1 . A new study suggests that science role-playing may help tighten the gender gap in science, technology, engineering, and math(STEM)education and careers for women simply by improving their identity as scientists.
Frustrated by the gender gap in STEM, in which some fields employ at least three times more men than women, Cornell graduate student Reut Shachnai wanted to do something about it. Reut said the idea to help foster young girls’ interest in science came to her during a lecture in a class she was taking on Psychology of Imagination.
Reut designed an experiment to test if assuming the role of a successful scientist would improve girls’ persistence in a “sink or float” science game. The game itself was simple yet challenging: a computer screen projected a slide with an object in the center above a pool of water. Kids then had to predict whether the object would sink or float.
She studied 240 four -to -seven -year -olds, because this is around the time kids first develop their sense of identity and capabilities. They were divided into two groups. Children in the “story” group learned about the successes and struggles of a gender -matched scientist before playing the game. Boys heard about Isaac Newton and girls were told about Marie Curie. Children in the “pretend” group were told to assume the identity of the scientist they just learned about.
All kids played at least one round of the game. No matter what group they were in, girls got the answers right just as often as boys -nearly 70% of the time. Boys, however, didn’t really benefit from the stories or make-believe. Besides, girls pretending to be Dr. Marie persisted twice as long at the sink-or-float game, playing just as much as the boys did.
Reut’s teacher Tamar Kushnir said, “Rather than merely hearing about role models, children may benefit from actively performing the type of actions they see role models perform. In other words, taking a few steps in the role model’s shoes, instead of merely observing her walk.”
1. Why did Reut design a “sink or float” science game?A.To handle the gender gap in STEM. | B.To attach importance to STEM. |
C.To draw kids’ attention to STEM. | D.To compare boys’ and girls’ persistence. |
A.Kids enjoyed listening to scientists’ stories. | B.Boys avoided playing make-believe games. |
C.Girls performed as well as boys in science. | D.Children followed Dr. Marie to explore science. |
A.Supportive. | B.Doubtful. | C.Indifferent. | D.Negative. |
A.Girls should get recognition like boys | B.A fine example has boundless power for kids |
C.Girls can work on more science games | D.Make-believe exercises benefit girls in STEM |
2 . In recent years, China has witnessed the growth of luxury (奢侈品) brands. In this market, Chinese consumers are now the largest spenders. It’s clear that a new generation of young, materialistic people is increasingly relying on luxury brands to improve its self-image. I am a fashionist too, at least in spirit — I love to look at clothes and shoes. But I don’t understand why people spend lots of money on designer labels. When a young woman buys a handbag that costs two months of her salary, that’s a scary thing.
What’s interesting is that scientists have found that having luxury things doesn’t lead to happiness. Study after study has shown that although we want material things, when we get them we don’t suddenly become “happy” people. In fact, a series of studies by Leaf Van Boven at the University of Colorado, US, has shown that individuals who spend money on travel and similar experiences get more pleasure than those who invest it in material things. That’s because experiences are more easily combined with a person’s identity. If I travel to Yunnan, that adventure affects how I think in the future. My memories become a part of me.
Moreover, as Van Boven has observed, young people who pursue happiness through “things” are liked less by their peers. People prefer those who pursue happiness through experiences.
It’s natural to want to express yourself through your appearance. So my advice is: create a look that isn’t tied to a designer label. Convey your own message. Take some lessons from the late Apple co-founder Steve Jobs. He was always in Levis jeans and a black turtleneck. Mark Zuckerberg, founder of Facebook, routinely appears in hoodies and sneakers. These people, successful people, have style. You don’t have to break the bank to send a message about who you are. Take a trip. Go out into the world. Then come back and confidently create your own signature look.
1. What can we infer from the first paragraph?A.The author enjoys buying luxury brands herself. |
B.The author agrees to overspend money on material things. |
C.The author is critical of youths tying their looks to designer labels. |
D.The author finds it natural for fashionists to follow fashion trends. |
A.people dislike those who love luxuries |
B.traveling changes a person’s identity greatly |
C.luxuries have a negative effect on people’s happiness |
D.experiences can bring people more happiness than luxuries |
A.Be selective about designer labels. | B.Create your own personal unique style. |
C.Choose simple and fashionable styles. | D.Try styles like Mark Zuckerberg’s. |
A.prove how luxury leads to an unpleasant life |
B.tell how to express yourself through appearances |
C.report on a series of studies about luxuries and happiness |
D.persuade readers to invest in experiences instead of luxuries |
3 . Keeping fit often means sharing a busy pathway with cyclists,runners and walkers,but imagine facing the task of doing it all without being able to see or hear.It is a challenge many disabled athletes face,unless someone agrees to be their eyes and ears.
Newly formed group Achilles Brisbane pairs visually and audibly impaired (视觉和听觉受损的) athletes with people who would like to guide them.
Jane Britt,president of Achilles Brisbane,who is—vision and hearing—impaired,said,“When we go out,it’s much less frightening to have someone beside us that has full hearing to listen for us and tell us what’s there.”
Ms.Cullen and Ms.Britt meet up most Saturday mornings to take part in the five-kilometer park run.Their partnership is built on trust,but Ms.Britt said that it took time to develop.
Ms.Britt said it took an unexpected storm for her to trust Ms.Cullen completely.“There was violent rain,my glasses were broken and we were walking together.I suddenly had to tell her I couldn’t see anything,and I was going to have to completely trust her.From that time I knew it was going to work because she was so good about dealing with the special situation we both found ourselves in,” she said.
Isabella Allen and her seeing eye dog Tatum are two new additions to the Achilles Brisbane.Ms.Allen kept active by rowing,running and cycling but found it difficult to keep going as her vision became worse.After nearly giving up completely,she worked up the courage to ask Achilles Brisbane to find someone to share a boat with her.
Ms.Allen said the fear of not finding anyone to row with almost stopped her from reaching out to Achilles Brisbane.“But,they found people and matched me to them,” she said.“It’s the best thing I’ve ever done.”
1. How does Jane Britt feel about going out alone?A.Relaxed. | B.Excited. | C.Worried. | D.Bored. |
A.She developed a strong sense of teamwork. |
B.She led Ms.Cullen forward on the road. |
C.She began to rely on Ms.Cullen as her guide. |
D.She fell down on the ground. |
A.Asking Achilles Brisbane for help. |
B.Working in Achilles Brisbane. |
C.Exercising non-stop. |
D.Meeting Tatum. |
A.The danger of walking on a busy road. |
B.The difficulty the disabled athletes face. |
C.The exercise people do to keep fit. |
D.The necessity of building roads for the blind. |
4 . When you were at school, the last thing you probably wanted to do was to spend your weekends going to work. There was homework to do, sports to play and fun to have. But our parents probably persuaded us to find a job to earn some money and get some life experience. When I was a teenager I delivered newspapers to people’s homes. I then progressed to a Saturday job in a supermarket: stacking shelves and working at the checkout.
Today in the UK you are allowed to work from the age of 13, and many children do take up part-time jobs. It’s one of those things that are seen almost as a rite of passage(成人仪式). It’s a taste of independence and sometimes a useful thing to put on your CV(简历). Teenagers agree that it teaches valuable lessons about working with adults and also about managing their money.
Some research has shown that not taking up a Saturday or holiday job could be deleterious to a person later on. A 2015 study by the UK Commission on Employment and Skills found that not participating in part-time work at school age had been blamed by employer’s organizations for young adults being ill-prepared for full-time employment, but despite this, recent statistics have shown that the number of schoolchildren in the UK with a part-time job has fallen by a fifth in the past five years.
So, does this mean that British teenagers are now afraid of hard work? Probably not. Some experts feel that young people feel going out to work will affect their performance at school, and they are under more pressure now to study hard and get good exam results and a good job in the long term. However, Geoff Barton, general secretary of the Association of School and College Leaders, told BBC News that “Properly regulated part-time work is a good way of helping young people learn skills that they will need in their working lives.” In reality, it’s all about getting the right balance between doing part-time work and having enough time to study and rest.
1. How did the author feel about doing part-time jobs on weekends when he was a teenager?A.Delighted. | B.Interested. | C.Unwilling. | D.Angry. |
A.Learning to be independent. | B.Gaining some life experience. |
C.Being prepared for future jobs. | D.Spending what they earn as they like. |
A.Valuable. | B.Harmful. | C.Necessary. | D.Impossible. |
A.Students should spend all their time on studies. |
B.Students should have as many part-time jobs as possible. |
C.Doing part-time jobs must affect students’ school results. |
D.It’s important for students to balance part-time jobs and studies. |
5 . One form of social prejudice (偏见) against older people is the belief that they cannot understand or use modern technology. Activities like playing computer games, going on the Net and downloading MP3s are only for the youngsters. Isn’t it unfair that older people enjoying a computer game should be frowned upon (反对) by their children and grandchildren?
Nowadays older people have more control over their lives and they play a full part in society. Moreover, better health care has let more people in their sixties and seventies feeling fit and active after retirement. Mental activity, as well as physical exercise, can contribute to better health. Playing computer games is a very effective way of exercising the brain. So that’s why grey gamers are often seen now.
When personal computers were first introduced, most older people didn’t believe they would ever get familiar with them. Now computers have been around for a few generations and retired people have gradually become more relaxed about using them for fun. Gamers over 65 prefer playing puzzle games and card games. Kate Stevens, aged 72, says, “I find it very relaxing. It’s not very demanding, but you still need to concentrate.”
Another development that has favored “grey games” is a change in the type of video games available on the market. There’s a greater variety of games to choose from, including more intellectual and complex strategy and simulation (模拟) games. For example, Internet Chess and Train Simulator are among the most popular of these. Train Simulator is based on real — world rail activities. Players can choose from a variety of challengers, such as keeping to a strict timetable and using helper engines during a winter storm.
Some people argue that “grey gamers” simply don’t have the skills required for computer games, and that teenagers are better. This couldn’t be further from the truth. Most computer games require the kind of analytical thinking that improves with practice, which means that the “grey gamers” may well be far better than the young. In games where speed is the main consideration, older people would be at a disadvantage because they may have slower reaction. time. On the other hand, “grey gamers” have a preference for slower — paced, mind challenging games.
1. The second paragraph is intended to___________.A.show the best way to exercise the brain | B.stress the importance of good health |
C.explain why grey gamers exist | D.teach how to play video games |
A.Doubtful. | B.Concerned. | C.Enthusiastic. | D.Supportive. |
A.offering numbers | B.giving examples | C.making comparisons | D.providing details |
A.mind challenging games are not suitable for older people |
B.teenagers should improve their skills with practice |
C.playing computer games requires analytical thinking |
D.older people may perform well in computer games |
6 . The hit movie Notting Hill begins with a famous scene. Hugh Grant bumps into Julia Roberts and spills orange juice all over her. After the collision, Grant repeatedly says, “I’m so sorry. I’m so sorry.”
His actions in this scene are very British. If Roberts’ character were from the Britain, then she would probably apologize repeatedly as well—even if the crash were not her fault. But this doesn’t happen in the movie, as Roberts is from the US.
A report in The Telegraph once said that three quarters of British people apologize when they bump into someone in the street—regardless of whether they are responsible or not. In fact, Britons use “sorry” in many situations. For example, if they mishear someone, they say “Sorry?” The person they are talking to will also apologize by replying, “No, I am sorry!” This can go on for up to five minutes as they compete over who is the most sorry.
Why are Britons so sorry? Mark Tyrell, a psychology writer in the UK, thinks that their apologetic tendencies are rooted in British class system. “We say sorry because historically the new middle class in Britain had to apologize for not being the working class, but also for really being the upper class.” Another theory is that they apologize to avoid conflicts. For example, if they bump into someone, he might get angry. To avoid this, they instantly say “Sorry!”
True manners are about being considerate, and today’s constant use of apologizing shows that we are perhaps not as thoughtful as we once were. The word “sorry” has lost some of its meaning.
Do you see my point? Sorry, it might just be a British thing.
1. Why does the author mention a scene in the movie Notting Hill at the beginning?A.To give an example of British modesty. |
B.To introduce different ways of saying sorry. |
C.To show what kind of men are considered gentlemen in the UK. |
D.To draw our attention to when and how British people say sorry. |
A.People should not apologize if they are not responsible. |
B.Americans care less about manners than British people do. |
C.That British people apologize so much is linked to the class system. |
D.British people care too much about which social class they are from. |
A.It’s unnecessary for British people to be so polite. |
B.The overuse of apologizing shows Britons are truly sincere. |
C.People should not stick to the traditional use of the word “sorry”. |
D.Using “sorry” more doesn’t necessarily mean people are more polite. |
A.To show the best way of saying sorry. |
B.To explain why Britons overuse the word “sorry”. |
C.To show how saying sorry has changed over time. |
D.To suggest many British people lack traditional manners. |
7 . With the development of our society, cellphones have become a common part in our lives. Have you ever run into a careless cellphone user in the street? Maybe they were busy talking, texting or checking updates on WeChat without looking at what was going on around them. As the number of this new "species" of human has kept rising, they have been given a new name—phubbers (低头族).
Recently a cartoon created by students from China Central Academy of Fine Arts put this group of people under the spotlight. In the short film, phubbers with various social identities bury themselves in their phones. A doctor plays with his cellphone while letting his patient die. A pretty woman takes a selfie (自拍) in front of a car accident site. And a father loses his child without knowing about it while using his mobile phone. A chain of similar events will finally lead to the destruction(毁灭) of the world.
Although the ending of the film sounds unrealistic, the damage phubbing can bring is real. Your health is the first to bear the effect and the result of it. "Always bending your head to check your cellphone could damage your neck," Guangming Daily quoted doctors' words. "The neck is like a rope that breaks after long-term stretching." Also, staring at cellphones for a long time will damage your eyesight gradually, according to the report.
But that's not all. Being a phubber could also damage your social skills and drive you away from your friends and family. When getting together with family or friends, many people prefer to play their cellphones while others are chatting happily with each other and this creates a strange atmosphere, Qilu Evening News reported.
It can also cost your life. There have been lots of reports on phubbers who fell to their death, suffered accidents, and were robbed of their cellphones in broad daylight.
1. Why does the author give the example of a cartoon in Paragraph 2?A.To suggest phubbers will destroy the world. |
B.To call for people to go walking without phones. |
C.To tell people the bad effects of phubbing. |
D.To advise students to create more cartoons like this. |
① Destructing the world.
② Affecting his social skills.
③ Damaging his neck and eyesight.
④ Getting separated from his friends and family.
A.①②④ | B.②③④ | C.①③④ | D.①②③④ |
A.Supportive. | B.Confident. | C.Disapproving. | D.Unconcerned. |
A.Ways to avoid the risks of phubbing. | B.Bad effects of phubbing. |
C.Daily life of phubbers. | D.Behaviours of phubbers. |
According to a new research, humans' attention time is getting shorter and it's all because of technology.
"We move quickly from one site
Some people are worried about it."You need time
But not everyone believes there is a problem. Ray Cole,
9 . Are people less or more happy when they get older? A study in 2018 found that people generally become/happier and experience less worry after age 50. In fact, it found that by the age of 85, people are happier with their life than they were at 18.
Arthur Stone in the Department of Psychiatry and Behavioral Science at Stony Brook University in New York led the-study. His team found that levels of stress were the highest among adults between the ages of 22 and 25.
Happiness was the highest among the youngest adults and those in their early 70s. But the people least likely to report feeling negative emotions were those in their 70s and 80s.
The survey also found that men and women have similar emotional patterns as they grow older.
The researchers also considered possible influences like having young children, being unemployed or being single. But, they found that influences like these did not affect the levels of happiness and well-being related to age.
A.Stress levels dropped sharply after people reached their 50s. |
B.So why will happiness increase with age? |
C.Researchers surveyed more than 150,000 American adults. |
D.At that time, the people were between the ages of 18 and 85. |
E.However, women at all ages reported more sadness, stress and worry than men. |
F.Happiness is not the only thing that apparently improves with age. |
G.The survey did find an increase during middle age, especially in women. |
10 . People think that smartphones and laptops are evidence of progress. A certain amount of online searching, for instance, can be good for your brain, and there are apps that can promote brain function. Yet tech advancements also come with some unintended consequences.
Studies have shown that blue-enriched light from electronic things like smartphones can disturb the body’s internal clock and makes it impossible for you to stick to a proper sleep schedule. Losing sleep has negative effects on your brain, such as bad moods, decreased focus and problems with memory.
Technology makes it much easier to get distracted, for example, you step away from an important project to check your smartphone. Teens, in particular, are more distracted than ever. A recent survey of 2,400 teachers found that most educators feel students are more distracted than previous generations. Some 64 percent agreed with the idea that today’s digital technologies do more to distract students than to help them academically.
And technology makes people much more forgetful than they used to be. The new generation are actually more likely to forget what day it is or where they put their keys than people over the age of 55, according to a Trending Machine survey. In a press release for the survey, Jo Patricia, a doctor, said technology was to blame. “This is a population that has grown up multitasking using technology, often accompanied by lack of sleep, which results in high levels of forgetfulness,” she said.
People who rely on GPS to get around have less activity in the hippocampus, an area of the brain involved in both memory and direction. A study from the University of London even found that taxi drivers had a more developed hippocampus than non-taxi drivers — because they are so accustomed to using spatial memory, rather than relying on GPS.
Now that you’re probably terrified of the effects of technology, let us remind you that you do have the power to prevent it. Just log off every once in a while!
1. How does digital technology affect students according to teachers?A.It upsets the new generation. |
B.It makes students more forgetful. |
C.It takes the students’ attention away. |
D.It fails to aid students with their lessons. |
A.They mainly rely on GPS. |
B.They do more mental exercise. |
C.They use spatial memory more. |
D.They have a better sense of balance. |
A.Negative. | B.Objective. | C.Optimistic. | D.Conservative. |
A.Surveys conducted in school. |
B.Apps used to promote memory. |
C.Progress made in electronic products. |
D.Harmful effects brought by digital technology. |