文章大意:这是一篇说明文。文章探讨了在数字时代,社交媒体用户为什么容易陷入假新闻的陷阱,以及如何通过一款名为ChamberBreaker的游戏工具来识别和抵制网络上的回声室效应。
7 . In today’s digital era, social media users are increasingly coming across fake news online. This leads to the pressing issue: What causes people to fall for misinformation on the Internet?
According to researchers at the Penn State College of Information Sciences and Technology, users can easily fall into an echo chamber (回声室)—a sort of virtual space where users consume only one-sided news, eventually distrusting any opposing views. “We all tend to agree with the group opinion. Hence, people naturally get together with others who hold the same opinion,” said Dongwon Lee, one of the researchers. “But if you’re not cautious, there is a high risk of falling into an echo chamber.”
To prevent this phenomenon, the researchers have crafted a novel tool, a game named ChamberBreaker, to help players resist echo chambers and reduce the rate of fake news spread. The fundamental approach employed by ChamberBreaker centers around a decision-making procedure that mirrors the creation of echo chambers. In ChamberBreaker, a player is tasked with trying to have community members fall into an echo chamber. To begin, the player is randomly assigned a situation that focuses on a health, political or environmental issue, and is presented with six pieces of news on that topic. Then, the player selects news that could cause the other members to fall into an echo chamber while at the same time maintaining their trust. If successful, the community members will fall into an echo chamber and the player will witness the resulting negative effects on the community.
After developing ChamberBreaker, researchers tested it with over 800 subjects to see if it raised awareness of echo chambers and changed news consumption behaviors. The researchers found that those who played ChamberBreaker were significantly more likely to state their intention to observe online information from more diverse perspectives and showed an increased awareness of the echo chamber phenomenon.
Ultimately, the researchers hope that their methodology can excite a greater interest in the scientific and scholarly study related to information consumption. The application of tools like ChamberBreaker, which focuses on fostering analytical reasoning, may lead us towards a more informed online community.
1. What can be learned about an online echo chamber?
A.It encourages well-judged views. |
B.It gathers like-minded individuals. |
C.It functions as a virtual reality platform. |
D.It serves as a tool for identifying fake information. |
2. What is ChamberBreaker’s core method against echo chambers?
A.Assignment of situations. | B.Trust-building exercises. |
C.News selection strategy. | D.Community impact assessment. |
3. Which of the following can show ChamberBreaker’s effectiveness?
A.The results of scientific testing. |
B.The theoretical framework of the game. |
C.The description of the game procedures. |
D.The common challenges faced during gameplay. |
4. What is the likely long-term effect of playing ChamberBreaker?
A.Reducing news inquiry. | B.Encouraging passive reading. |
C.Strengthening prejudiced views. | D.Enhancing critical thinking. |