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1 . 假定英语课上老师要求同桌之间交换修改作文,请你修改你同桌写的以下作文。文中共有10处语言错误,每句中最多有两处。每处错误仅涉及一个单词的增加、删除或修改。
增加:在缺词处加一个漏字符号(∧),并在其下面写出该加的词。
删除:把多余的词用斜线(\)划掉。
修改:在错的词下划一横线,并在该词下面写出修改后的词。
注意:1.每处错误及其修改均仅限一词;
2.只允许修改10处,多者(从第11处起)不计分。

When I was very young, I was rather thinly, so my mom started to teach me some forms of exercise. Beside, my father’s company used to have an extra building, what had 12 floors with different sports courts. I learn lots of sports there, included tennis, table tennis, basketball and so on. However, a most difficult of all for me was swimming. I didn’t like water, but I finally managed to overcoming my fear. I insisted on practicing every day. After about six months, I found that I could do easily. What’s more, I even won a prize in a competition two year ago. Now I’m strong than before and also know how to be brave.

2021-11-02更新 | 125次组卷 | 1卷引用:四川省攀枝花市成都外国语学校2020-2021学年高一下学期期中考试英语试题

2 . E-Sports,short for electronic sports,is one of the growing industries in the world,with prizes totaling around $25 million up for grabs in some tournaments. E-Sports are professional multiplayer video game competitions. Any video game with a strong competitive element is considered e-Sports.The competition models itself after traditional professional sports in several ways: it uses corresponding tournament formats,involves player contracts, and is governed by regulations. The athletes who compete in e-Sports competitions are gamers.

The history of e-Sports dates back to 1972 when some Stanford University students competed in the Intergalactic Space War Olympics for the opportunity to win a one-year subscription to the Rolling Stone Magazine. E-Sports pretty much continued on the rather quiet path until the 80s when competitions like the Space Invaders Championship shot them to the spotlight. 2002 marked the beginning of a new era for the sport and laid the foundation for what e-Sports would become thanks to the release of the Xbox live, which brought online play to consoles. Halo Ⅱ became the first game to be shown on national television for Major League Gaming in 2004, paving the way for e-Sports to become a global phenomenon.

Today, e-Sports are growing at a rapid pace thanks to advance in technology and the arrival   of streaming services like Twitch which have exposed video game competitions to a new audience due to their extensive reach.

To understand how much impact Twitch has made, data from gaming analyst group Newzoo show that e-Sports global audience increased 43 percent from 204 million to 292 million between 2014 and 2016. Interestingly, this coincides (一致) with Amazon's acquisition of Twitch in 2014 and its effort to make the competition a spectator sport.

1. What do we know about e-Sports?
A.They are strongly competitive.
B.They spread worldwide overnight.
C.They totally differ from traditional ones.
D.The athletes in the sports are programmers.
2. What is the main idea of Paragraph 2?
A.The origin of e-Sports.
B.The variety of e-Sports.
C.The advantages of e-Sports.
D.The development of e-Sports.
3. How does the author feel about e-Sport's future?
A.Doubtful.B.Uncertain.
C.Hopeful.D.Worried.
4. What is the purpose of quoting data in the last paragraph?
A.To introduce Newzoo.B.To conduct a research.
C.To show the influence of Twitch.D.To arouse the audience's interest.
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3 . If you like dangerous and exciting sports, maybe skydiving (跳伞) is for you. First skydivers jump from an airplane.     1     Sometimes, skydivers do gymnastics in the air—for example, they might hold their knees close to their bodies and turn upside down. Finally, skydivers pull a cord (绳索) and a parachute (降落伞) opens.     2     Skydivers usually wear hard helmets to protect their heads. Sometimes, skydivers are on a team in a competition such as the Olympics. The team works together and does movements in the air.     3     The team with the most points wins.

It’s difficult to see what skydivers do when you’re standing on the ground. Often, people fly in airplanes to make a tape of the skydivers.     4    

If skydiving doesn’t sound fun to you, there are plenty of other sports.     5     Surfers stand out in the middle of the ocean on a long, flat board. Surfers don’t have to worry about jumping out airplanes, of course---but don’t forget about the shark!

A.You can always try surfing.
B.Then, skydivers fall quickly toward the ground.
C.It is the best choice for you to skydive or try surfing.
D.With a video camera, the operator records their performances.
E.It is not easy to jump out of the airplane when you are in the plane.
F.Judges watch the skydivers and give them points for doing amazing things.
G.The parachute helps slow the skydiver so he or she lands on the ground safe.

4 . For many adolescents, “screen time” is almost a full-time job that could lead to obesity, diabetes and other health issues, a Canadian researcher says.

Adolescents now spend an average of six hours a day in front of some type of screen, whether it’s a television or computer screen or one of the many portable devices now popular with young people, studies done by Dr. Ian Michael Janssen show. “They spend more hours daily in front of a screen than they do in a classroom in a given year,” said Janssen, a researcher at Queen’s University in Kingston, Canada. The result is a rise in obesity rates among adolescents. Unfortunately, fixing the problem isn’t as easy as simply cutting down screen time, Janssen cautions. “Decreasing screen time will not automatically increase physical activity levels,” said Janssen, Some active kids also spend a lot of time in front of television and computer screens, and some kids who have low screen times also have low levels of physical activity, he points out.

As well, screen time is not necessarily bad, Janssen said. “The tricky part is that children today need to be using computers,” he said. Computers are required for schoolwork, and technological skills are important for future job prospects. The quality of screen time matters too, along with the quantity---consider the negative health messages found in food advertising during children’s shows, he said. Ideally, children should aim for no more than two hours of recreational screen time a day.

Janssen’s real worry about the rise in childhood obesity rates is not that there are now rare cases of type diabetes in kids, where once there were none, but the health problems these children are likely to face in the future as adults, including high blood pressure, high cholesterol and cardiovascular disease.

1. Which one doesn’t belong to “screen time” according to the passage?
A.Watching TV.B.Surfing the Internet.
C.Seeing a film on an MP4.D.Making a telephone call.
2. In Janssen’s opinion, kids had better          to keep healthy.
A.lose weight.B.decrease screen time
C.take physical activitiesD.go on a diet
3. What’s the researcher’s attitude towards “screen time of adolescents" ?
A.Concerned.B.Passive.
C.Positive.D.Frightened.
4. We can learn from the passage that          .
A.many of the people having full-time jobs suffer from obesity and diabetes.
B.decreasing screen time can’t really solve the problem
C.children today most use computers to finish their school work
D.a new type of obesity in kids becomes Janssen’s real worry
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