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题型:阅读理解-阅读单选 难度:0.65 引用次数:223 题号:20086697

This week, Google researchers published a paper describing results from an AI tool built to create music. The tool, called MusicLM, is not the first AI music tool to be launched. But the examples Google provided demonstrate musical creative ability based on a limited set of descriptive words.

Several different music examples produced by MusicLM were published online. Some of the generated music came from just one- or two-word descriptions, such as “jazz”, “rock” or “techno (高科技舞曲)”. The tool also created other examples from more detailed descriptions containing whole sentences.

In one example, Google researchers included these instructions to MusicLM, “It is a soundtrack of a game. It is fast-paced and upbeat, with a catchy electric guitar riff (反复乐节). The music is repetitive and easy to remember, but with unexpected sounds ...” In the resulting recording, the music seemed to keep very close to the description. The team said the more detailed the description was, the better the system could attempt to produce it.

The MusicLM model operates similarly to the machine-learning systems used by ChatGPT. ChatGPT and MusicLM both require powerful computers to operate complex machine-learning models. The San Francisco-based company OpenAI launched ChatGPT late last year. ChatGPT has recently received a lot of attention because of its ability to generate complex writings and other content from just a simple description in natural languages. Such tools can produce human-like results because they are trained on huge amounts of data. Many different materials are fed into the systems to permit them to learn complex skills to create realistic works.

However, the MusicLM researchers said there were some risks linked to the new tool. One of the biggest issues the researchers identified was biases (偏好) present in the training data. A bias might be including too much of one side and not enough of the other. The researchers said this raised a question about appropriateness for music generation for cultures underrepresented in the training data.

1. What can we learn about MusicLM?
A.It is the first AI music tool to be launched.
B.It requires detailed descriptions of full sentences.
C.It creates music based on simple descriptive words.
D.It generates complex writings from a simple description.
2. What is the similarity between ChatGPT and MusicLM?
A.They can take the place of musicians.B.They have gained commercial success.
C.They don't have any practical use in life.D.They are based on huge amounts of data.
3. Which of the following is an issue of the MusicLM model?
A.Creating music with strong biases.B.Requiring too much training data.
C.Being difficult for some people to use.D.Producing music works with no creativity.
4. What would be the best title for the text?
A.The future of humans with AIB.A new AI tool to make music
C.Music created by some AI toolsD.AI and its function in culture development

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【推荐1】Happy, angry, amazed—these are some of the emotions we like to express these days when we’re sending a message on our smart phones! That’s why many of us now add little pictures to our texts to brighten up someone’s mobile screen but we’re also using them as a quick way of telling someone how we’re feeling. Yes, emojis (表情符号) have become a popular tool for communication.

The emoji was first invented in Japan in the late 1990s and the word “emoji” comes from the Japanese words for “picture” and “character”. The number of different images has greatly increased since then and now we have a picture for nearly every mood or situation.

Why are emojis widely used today? Professor Vyv Evans says, “Increasingly, what we’re finding is that digital communication is replacing face-to-face talk in some ways. One of the reasons why emojis are so interesting is that they really do enable us to express our emotional selves much more effectively.”

Another advantage of emojis is that they are an international language—they don’t use words but tell a message with pictures so they can be easily understood whatever your native language is.

But as linguist (语言学家) Neil Cohn says, “To many, emojis are an exciting evolution (进化) of the way we communicate; but to others, they are linguistic Armageddon.” It does show by using emojis, there is a lot more to our communication than words alone, but does this also mean that the traditional writing will die out one day?

1. What is implied(暗示) in Paragraph 2?
A.The emoji was first invented in Japan.
B.The word “emoji” only means “picture” and “character”.
C.More and more pictures are used to express our mood today.
D.The number of emoji images will increase rapidly in the future.
2. Why do people use emojis so widely?
A.Emojis can never be misunderstood.
B.Emojis are similar to some native languages.
C.Emojis make us communicate more effectively.
D.Emojis can replace face-to-face communication.
3. What is the structure of the passage?
A.B.C.D.
2019-08-11更新 | 95次组卷
阅读理解-七选五(约230词) | 适中 (0.65)
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【推荐2】How we eat is changing drastically. A few years back, food delivery was limited to pizzas and a few Chinese dishes. But the advanced technologies, user-friendly apps, and the internet have dramatically changed the restaurant industry and delivery platforms.     1    So, let us look at the various features of food delivery that make it so popular.

Convenience

It is a fact that all of us are having a very busy schedule. In many families, both of the partners are working and may not have enough time to cook food.    2    In such situations, online food delivery comes in handy. The customers need not go outside and wait in long queues. One could buy their favorite food by sitting in any part of the world.

No pressure buying

Every business booms on promotion.     3    When we enter a shop, we can see promotional videos and pallets (托盘) on display. These pallets are strategically placed in the shop to attract the customers. Most often the customers are attracted by these promotions and end up buying the product. Usually, we end up buying things that we don’t use.     4    

Growth of the restaurant industry

    5    . The wide reach of delivery services put restaurants more visible and thus will help in attracting new customers. Restaurants will be able to increase their sales and improve the overall income of the restaurant. By partnering with third-party delivery platforms, the restaurants can save their marketing costs as well.

A.Promotion does not always work.
B.Now everything is available within our reach.
C.The restaurant and grocery industry are no different.
D.Online food delivery brought them great convenience.
E.But with online shopping, we do not buy a product on our impulse.
F.Neither do they have time to go out and order their food from outside.
G.The restaurant industry has also been profiting from the booming food delivery services.
2023-02-28更新 | 476次组卷
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【推荐3】On the International Day for Monuments and Sites, China Daily’s digital employee Yuanxi and Dunhuang Mogao Grottoes’ official virtual car to on figure “Jiayao” together introduced an interactive (交互式的) digital platform that hosts a virtual copy of the Mogao Grottoes’ Library Cave to the world.

The platform was developed jointly by the Dunhuang Academy and the Chinese tech firm Tencent. It uses gaming technologies to show the historical scenes of the Library Cave in the digital world.

The Library Cave in Mogao Grottoes was discovered in 1900, with more than 60,000 cultural relics unearthed. It was one of the most important archaeological discoveries in the 20th century.

On the platform, visitors can role-play and “time travel” to ancient dynasties and talk with eight historical figures. The public can enter the platform through the Digital Dunhuang website and its WeChat mini program.

“In the digital age, the model of ‘culture+technology’ has been introduced to promote the development of Chinese culture. The digitalization rate of China’s precious cultural relics is over 70%,” according to iResearch.

Institutions such as the Palace Museum have also started online digital services of their own. AI technology allows the public to view the interior of the buildings through the Palace Museum’s WeChat mini program.

The Ministry of Culture and Tourism has also encouraged the development and transformation of culture by digital means. The CCTV has created a series of digital collections with different Dunhuang themes, such as the divine deer, Youyou. It was created based on the image of the nine-colored deer from Dunhuang murals (壁画).

“Digital collections are welcomed among young people, who grow up in the information age. They not only protect the cultural intellectual property (知识产权) but also bring the public closer to China’s ‘excellent traditional culture’,” noted Dunhuang Art Institute.

Su Bomin, director of the Dunhuang Academy, told Xinhua that more efforts will be made to explore new forms for showing cultural relics and offering the public greater cultural experience s in the future.

1. What can we know about the virtual copy of the Mogao Grottoes’ Library Cave?
A.The Dunhuang Academy developed it secretly.
B.Both time-traveling and gaming technologies were used in it.
C.It was discovered in the 20th century with more than 60,000 cultural relics.
D.People can have access to it through the Wechat mini program of Digital Dunhuang.
2. According to iResearch, what has the model “culture+technology” been applied for?
A.Showing the latest technologies in China.
B.Helping cultural institutions make a profit.
C.Pushing the development of Chinese culture.
D.Encouraging young people to explore Chinese cultural relics.
3. How does the author introduce the success of digital collections in Paragraph 7?
A.By listing numbers.B.By giving examples.
C.By giving definitions.D.By making comparisons.
4. Which of the following best expresses the main idea of the passage?
A.China’s new way in rebuilding Mogao Grottoes’ Library Cave.
B.China’s interactive digital platform in developing Dunhuang culture.
C.China’s success in promoting the digitization rate of cultural relics.
D.China’s latest advances in the development of cultural intellectual property.
2024-03-30更新 | 54次组卷
共计 平均难度:一般