1. What does the grand prize include?
A.A job opportunity. |
B.A large sum of money. |
C.A chance to study abroad. |
A.Sand. | B.Boxes. | C.Rice. |
A.Find three boxes. |
B.Solve math questions. |
C.Stand on a piece of wood. |
A.At the seaside. | B.In a building. | C.In a wood. |
1. What does the grand prize include?
A.A job opportunity. |
B.A large sum of money. |
C.A chance to study abroad. |
A.Sand. | B.Boxes. | C.Rice. |
A.Find three boxes. |
B.Solve math questions. |
C.Stand on a piece of wood. |
A.At the seaside. | B.In a building. | C.In a wood. |
(1). 2023年9至10月,第19届亚洲运动会在杭州成功举行。(the Asian Games; host)
(2). 有着悠久历史的杭州,为这次盛会做好了充分准备。(定从;make preparations for)
(3). 来自亚洲各国的运动员们为了奖牌和荣誉拼搏,为观众们树立了良好的榜样。(struggle for; set an example)
(4). 正是他们的精彩表现激起了我们对体育运动的渴望。(强调句;stir up)
(5). 虽然学习很忙,为了保持健康,让我们一起锻炼吧! (workout; keep fit)
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4 . 听下面一段较长对话,回答以下小题。
1. What do you think Jim is?A.A journalist. | B.A basketball player. | C.A coach. |
A.Practise basketball. | B.Have some lessons. | C.Receive interview. |
A.History. | B.English. | C.Geography. |
1. Why doesn’t the man like watching basketball games?
A.There are few talented players. |
B.There are lots of advertisements. |
C.There are few basketball games in his city. |
A.Hard-working. | B.Confident. | C.Anxious. |
Exciting action, excellent organization and touching stories of athletes made the just finished 4th Asian Para Games in Hangzhou a huge success,
The whole world was
The Hangzhou Asian Para Games attracted over 3, 000 athletes from 44 countries, making it the
Organizing such
At the Games, Team China won 521 medals,
7 . Hangzhou Asian Games are defined as a great success. For 16 days over 12,000 athletes from 45 countries and regions across Asia competed over 480 events, broke 13 world records and shared unforgettable moments in Hangzhou. It is worth mentioning that in this 19th edition of Asian Games break-dancing and e-sports made their debuts as official medal sports.
In Asia, e-sport games are more popular than traditional sport, making it the leading region for e-sports and, within Asia, China is undoubtedly the region leader as well as the largest e-sports market in the world, accounting for “34% of global industry income in that category, Asia combined takes 53%”, says Niko Partners in their market research reported by MIT Technology Review.
Within China, e-sports are run like any popular sport and have been for a long time: there are regional clubs, each with its home stadium; competitions featuring different levels of talent make it possible for the industry to evaluate the players (and also for the players to make a living); and in recent years, star players have even been marketed like celebrities, attracting crazy fan groups.
For the first time in history, the Asian Games included e-sports as medal-earning event, with over 20 countries competing in seven e-sport games making it the “highest-stakes mobile game match that’s ever been played” according to MIT Technology Review: “Of all the competitions taking place, e-sports is the only one in which arena(竞技场) tickets were sold on a lottery(抽签) basis because of skyrocketing demand. There were over 5 million lottery buyers for all the e-sports events; each had a 0.5% chance of getting a ticket.”
The reason for such popularity has been identified in the drive of the major Chinese tech companies promoting the rise of mobile gaming in China and making the e-sports more accessible to people who don’t have computers or consoles(游戏机). The popularity of e-sports is particularly intense among young people, for this reason brands like Disney or Nintendo are recruiting companies like Tencent to make their mobile games.
1. Where is this text probably taken from?A.textbook. | B.A travel journal. | C.A science fiction. | D.A sports magazine. |
A.Because e-sports is so popular. | B.Because the venue is not spacious. |
C.Because it can add fun to e-sports. | D.Because it can help promote e-sports. |
A.People’s intense interest in digitalization. |
B.The large young population of the country. |
C.People’s easy access to mobile games. |
D.The government’s promotion of the sport. |
A.The Origin of E-sports |
B.The First Appearance of E-sports in Asian Games |
C.The Development of E-sports |
D.D. The Popularity of E-sports in Asia |
8 . Skateboarding made its Olympic debut (首次亮相) at the Tokyo Olympics. Born in California in the 1950s, skateboarding is considered more of a lifestyle than a sport. Skateboarding doesn’t quite fit into any traditional sports box. But its presence at the Tokyo Olympics brought a great sense of playfulness and individuality to the sport world’s biggest stage.
Skateboarding presents so many more options than people typically have in sports. In this way, skateboarding is nearly impossible to define. But ask a skater at any level what skating means to them, and you’ll get a similar answer: What attracted them to the sport was freedom and creativity, not competition or being the best.
Every skateboarder has their own unique style. There are no rules in skateboarding no standards, no fixed structure—even at the Olympics. According to Mimi Knoop, professional skateboarder and head coach for the US Olympic skateboard team, judges score the athletes based on trick progression, difficulty level and originality.
“We don’t have points for certain tricks because we want to stay away from that to keep it a little more creative,” Knoop said
If you watched the Olympics, the way the skateboarders interacted (互动) with each other was often quite different from other athletes. Competitors at some events, like gymnastics or swimming, typically kept a certain distance from their competitors. But skateboarders were enjoying each other’s company and lifting each other up.
Sports agent Yulin Olliver said, “Skateboarding as a sport and lifestyle is self-sufficient (自立的). There’s no need for coaches, teams or organized competitions. Those things exist in skateboarding, of course, but not out of necessity. As long as there are individuals who skateboard and find joy in doing so, the culture of skateboarding will remain strong.”
“It’s almost like the Olympics needed skateboarding.” Olliver said, “not the other way around.”
1. What may the culture of skateboarding be based on?A.Joy and individuality. | B.The purpose of winning. |
C.Interaction and teamwork. | D.The demand for a new lifestyle |
A.By presenting professional skills. |
B.By staying away from certain tricks |
C.By performing difficult original tricks. |
D.By focusing on the whole effect instead of details. |
A.Cooperate with their competitors. |
B.Absorb every detail of their competitors. |
C.Pay attention to their competitors’ coaches. |
D.Keep a certain distance from their competitors. |
A.Team spirit. | B.Great interest. |
C.Professional coaching. | D.An outgoing personality. |
Chloe Ho Pui-pui,
During the first few days of the event, it was hot and some people
10 . 阅读下面材料,根据其内容和所给段落开头语续写两段,使之构成一篇完整的短文。
When I was six, I played my first soccer game. It was a real game, complete with coaches, uniforms, and parents cheering from the sidelines.
Our two teams, Team One and Team Two, seemed pretty evenly matched, at least in the beginning. The first period ended without a single goal scored by either side. We were all still learning how to play the game properly, and our inexperience ran through this part. We stumbled over the ball, tripped over our own feet, and often completely missed our kicks. But what mattered most was that we were having fun, pure and simple.
The second quarter brought a significant change in the game. Our coach decided to pull out most of our starting players and put in the substitutes (替补), except for me—I was left guarding the goal. On the other side, Team Two’s coach decided to keep their best players on the field, which made things even more challenging for us. It seemed that winning suddenly become essential, even for us six-year-olds.
Team Two started to rule the game, and I found myself surrounded by their players whenever they came near our goal. I was determined to do my best, but it was tough. I couldn’t match the skills of three or four other really good players. Team Two began to score, one goal after another. I threw myself in front of the ball with all the energy I could gather, trying desperately to stop them but in vain.
The pressure was mounting, and I could feel my frustration building with every goal that slipped past me. I shouted, I ran, and I dove, but they kept scoring. I gave it everything I had, but it seemed useless.
My parents were there on the sidelines, and I could see them in the crowd. As the game progressed, I could see the change in my father’s expression. He had been urging me to try harder, yelling advice and encouragement from the sidelines, but now he seemed different. I could see the pain in his eyes, the pain he felt seeing me struggle. It made me want to cry.
注意:1. 续写词数应为150左右;
2. 请按如下格式在答题卡的相应位置作答。
Team Two scored their fourth goal, and it was half-time break.
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In that moment, what my father said meant the world to me.
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