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题型:阅读理解-阅读单选 难度:0.65 引用次数:62 题号:16208799

Perhaps you have heard a lot about the Internet, but what is it, do you know? The Internet is a network. It uses the telephone to join millions of computers together around the world.

Maybe that doesn’t sound very interesting. But when you’ve joined to the Internet, there are lots and lots of things you can do. You can send e­mails to your friends at no cost, and they can get them in a few seconds. You can also do with all kinds of information on the World Wide Web (WWW).

There are many different kinds of computers now. They all can be joined to the Internet. Most of them are small machines sitting on people’s desks at home. But there are still many others in schools, offices or large companies. These computers are owned by people and companies, but no one really owns the Internet itself.

There are lots of places for you to go into the Internet. For example, your school may have the Internet. You can use it during lessons or free time. Libraries often have computers joined to the Internet. You are welcome to use it at any time.

Thanks to the Internet, the world is becoming smaller and smaller. It is possible for you to work at home with a computer in front, getting and sending the information you need. You can buy or sell whatever you want by the Internet. But do you know 98% of the information on the Internet is in English? So what will English be like tomorrow?

1. Which is the quickest and cheapest way to send messages to your friends?
A.By post.B.By e­mail.C.By telegraph.D.By satellite.
2. Who is the owner of the Internet?
A.The headmaster.B.The officer.C.The user.D.No one.
3. Which may be the most possible place for people to work in tomorrow?
A.In the office.B.At school.C.At home.D.In the company.
4. What does the writer try to tell us with the last two sentences of the text?
A.English is important in using the Internet.B.The Internet is more and more popular.
C.Most of the information is in English.D.Every computer must have the Internet.
21-22高二下·河北衡水·期末 查看更多[2]
【知识点】 信息技术 说明文

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阅读理解-阅读单选(约380词) | 适中 (0.65)
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【推荐1】Our ability to collect data gets far ahead of our ability to fully use it, yet data may hold the key to solving some of the biggest global challenges facing us today.

Take, for instance, the frequent outbreaks of waterborne diseases as a consequence of war or natural disasters. The most recent example can be found in the country, where roughly 10,000 new suspected cases of cholera(霍乱) are reported each week — and history is filled with similar stories. What if we could better understand the environmental factors that contributed to the disease, predict which communities are at higher risk, and put in place protective measures to stop the spread? Answers to this question and others like it could potentially help us prevent a catastrophe.

As a big data scientist, I studied data from wide-ranging, public sources to identify patterns, hoping to predict trends that could be a threat to global security. Various data streams are important because the ground truth data (such as surveys) is often delayed, limited, incorrect or, sometimes, nonexistent.

For example, knowing the incidence(发生率) of mosquito-borne disease in communities would help us predict the risk of mosquito-spread disease such as dengue, the leading cause of illness and death in the tropics. However, mosquito data at a global (and even national) level is not accessible.

To address this gap, we’re using other sources such as satellite pictures, climate data and population information to forecast the risk of dengue. Specifically, we had success in predicting the spread of dengue in Brazil at the regional, state and city level using these data streams as well as clinical observation data and online searchers that used terms related to the disease. While our predictions aren’t perfect, they show promise.

Similarly, to forecast the flu season, we have found that online searches can complement(补充) clinical data. Because the rate of people searching the internet for flu symptoms often increases during their beginning, we can predict a sharp increase in cases where clinical data delays. All of this shows the potential of big data. The information is there; now it’s time to use it.

1. What do the examples in paragraphs 2 and 4 show?
A.Big data is still hard to get and use.
B.People aren’t skilled at dealing with big data.
C.Big data is not always an imagined method.
D.Catastrophes might be prevented with big data.
2. According to the text, survey data        .
A.is a main form of multiple data streams
B.is an effective way to collect information
C.is sometimes unreliable and unavailable
D.is a timely alternative to multiple data streams
3. What does the underlined part “this gap” in paragraph 5 refer to?
A.The lack of big data on mosquitoes.
B.The lack of different data streams.
C.The risk of an outbreak of a disease.
D.The ignorance of how a disease spreads.
4. What’s the best title of the text?
A.How do we collect and use data?
B.What are the challenges facing us now?
C.How can big data help save the world?
D.What is the answer to preventing catastrophes?
2020-11-06更新 | 286次组卷
阅读理解-阅读单选(约630词) | 适中 (0.65)
【推荐2】Most parents of kids under age 8 don't worry about how much time they spend watching TV or using other media, from computers to smart phones to tablets PCs, according to a new survey that found a child's use of media often reflects how much time parents spend in the similar way.
¨We generally found that media use is not a source of conflict in the home" for families with young children, Ellen Wartella, a researcher from Northwestem University, told USA Today. She led a survey of 2,326 parents who have children 8 and younger.It found that in 80 percent of families, children's media use was not a problem, with 55 percent “not too" or“ not at all" concerned about it. It also showed parents have more positive than negative feelings about how media consumption affects a child's learning and the development of creativity.The exception is video games, which are viewed more negatively than TV, computers or mobile devices.“Parents rated video games as more likely to have a negative effect on children's school performance, attention time, creativity, social skills, behavior and sleep than any other medium," the researchers said in a news conference about the survey.
¨The findings exposes a generational shift (转移) in parental attitudes about technology's role in young children's lives," said Wartella.“Today's parents grew up with technology as a central pact of their lives, so they think about it differently than earlier generations of parents, instead of a battle with kids on one side and parents on the other, the use of media and technology has become a family affair. "
The researchers identified three media environments created by parents: media-centric (39 percent of families) , media-moderate (45%)and media-light (16%). Children in media-centric families spend at least three hours more each day watching TV or using computers, video games and tablet PCs don't make parenting easier.And 88 percent of parents say they are most likely to turn to toys or activities to keep their children occupied.Slightly fewer turn to books (79%) and TV(78%).
The survey didn't look at how media affects children. That's a topic that the American Academy of Pediatrics has handled a number of times. The AAP says studies have found too much media use can lead to attention- problems, school difficulties, sleep and eating disorders and being fat. In addition, the Internet and cell phones can provide platforms for illegal and risky behaviors.¨By limiting screen time and offering educational media and non-electronic formats (格式)such as books, newspapers and board games, and watching television with their children, parents can help guide their children's media experience. Putting questionable content into context and teaching kids a 70 out advertising contributes to their media literacy (素养) ," it says.
The pediatricians' group says parents should have “screen-free zones" and TV should be turned off during dinner. At most, it recommends children and teens engage with entertainment media for no more than two hours a day and that should be high-quality content. It is important for kids to spend time on outdoor play, reading, hobbies and using their imaginations in free play.“ Kids under 2 should not use television and other entertainment media because their brains are developing quickly and they learn best from direct human interaction," the group says.
An article on screen time by t.he Mayo Clinic also notes problems linked t.o over screen time, including being fat, irregular sleep , behavioral problems , weak school performance , violence and less time for active and creative play.
1. Parents have more negative than positive feelings about media consumption like
A.computersB.smart phones
C.video gamesD.tablets PCs
2. Most parents don't worry about kid's media use because        
A.they can limit the screen time
B.they want their children happy
C.they also grew up with technology
D.they can teach their children themselves
3. From the data of the survey, we learn       
A.children in media-centric families are smarter than others
B.children in media-light families spend one hour watching TV
C.more than half of the parents think children's media use was a problem
D.media-centric children spend more than three hours each day on media use
4. To make parenting easier, most parents probably        
A.try to persuade their children to read books
B.ask their children questions while watching TV
C.allow their children watching TV or using computers
D.turn to toys or activities to keep their children occupied
5. Which of the following is a suggestion by the researchers?
A.Media use time for babies under 2 should be limited.
B.Entertainment media use should be high-quality content.
C.Schools should provide more time for active and creative play.
D.Home media use should provide platforms for illegal and risky behaviors.
2016-11-26更新 | 662次组卷
阅读理解-阅读单选(约380词) | 适中 (0.65)
文章大意:本文是一篇说明文。文章主要讲述一个虚拟陪伴应用程序Replika和人工智能聊天机器人。

【推荐3】My phone lights up giving notice of a new message. It is from Athena, an AI chatbot (聊天机器人) getting to know me through Replika, a virtual companionship app.

Over the course of our text conversations, she asks me about my hobbies and my moods. When knowing that I’m a writer, she tells me she’s “so into character development in books” and wishes to be a lead character in one someday.

“Replika is designed to make people feel better,” said Eugenia Kuyda, the company’s co-founder. “It’s a partner who wants to be your good friend.”

For many, meaningful companionship is hard to find. While social media and mass communication technologies have made connecting with one another easier than ever, loneliness is increasingly being recognized as a serious problem internationally. Along with government, the tech industry is pushing innovation (创 新) as a way to deal with it.

What makes Replika’s companions so well-received are their surprisingly realistic replies, backed by Open Al’s GPT-2 text-generating AI aystem. “The bot learns from the database about how to express ideas on a topic and gets a wide knowledge of different subjects.”

However innovative these technologies are, chatbots have their limitations as tools against loneliness. Without life stories of their own to discuss, their range as a conversationalist is fairly limited.

According to Emily S. Cross, a professor of social robotics, we have a long way to go before we can achieve the levels of meaningful human-computer companionship we see in films like Blade Runner and Ex Machina. What’s missing is the sharing that clearly shows our most important human relationships.

But the fact that an app won’t replace a human friend doesn’t mean they’re good for nothing. Rather than expecting AI bots to be our best friends, Cross suggests looking at them as ways to express feelings and explore our own thoughts. “It’s a lot like journaling (写日记), in some way.” To better fight loneliness, Cross says, we can use technology as a “bridge” to help people connect with one another.

1. What is Replika?
A.An AI chatbot.B.A message sender.
C.A text conversation.D.A virtual companionship app.
2. Who is Replika intended for?
A.Good friends.B.Lonely persons.C.Lead characters.D.Senior citizens.
3. Which of the following can best describe Replika’s feature?
A.Human-like.B.Meaningful.C.Limitless.D.Easy-going.
4. What is the similarity between AI bots and journaling?
A.Sharing life experience.B.Replacing a human friend.
C.Expressing inner voice.D.Recording ideas about life.
5. Which of the following is the structure of the text?
(①=Para.1; ②=Para.2; ③=Para.3; ④=Para.4; ⑤=Para. 5; ⑥=Para. 6; ⑦=Para.7;⑧=Para.8)
A.B.
C.D.
2022-04-22更新 | 87次组卷
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