3 . E-sports describes the world of competitive, organized video gaming. Competitors from different leagues or teams compete in the same video games: Fortnite, League of Legends, Counter-Strike, Call of Duty, to name a few. These gamers are watched and followed by millions of their fans all over the world, who attend live events or watch on TV or online. Streaming services, like Twitch, allow viewers to watch their favorite gamers playing in real time.
According to a report from Newzoo, a market analytics (分析) company, 380 million people worldwide will watch e-sports this year. Most of these e-sports lovers will watch from North America, China and South Korea.
Colleges have even got in on the action. More than 50 colleges in America have e-sports programs, recognized by a governing body called the National Association of Collegiate E-sports. NACE tournaments (锦标赛) give out thousands of dollars in prize money, which is put to scholarships for the winners.
E-sports players, like traditional athletes, can make big money. Tournaments can provide millions of dollars in prize money, which is typically divided among the players on the winning teams. That means a world’s very tip-top player can easily earn up to seven figures of money in a year. Teams and event organizers also earn money from ticket sales for these competitions. The popular League of Legends Tournament from 2017 brought in $5.5 million in ticket sales.
At the end of 2018, 1.6 billion people had some knowledge of e-sports — that’s more than one fifth of the entire world’s population. E-sports will continue to grow as an industry in the foreseeable future. So if you haven’t heard much about e-sports yet, give it time. Its spread, both globally and culturally, is certain to happen.
1. How do e-sports players compete against each other?
A.By watching videos games. | B.By designing e-sports programs. |
C.By playing in the same video games | D.By going to the gym. |
2. What will the winners of NACE tournaments get according to the passage?
A.Scholarships. | B.Cars. | C.Houses. | D.Tickets. |
3. How much do a tip-top e-sports player probably earn in a year?
A.$1.000. | B.$10,000. | C.$100,000. | D.$1,000,000. |
4. What can we infer from the last paragraph?
A.E-sports is popular with a few people. |
B.E-sports is likely to develop well. |
C.People all over the world have some knowledge of e-sports. |
D.People are curious about e-sports. |