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题型:阅读理解-阅读单选 难度:0.65 引用次数:99 题号:18080011

It’s an attractive idea: by playing online problem-solving, matching and other games for a few minutes a day, people can improve such mental abilities as reasoning, verbal (语言的) skills and memory. But whether these games deliver on those promises is up for debate.

This year, in perhaps the biggest real-world test of these programs, neuroscientists (神 经学家) at Canada’s Western University gathered 8, 563 volunteers globally through Cambridge Brain Sciences, a Toronto-based company that provides assessments to measure healthy brain function. Participants filled out an online question form about their training habits, opinions about training benefits and which, if any, program they used. Some 1, 009 participants reported using brain training programs for about eight months, on average, though the length of time ranged from two weeks to more than five years.

Next, the volunteers completed 12 mental tests about memory, reasoning and verbal skills. When researchers looked at the results, they saw that brain trainees on average had no mental edge over the other group in memory, verbal skills and reasoning. Even among those who had used training programs for at least 18 months, brain training didn’t boost thinking abilities above the level of people who didn’t use the programs.

“No matter how we dealt with the data, we were unable to find any evidence that brain training was associated with mental abilities,” says a researcher. That held true whether the team analyzed participants by age, program used, education or economic situation - all were similar to the group who didn’t use the programs. However, brain training may be beneficial when it is connected with real problems in life, researchers say. The real world may be the best brain trainer. They suggest that we practice those skills in different real-life situations. “That’s a much better use of one’s time than sitting at a computer and doing little tasks.”

1. How were the 1, 009 test participants different from the others?
A.They completed more mental tests.
B.They showed better mental abilities.
C.They filled an online question form.
D.They had brain training experiences.
2. Which of the following best replaces the underlined word “edge” in paragraph 3?
A.Advantage.B.Power.
C.Illness.D.Control.
3. What do the researchers suggest about brain training?
A.It should provide scientific data.
B.It should promote online programs.
C.It should settle problems in life.
D.It should benefit more researchers.
4. Which of the following is the best title of the text?
A.Debate Raised after Research?
B.Online Games Boost Brainpower?
C.Biggest Real-world Test Ever?
D.New Method for Brain Training?
【知识点】 科普知识 说明文

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【推荐1】An important lesson in the moral education of children could be as close as the book in their hands. Stories can play a role in shifting the importance of particular moral values in young audiences, according to the results of a new study.

“Media can markedly influence separate moral values and get kids to place more or less importance on those values depending on what is uniquely stressed in that content,” says Lindsay Hahn, PhD, an assistant professor of communication in the University at Buffalo College of Arts and Sciences.

Hahn is the first author of the new study, which adds an important part to a body of literature that explores how media content affects children. While many previous studies have focused on broad conceptualisations (概念化), like positive or negative effects of specific content, Hahn’s study looks at how reading of content featuring specific moral values (care, fairness, loyalty, and authority) might influence the weight kids place on those values. Do children reading about particular moral characteristics absorb those qualities as building blocks for their own morality? The findings suggest so, and further support how this indirect approach to socializing children’s morality can add to the direct teaching of moral principles kids might receive through formal instruction.

For the study, Hahn and her colleagues took the main character from a teen story and edited the content to reflect in each version (版本) the study’s focus on one of four moral values. A fifth version was changed in a way that featured an amoral main character. The stories were shared with about 200 participants between the ages of 10 and 14.

The team then created a scale (量表) designed to measure the importance kids place on moral values to find out how participants might be influenced by specific stories.

“Measuring these effects can be difficult,” says Hahn of the research, published in the Journal of Media Psychology, “That’s why one purpose of this research was to develop a measure of moral values for kids. Nothing like that exists yet, that we know of.”

1. What does the underlined word “shifting” in paragraph 1 mean?
A.increasingB.changingC.reflectingD.replacing
2. What can you learn from the results of the study?
A.Good virtues can help carry children through hard times.
B.Reading stories is a better approach than formal instructions.
C.Teaching moral principles directly to kids seems useless.
D.Good morals in stories help shape children’s values.
3. What is paragraph 3 mainly about?
A.The response of the general public to Hahn’s study.
B.The contribution of Hahn’s study to children’s literature.
C.The difference between Hahn’s study and previous studies.
D.The branches of research on media influences on children.
4. What did Hahn’s team do for the study?
A.They created a chain story out of an old character.
B.They tested different moral principles in children.
C.They illustrated the study for younger participants.
D.They adapted a character and created five stories.
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Olivia Brancatisano, a researcher at Bond University in Robina, Australia, studies music and aging. She found that music can offer a number of benefits, from movement and emotion to communication and thinking. That led her to find music-based therapies (治疗) that might aid people who struggle in these areas.

Older people who have dementia (痴呆) may struggle to remember things. But they did better on mental (精神的) tasks while listening to music they knew and enjoyed. The selected music had to be highly emotional and personal, Brancatisano notes, Listening brought back memories and improved their attention. Since then, she has developed the Music Mind and Movement program for people with dementia.

Music helps young people, too. International students in Australia took part in a recent study at the University of Queensland in St, Lucia. Students may often feel lonely while far from home. Those in the Tuned In program, however, learned to better manage their anxiety using music. They also got better at identifying their emotions. That helped them take action when they were struggling.

The benefits of music seem to cover people of all ages. “We use it to meet basic human needs and to improve our emotional states,” says Brancatisano, “Now, more than ever, we have the ability to engage in music in a variety of ways. We can use it as a tool in everyday life to energize and comfort us.”

1. What is the purpose of the Music Mind and Movement program?
A.To help students keep their spirits up.
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C.To benefit old people with a mental illness.
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A.They felt more anxious in class.B.They tended to be less homesick.
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【推荐3】Pieter Bruegel’s 1565 realistic painting The Harvesters hangs at the Metropolitan Museum of Art. “The work describes farmers cutting wheat nearly as tall as they are,” Ghent University biologist Ive De Smet says. “Nowadays, if you walk through a wheat field, you basically see wheat is about knee—high, which is a consequence of selective breeding(培育)from the second half of the 20th century.” De Smet says he’s teaming up with art historian David Vergauwen of Amarant to look at things where they can spot differences in shape, in color, and in size. Wheat is just one example of how historical artwork can help track the transformation of food crops over time.

Friends since childhood, they took interest in plants in artwork and began with a visit to the Hermitage Museum in Russia—where they noticed an odd—looking watermelon in an early—17th—century painting by Flemish artist Frans Snyders.

“So if you think of a watermelon, you cut it through, it should be dark red on the inside. But that one appeared to be pale and white.” De Smet assumed the painter had done a poor job. But Vergauwen said, “This is one of the best painters ever from that era So if he paints it like that, that’s the way it must have been.” Other paintings showed that both red and white watermelons were raised during the 17th century.

The team hopes to set up an online research database of historical plant artwork. They create a social media hashtag(主题标签)for it. Anyone could send pictures of relevant artwork and details of plants when they visit a museum or exhibit through the hashtag. But, they add, the sources need to be realistic. “If you’re going to use, for example, Picasso to understand how a pear looked, you might be misled.”

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