1. Who is the speaker probably talking to?
A.Nurses. | B.Parents. | C.Teachers. |
A.Children like dangerous games. |
B.The playgrounds are badly designed. |
C.Schools don’t provide safety education. |
A.Keep an eye on their kids. |
B.Keep their kids creative while growing up. |
C.Keep their kids away from public playgrounds. |
2 . Ask most people which day of the week they fear the most and the answer is likely to be Monday. The first day of the working week can make us experience a sense of tiredness or fatigue.
Some consider the term, pseudo-science, saying that there is no such thing as a 24-hour depression.
Fortunately, we don’t have to suffer that on Monday, not if we remember: we all have our good days and our bad days, and those aren’t for the calendar (日历) to decide.
A.The most depressing day of the year is the third Monday in January. |
B.Actually it’s common to feel a bit depressed for several times in a year. |
C.But most people know that the Monday blues can be very real. |
D.That’s why the feeling is described as the Monday blues. |
E.The term is not even scientifically true, with basically no evidence. |
F.These can have a negative impact on our performance, productivity and the people around. |
G.In fact, it’s actually a good opportunity to check in on our mental health. |
3 . No business would welcome being compared to gambling (赌博). Yet that is what is happening to makers of video games. For years parents have complained that their children are “addicted” to their video games and smartphones. Today, however, even more doctors are using the term. On January 1 this year, “gaming disorder” — in which games are played uncontrollably, despite causing harm — gained recognition from the World Health Organization (WHO).
Are games really addictive? Psychologists have different opinions. Those who don’t think so say that this is just another moral panic. Similar warnings have been given about television, rock’n’roll, jazz, comic books, novels and even crossword puzzles, but it turns out that they are not as harmful as expected.
However, supporters argue that game developers have the motivation and the means to design their products to make them extremely attractive. For one thing, the business- model has changed: In the old days, games were bought once and for all. But these days, games are free and money is earned from buying of in-game goods, which ties playtime directly to profit they make. For another, game-makers combine psychological theory and data, which helps them maximize the playtime. Smart phones and modern video game machines use their permanent Internet connections to send gameplay data back to developers. In this way products are constantly adjusted to encourage players’ spending. The biggest spenders are known as “whales”, a term that originated in casinos (赌场).
The gaming industry should realize that, in the real world, it has a problem, and that problem is growing. Now that gaming addiction comes with an official WHO recognition, diagnoses will become more common. Anyway, being put together with gambling in the public mind, fairly or not, will not do the industry any good.
1. What do we know from Paragraph 1?A.It is not suitable to compare video games to gambling. |
B.Parents complain about their children’s addiction to gambling. |
C.Gaming addiction was officially recognized as a disease. |
D.More doctors are against the use of the term “addicted”. |
A.Unexpected addiction caused by science and technology. |
B.Wrong judgment on how harmful something is. |
C.Trouble caused by someone’s immoral behavior. |
D.A shocking statement of the unexpected panic. |
A.They don’t charge players for in-game goods. |
B.They keep players’ video game machines updated. |
C.They reward big spenders with a unique title. |
D.They adjust products based on received data. |
A.offer a suggestion | B.make a prediction |
C.give a warning | D.put forward a solution |
4 . China has set new rules limiting the amount of time children can play online games. The rules limit children to just three hours of online game playing a week. That is one hour between 8 p. m. and 9 p. m. on Friday, Saturday and Sunday most weeks.
Li Zhanguo has two children aged 4 and 8. Even though they do not have smartphones, they enjoy playing online games. Like many other parents. Li is happy with new government rules. But experts say it is unclear if such policies can help prevent addiction to online games. Children might just get addicted to social media instead. In the end, experts say, parents should be the ones to set limits and support good practice.
There has been a growing concern in China about gaming addiction among children. Government reports in 2018 found that about one in ten Chinese children were addicted to the Internet. The new rules are part of an effort to prevent young people from spending too much time on unhealthy entertainment. That includes what officials call the “irrational fan culture”
Under the new rules, the responsibility for making sure children play only three hours a day as largely on Chinese gaming companies like Net Ease and Ten cent. Companies have set up real-name registration systems to prevent young users from going past game time limits. They have used facial recognition technology to check their identities. And they have also set up a program that permits people to report what is against the law. It is unclear what punishments gaming companies may face if they do not carry out the policies. And even if such policies are performed, it is also unclear whether they can prevent online addiction.
A specialist treating Internet addiction expects about 20 percent of children will find ways to break the rules by borrowing accounts of their older relatives and find a way around facial recognition. In his opinion, short-video alps such as Douyin and Kuaishou are also very popular in China. They are not under the same restrictions as games.
1. When can children play games according to the new rules?A.Between 8 p. m. and 9 p. m. On Friday. | B.Between 8 p. m. and 9 p. m. On Tuesday. |
C.Between 10 p. m. and 11 p. m. On Saturday. | D.Between 10 p. m. and all p. m. On Thursday. |
A.the new rules can stop children’s addiction to social media |
B.companies are more responsible for kids ‘ obeying the rules |
C.the new rules will help prevent children playing online games |
D.parents play a greater part in limiting the time of online games |
A.Design an advanced program. | B.Use facial recognition systems. |
C.Set up real-name registration systems. | D.Borrow accounts of their older relatives. |
A.Rules Limiting Short-video alps | B.Rules Limiting Video Game Time |
C.Rules Banning Irrational Fan Culture | D.Rules Breaking Addition to Social Media |
Have you ever noticed when ordering takeaway food
This fee is uneasy
Now,
The Shanghai Consumer Protection Commission in Tune
Teenage life is full of adventures and challenges. Doing voluntary work is popular among some teenagers. And extra-curricular activities
1. How does the woman feel now?
A.Shocked. | B.Afraid. | C.Angry. |
A.A doctor. | B.A policeman. | C.The woman’s friend. |
A.A locker. | B.A letter. | C.Some money. |
1. What did the man use last weekend?
A.A shared bike. | B.A shared charger. | C.A shared umbrella. |
A.The proper ways to use the sharing product. |
B.Her attitude towards the sharing economy. |
C.The advantages of the sharing economy. |
The average cost of raising a child until the age of 18 was 485,000 yuan in China in 2019,
New policies in 2021 encourage families
Three major ways — cash rewards, housing subsidies (补贴) and baby care centers
Nowadays people’s screen time is really much. Both adults
Looking at a screen for a long time is harmful
In today’s society, it may not seem that we can cut screens out