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阅读理解-阅读单选(约350词) | 适中(0.65) |
文章大意:本文是新闻报道。文章报道了一场年轻植物艺术家比赛的获奖作品在伦敦邱园展出的事件,介绍了比赛的背景、参赛人群、获奖作品以及展览的细节等。

1 . The winning artworks from the first Young Botanical Artist Competition are appearing in an exhibition at the Royal Botanic Gardens in Kew, London. The competition was open to young people aged 16 to 25 and received more than 1, 000 entries from people in 77 countries.

Botanical art is a special type of drawing or painting that helps botanists describe plants and fungi. It brings to life the tiniest details of grasses, flowers and trees, including their colour and shape, and has been an important scientific tradition for hundreds of years. In fact, Kew Gardens, which is 264 years old and home to 50, 000 plants, has always had a botanical artist in its team.

The theme of the competition was trees, and the winner of the 16 to 18 age group was Marianna Zych (aged 17) from Poland. Her entry, Prunus Serrula, shows the delicately peeling bark of the Tibetan cherry tree, which Zych created with watercolours after just one month of painting classes. The winner of the 19 to 25 category was Khanh Ly Nguyen from Vietnam, whose watercolour, Bauhinia Variegata Leaf, reveals the clear details of an orchid tree leaf.

Both will appear in an exhibition of 50 artworks at the Shirley Sherwood Gallery at Kew Gardens. All of the featured artworks were picked for their creativity and accuracy by a panel of judges that included botanical artists from around the world. The exhibition runs until April 2024 and visitors are also being asked to vote for the People’s Choice award, which will be announced in April.

Maria Devaney, who manages galleries and exhibitions at Kew Gardens, said botanical art is about inspiring curiosity and discovering the natural world. “It’s been wonderful to see such an enthusiastic response to the competition as a whole,” she said. Dr Shirley Sherwood, a writer and botanist who collects plant pictures, said she was delighted to see first-hand the next generation of talented botanical artists.

1. What can be inferred about Marianna from the third paragraph?
A.She has formally studied painting since childhood.
B.She is from Poland which is full of Tibetan trees.
C.She has limited experience in watercolor painting.
D.She is famous for revealing the details of tree leaves.
2. What is Shirley’s attitude to the new generation of botanical artists?
A.Skeptical.B.Indifferent.C.Disappointed.D.Optimistic.
3. What would be an appropriate title for this article?
A.The Historical Significance of Botanical Illustration
B.Young Talents Blossom at the Royal Botanic Gardens
C.The Evolution of Botanical Art in Modern Times
D.Gardening Tips from the Experts at Kew Gardens
4. Where could this article most likely have been published?
A.On a fashion website.B.In a gardening magazine.
C.In an academic textbook.D.In a cooking review journal.
2024-04-18更新 | 61次组卷 | 1卷引用:2024届陕西省咸阳市高三下学期模拟检测(二)英语试题
2 . 假设你是李华,请你用英文给我国选手谷爱凌(Eileen Gu)写一封祝贺信。她在第24届北京冬季奥运会上赢得两金一银奖牌,为中国队奖牌数名列前三做出了突出贡献。
内容包括:
1.表示祝贺;
2.她在奥运会上的优异成绩;
3.个人感想。
注意事项:
1.词数:100词左右;
2.开头及结尾已为你写好,不计入总词数;
3.可适当增加细节使语句连贯、通顺。
Dear Eileen,

It is universally acknowledged that the 24th Beijing 2022 Winter Olympics was a success.


___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Yours sincerely,

Li Hua

2022-03-31更新 | 258次组卷 | 3卷引用:2022届陕西省咸阳市高考模拟检测(二)英语试题(含听力)
阅读理解-阅读单选(约310词) | 适中(0.65) |
名校
文章大意:这是一篇说明文。文章主要介绍了中国电竞产业的发展及其带来的经济利益。

3 . Two days after eight e-sports games were officially announced to be included in the 19th Asian Games, China's Edward Gaming (EDG) team earned its first League of Legends World Championship title with a 3-2 win over South Korea in a tough battle on November 7th, immediately drawing cheers from people around the country. The topic "EDG wins" had been viewed more than 2.63 billion times as of press on Sina Weibo, ranking the top trending topic for a long time.

With the popularity of digital technology, new forms of cultural exchanges have been appearing, of which e-sports are the most popular. Unlike texts and videos, e-sports go beyond the barriers of language and are understandable around the world. E-sports mostly appeal to those in their early 20s, as shown by the carnival of college students. That in turn makes them a good bridge of communication between young Chinese people and their competitors around the world.

More importantly, the e-sports industry is sustainable in spreading Chinese culture, as the large audiences mean huge commercial potential. In 2020 alone, the sales income of the domestic e-sports industry reached 278.69 billionyuan, and involved 280,000 enterprises, which in turn created over 10 million jobs. According to a media report, nearly 95 percent of graduates from e-sports majors at the Communication University of China in Nanjing, succeeded in finding a job after graduation this year, with 62 percent of them devoted to the e-sports industry, including video game clubs, game design companies and game competition operation companies.

The inclusion of e-sports in major sporting events has been a much-discussed topic in recent years. With more Chinese gaming clubs and teams appearing , the industry is expected to further prosper (繁荣) and continue spreading Chinese culture to the world.

1. What did people on Chinese social media cheer for?
A.Eight e-sports would be included in Asian Games.
B.EDG won the League of Legends World Championship.
C.China's e-sports industry was recognized by the world.
D.The 19th Asian Games were announced to be held in China.
2. Which of the following best describes the popularity of E-sports?
A.E-sports games lead to the popularity of digital technology.
B.E-sports games help people of all ages to communicate better.
C.E-sports industry plays an important role in spread cultures.
D.E-sports industry gives young people better jobs.
3. What do the numbers in Paragraph 3 mainly indicate?
A.The huge commercial potential of e-sports players.
B.The difficulties of developing e-sports.
C.The importance of digital technology.
D.The great contributions of e-sports industry.
4. What is the author's attitude towards the future of the e-sports industry?
A.Hopeful.B.Dissatisfied.C.Doubtful.D.Negative.
共计 平均难度:一般