly caught Nintendo creatures.
The University Hospitals of North Midlands Trust agreed last week that patients can play Pokemon Go on wards because walking around is healthy. But the Trust has been forced to post a warning on its website about public access to A&E. It said if Pokemon Go becomes a major annoyance it would ask Nintendo—— which decides on the locations of the virtual gyms according using GPS——to have it removed from the premises(道馆).
Kevin Parker, associate chief nurse, said, “Members of the public who do not need to be at Royal Stoke should not attempt to enter A&E or any other part of the hospital building to play the game. The A&E department is incredibly busy this summer. We want the public to understand that anybody who visits the hospital solely to play the game will provide an unwanted distraction to the important work of the hospital. I’m also aware of various reports in the media of unsafe areas that the game has been played in.”
“Royal Stoke University Hospital is a safe area where gamers can enjoy Pokemon Go.” Michelle Harris, the Trust’s manager, said the game could still be played by those already in hospital. “We recognize that the Pokemon Go game encourages walking and exercise, which is something that the Trust is equally keen to promote,” she said.
There are a number of “walking routes” established throughout the Trust that can be used to combine walking and playing the game. “Walking just 30 minutes, five times a week, can help reduce the risk of preventable illnesses such as obesity, diabetes, and heart disease.”
There have been several warnings about the game since its UK release. Last week a group of teenagers in Wiltshire were left stranded almost 100ft underground after they got carried away searching for Pokemon Go characters. The four boys, aged 16 and 17, ended up getting lost and had to wait to get a phone signal before they could call for help. Eventually, they contacted Dorset and Wiltshire Fire and Rescue team, who took them to safety. Damien Bence, of the fire and rescue team, said: “Pokemon Go is obviously leading people into dangerous situations.”
1. It seems that Pokemon Go is a game______.A.encouraging players to walk and exercise instead of staying indoors |
B.helping cure such diseases as obesity, diabetes and heart disease |
C.designed to help patients in hospital recover sooner |
D.warning teenagers of the places easy to get lost or attacked |
A.more patients’ arrival increases the workload of the A&E department |
B.doctors’ playing the game makes the A&E department less efficient |
C.players’ injury increases the workload of the A&E department |
D.players’ arrival disturbs the work of the A&E department |
A.the popularity of Pokemon Go since its UK release |
B.the applications of Pokemon Go in hospitals since its UK release |
C.the negative effects of Pokemon Go since its UK release |
D.the establishment of Pokemon Go virtual gyms since its UK release |