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文章大意:这是一篇说明文。文章主要介绍了电脑游戏行业的蓬勃发展和玩电脑游戏的好处,既有趣又有教育意义。

1 . Children love playing games. That is a well-known fact. Kids learn how to play games at a very early age, and once they find a game they love, they can play for hours and hours on end. In fact, kids’ games are so popular that there is an entire industry devoted to designing and selling them. There seems to be a fun game for kids for every occasion. Christmas and birthdays are often celebrated with the family tradition of gifting a new game.

Old games handed down from generation to generation include such favorites such as hopscotch, red rover, London Bridge and duck-duck-goose; they are always big hits and still played at many schools during recreation time.

In recent years, though, Internet games and gaming systems seem to have taken the kids’ world by storm. Kids’ online games have quickly become a very popular way to pass the time with small children and teens alike. Online games are a great way to have fun, and they can be quite educational as well. Many online games created for specific age groups encourage grade appropriate development and educational skills.

Hundreds of Internet sites offer fun and educational games for kids. Some games need them to use brains, while others involve hands and feet. Many of these sites are created by big names, such as National Geographic, which we can trust. They offer free games that parents know are appropriate for kids. Parents are encouraged to go online and research online games appropriate for their kids’ age before allowing their kids to play these games. Parents want to have the ability to set or monitor their kids’ play time, which is a problem National Geographic is working to solve.

With so many options to choose from, parents and children will find it easy to find fun games and activities on the Internet. And nowadays, being able to use a computer is a very important skill for your little one to learn, so playing on the computer is definitely both educational and fun. Your child is sure to learn new skills about any subject with the right, trusted website.

1. The industry of kids’ games is prosperous probably because ______.
A.there are all kinds of games for children
B.children are mostly crazy about games
C.people would like to play games together
D.parents love to buy gifts for their child
2. We can infer from the third paragraph that online games are _____.
A.popular and practicalB.complicated and expensive
C.similar and educationalD.funny and instructive
3. Which of the following is true of National Geographic?
A.The news is updated every day.
B.There is a large amount of information.
C.The games are good for kids’ mental and physical health.
D.It can help parents to control kids’ play time.
4. According to this passage, the author’s attitude to playing computer games is_____.
A.supportiveB.objectiveC.negativeD.pessimistic
2023-08-01更新 | 36次组卷 | 1卷引用:黑龙江省哈尔滨市第三中学2019-2020学年高一下学期第一模块考试英语学科试卷
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文章大意:本文是一篇说明文。文章主要介绍路上的礼仪变得越来越糟糕,路上的礼貌对于减少争吵和打架是必要的。

2 . It is quite reasonable to blame traffic jams, the cost of gas and the great speed of modern life, but manners on the road are becoming horrible. Everybody knows that the nicest men would become fierce tigers behind the wheel. It is all right to have a tiger in a cage, but to have one in the driver’s seat is another matter.

Road politeness is not only good manners, but a good sense. It takes the most cool-headed drivers great patience to give up the desire to beat back when forced to face rude driving. On the other hand, a little politeness goes a long way towards reducing the possibility of quarrelling and fighting. A friendly nod or a wave of thanks in answer to an act of politeness helps to create an atmosphere of good will and becomes so necessary in modern traffic conditions. But such behaviors of politeness are by no means enough. Many drivers nowadays don’t even seem able to recognize politeness when they see it.

However, misplaced politeness can also be dangerous. A typical example is the driver who waves to a child crossing the street at a wrong place into the path of oncoming cars that may not be able to stop in time. The same goes for encouraging old ladies to cross the road wherever and whenever they want to.

An experienced driver, whose manners are faultless, told me it would help if drivers learnt to correctly join in traffic stream without causing total blockages that give rise to unpleasant feelings. Unfortunately, modern drivers can’t even learn to drive, let alone master the roadmanship (公路驾车技能). Years ago, experts warned us that the fast increase of the car ownership would demand more give-and-take from all road users. It is high time for all of us to take this message to heart.

1. Which of the following can be the best title for this passage?
A.Traffic Jams.B.Good Manners.
C.Road Politeness.D.Modem Drivers.
2. What often cause(s) troubles on the road?
A.Traffic jams.B.The behaviour of the drivers.
C.The great speed of modern life.D.Terrible road conditions.
3. According to the writer, what should a good driver do?
A.Encourage children to cross the road whenever they want to.
B.Beat back when forced to face rude driving.
C.Be able to recognise politeness when he sees it.
D.Join in a traffic stream quickly however other people feel.
4. It is not always right for drivers to _____.
A.master the roadmanship
B.neglect politeness when they see it
C.give a friendly nod in answer to an act of politeness
D.encourage old ladies to cross the road whenever and wherever they want to
2020·江西南昌·一模
阅读理解-阅读单选(约380词) | 适中(0.65) |
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文章大意:本文是一篇说明文。文章主要介绍了应用程序FaceApp可以让用户看到自己在现实生活中如何变老,但调查发现,大多数人更重视现在,倾向于认为未来的自己与现在的自己是不同的。虽然展示未来的形象会引起更多的人为自己的养老金做出贡献,但FaceApp应用程序并不能让人们立即改变这些情况。

3 . When given the choice, about 85% of people say they would not want to know about some negative event far in the future. Yet recently millions around the globe have downloaded FaceApp, which allows users to see how they might age in real life.

Many had fun with joking that they love the FaceApp old filter (滤镜). Beneath the humor is a serious subject: How do we learn to relate to our future selves? It’s important that we try to because it could help strengthen the long-term decisions that we make. However, we often fail to make sacrifices for the older versions of ourselves.

More than half of the respondents in a recent survey of 2, 800 Americans said they rarely or never thought about what their lives might be like 30 years from now. This isn’t surprising, since most of us are firmly rooted in the present and thinking about the distant future can seem like a distant priority. My ongoing research might also offer an explanation: We tend to think about our future selves as if they are someone different from who we are today. In an effort to narrow these empathy (共情) gaps, my research workmates and I have tried to humanize (使人性化) people’s future selves in the same way others have tried to humanize charity receivers. Given that a photograph of one hungry child can spark emotional reactions, and cause viewers to donate, we have provided participants with vivid images of their distant selves.

That seems helpful. In a recently completed project in Mexico, we found that exposure to future-self images led more people to add to their pensions (养老金). Despite this research, I’m not sure that the app users will suddenly increase their pension and care about their health. The silly app isn’t paired with an immediate opportunity to change any of these things.

The lesson from FaceApp shouldn’t be that we need to combine hi-tech visuals with savings for retirement. The lesson, then, leads to a question: What more can be done to urge us to think about, care for who we will one day become?

1. What can we learn about FaceApp?
A.It provides future-self images.B.It is the most downloaded app.
C.It helps people make decisions.D.It makes people age in real life.
2. Why do most respondents rarely think of their future life?
A.They have known future life from FaceApp.
B.They fail to make sacrifices for their future.
C.They pay more attention to the present.
D.They consider future selves the same as today’s.
3. What does the underlined word “that” in paragraph 4 refer to?
A.Completing a project in Mexico.
B.Offering aging images of participants.
C.Raising reflections among viewers.
D.Giving a photograph of a hungry child.
4. What’s the author’s attitude to FaceApp?
A.Positive.B.Objective.
C.indifferent.D.Unfavorable.
2018高三下·全国·专题练习
阅读理解-阅读单选(约330词) | 较易(0.85) |
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文章大意:本文是说明文。文章讲了马萨诸塞州哈佛医学院的研究人员发现,语言暴力会干扰大脑神经的连接,对孩子的大脑发育造成不良影响。

4 . There is a popular saying in the English language: “Sticks and stones may break my bones, but words will never hurt me.” Well, that is not true. Unkind words, name-calling or even the so-called “the silent treatment” can hurt children as much as being physically hit, sometimes even more so. A recent study of middle school children showed that verbal (言语的) abuse by other children can harm, the development in the brain. The study was a project of researchers at Harvard Medical School in Massachusetts. Researcher Martin Teicher and his team studied young adults, aged 18 to 25. These young men and women had not ever been treated in a cruel or violent way by their parents. The researchers asked the young people to rate their childhood exposure to verbal abuse from both parents and other children. Then the researchers performed imaging tests on the brains of the subjects.

The images showed that the people who reported suffering verbal abuse from peers in middle school had underdeveloped connections between the left and right side of the brain. The two sides of the brain are connected by a large bundle of connecting fibers called the corpus callosum. This was the area that was underdeveloped.

The middle school years are a time when these brain connections are developing. So, unkind, hurtful comments from children or adults during this period have the greatest effect. The researchers tested the mental and emotional condition of all the young people in the study. The tests showed that this same group of people had higher levels of fear, depression, anger and drug abuse than others in the study.

The researchers published their findings online on the American Journal of Psychiatry's website.

Parents cannot control what other people say to their children, but they can prepare their children.

1. Why does the author use the popular saying at the beginning?
A.To show the power of words.
B.To introduce an opposite view.
C.To prove the author's argument.
D.To show ancient people's wisdom.
2. What did the people studied in the research have in common?
A.They were hurt by unkind words.
B.They performed poorly in imaging tests.
C.They had their brain slightly damaged.
D.They experienced no physical abuse at home.
3. What will be discussed in the next paragraph?
A.Comments on the findings.
B.Approaches to further studies.
C.Suggestions to parents.
D.Different opinions on the matter.
4. What is the main idea of the passage?
A.Unkind words hurt the brain.
B.Verbal violence should be stopped.
C.The way we speak matters.
D.Words are worse than sticks and stones.
2022-04-28更新 | 200次组卷 | 18卷引用:月考阶段检测卷02-2019《试吧大考卷》高中全程训练计划?英语
阅读理解-阅读单选(约450词) | 较难(0.4) |
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文章大意:本文是一篇说明文,是关于节日购买礼物送人的一个社会生活调查,研究结果表明你所送的礼物往往并不是接受者所想要的,但尽管如此,送礼时猜测对方的喜好还是很重要的。

5 . Is any economist so dull as to criticize Christmas? At first glance, the holiday season in western economies seems a treat for those concerned with such vagaries (奇想)as GDP growth. After all, everyone is spending; in America, retailers make 25% of their yearly sales and 60% of their profits between Thanksgiving and Christmas. Even so, economists find something to worry about in the nature of the purchases being made.

Much of the holiday spending is on gifts for others. At the simplest level, giving gifts involves the giver thinking of something that the recipient would like he tries to guess his or her preferences, as economists say - and then buying the gift and delivering it. Yet this guessing of preferences is not easy; indeed, it is often done badly. Every year, ties go unworn and books unread. And even if a gift is enjoyed, it may not be what the recipient would have bought if they had spent the money themselves.

Interested in this mismatch between wants and gifts, in 1993 Joel Waldfogel, then an economist at Yale University, sought estimate the difference in dollar terms. In a research, he asked students two questions at the end of a holiday season: first, estimate the total amount paid (by the givers) for all the holiday gifts you received; second, apart from the emotional value of the items, if you did not have them, how much would you be willing to pay to get them? His results were gloomy: on average, a gift was valued by the recipient well below the price paid by the giver.

In addition, recipients may hot know their own preferences very well. Some of the best gifts, after all, are unexpected items that you would never have thought of buying, but which turn out to be especially well picked. And preference can change. So by giving a jazz CD, for example, the giver may be encouraging the recipient to enjoy something that was ignored before. This, a desire to build skills, is possibly the hope held by many parents who ignore their children’s desires for video games and buy them books instead.

Finally, there are items that a recipient would like to receive but not purchase. If someone else buys them, however, they can be enjoyed guilt-free. This might explain the high volume of chocolate that changes over the holidays. Thus, the lesson for gift-givers is that you should try hard to guess the preference of each person on your list and then choose a gift that will have a high emotional value.

1. For what reason are economists concerned about holiday purchases?
A.Seasonal sales don’t match profits well.
B.Some of the holiday purchases end up with waste.
C.Sales and profits arc far from being matched.
D.Seasonal sales fail to satisfy people's special wants.
2. The word “gloomy” (in 3rd paragraph) most probably means___.
A.accurateB.persuasive
C.depressingD.undoubtable
3. According to the passage, which of the following statements is true?
A.Recipients tend to overestimate the values of a gift.
B.People’s preference is born with nature and remains unchanged.
C.Chocolate is a gift which may cause recipients’ sense of guilt
D.Gifts may be used to help a person to cultivate a hobby or skill.
4. Which of the following statements might the author agree with?
A.Guessing preference is important although sometimes it fails.
B.The more money you spend on the gift, the more emotional value it has.
C.Recipients’ preferences have an impact on the holiday season economy.
D.The attached value of a present is the essence of gift giving.
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文章大意:这是一篇说明文。本文阐述了从长远来看,预防肥胖和控制吸烟会比保持健康的成本更高。

6 . “Preventing obesity and smoking can save lives, but it doesn’t save money,”reported researchers. “ It was a small surprise, for it is against the common belief,” said Pieter van Baal, who led the study. “But it makes sense. If you live longer, then your costs of the health system will be more.”

The researchers found that from age 20 to 56, fat people had the most expensive health costs. But on average, healthy people lived 84 years. Smokers lived about 77 years, and fat people about 80 years. Smokers and fat people tended to have more heart disease than healthy people. Therefore, in the long run, the thin and healthy group spent about $417,000, from age 20 on. Smokers spent about $ 326,000 and fat people $371,000.

“The result throws a bucket of cold water onto the idea, based on guesswork, that obesity is going to cost trillions of dollars,” said Patrick Basham, a professor of health politics. “If we’re going to worry about the future of obesity, we should stop worrying about its financial impact,” he said.

“The benefit of obesity prevention may not be seen immediately in terms of cost saving in tomorrow’s budget, but there are long-term gains,” said Baal. “These are often immeasurable when it comes to people living longer and healthier lives.” In the meanwhile, he said that governments should recognize that successful smoking and obesity prevention programs mean that people will have a higher chance of dying of something more expensive later in life.

“Lung cancer is a cheap disease to treat because people don’t survive very long. But if they are old enough to get Alzheimer’s(早年性痴呆症) one day, they may survive longer and cost more. We are not advising that governments stop trying to prevent obesity,” Baal said.” But they should do it for the right reasons.”

1. Among middle-aged people, whose costs of the health system is the most?
A.Those who are heavy smokers.
B.Those who are overweight.
C.Those who are too thin.
D.Those who are suffering from heart attacks.
2. What can we know about the belief that obesity costs much?
A.It turns out to be innocent.
B.It comes from scientific studies.
C.It is based on medical evidence.
D.It has changed over the past years.
3. According to the text, governments should prevent obesity for the purpose of ________?
A.reducing the risk of suffering cancer
B.weakening obesity’s financial impact
C.making sure of people’s long and healthy life
D.reducing the money spent on medical programs
4. What would be the best title for this text?
A.A Recent Medical Study Shows the Truth about Health
B.Preventing Obesity and Smoking May Cost More
C.Obesity and Smoking Lead to Expensive Diseases
D.Governments Change Attitude towards Obesity and Smoking
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7 . Today different online exercise programs are challenging the concept of traditional fitness models. Gyms and health clubs are no longer limited to "the four walls". Digital extensions of traditional fitness are appearing, and to reach as many people as possible, the fitness industry is expanding its boundaries through virtual(虚拟的)fitness and accepting the latest scientific findings and technological advancements in health technology.

Exergames(运动游戏)are a combination of physical exercise and digital games. Now fun and fitness are combined in various digital gaming products, like Wii Fit Plus, Fitness Evolved, and Kinect Sports. What's more, health technology is often built using principles of neuroscience, a science focused on studying the brain. Fitness Evolved, for example, focuses on stress and how you react to different stressors. This program helps you feel less threatened by targeting your specific stressors and then adjusting based on your interaction with the app.

Now there are a lot of smart exergames, one of which is BunAlong. This online video platform combines the advantages of having a human instructor with the perks of practicing in the comfort of your own home. The platform lets users connect with whoever makes them feel most motivated-their favorite gym instructors, or friends who might be living on the opposite side of the country. A wide variety of programs are offered through the platform, as well as different effort levels, so everyone can find something that suits their level of fitness.

Another example is Zwift, an online multiplayer video game based on indoor cycling. It allows you to join an online cycling group that includes members from over 150 countries. BitGym is also a smart virtual fitness app. As you train, you're given beautiful virtual scenery to look at, complete with natural sounds and location-specific facts. For this app, all you need to do is place your smartphone or tablet on your sports machine.

1. What is the purpose of mentioning Fitness Evolved in Paragraph 2?
A.To show how health technology is built.B.To explain what exergames actually are.
C.To prove the popularity of digital products.D.To give a skill of managing stress in sports.
2. What does the underlined word "perks" in Paragraph 3 probably mean?
A.Ways.B.Benefits.C.Chances.D.Problems.
3. In which exergame are you exposed to virtual natural beauty?
A.Kinect Sports.B.BurnAlong.C.Zwift.D.BitGym.
4. What does the author think of exergame products?
A.They are the best in improving health.B.They cost users a great deal of money.
C.They bring certain convenience to users.D.They suit people of various age groups.
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文章大意:这是一篇说明文。文章主要讲述了玩电脑游戏是锻炼大脑的一种非常有效的方法,年纪大的人在一些需要分析思维的电脑游戏中表现得很好。

8 . One form of social prejudice (偏见) against older people is the belief that they cannot understand or use modern technology. Activities like playing computer games, going on the Net and downloading MP3s are only for the youngsters. Isn’t it unfair that older people enjoying a computer game should be frowned upon (反对) by their children and grandchildren?

Nowadays older people have more control over their lives and they play a full part in society. Moreover, better health care has let more people in their sixties and seventies feeling fit and active after retirement. Mental activity, as well as physical exercise, can contribute to better health. Playing computer games is a very effective way of exercising the brain. So that’s why grey gamers are often seen now.

When personal computers were first introduced, most older people didn’t believe they would ever get familiar with them. Now computers have been around for a few generations and retired people have gradually become more relaxed about using them for fun. Gamers over 65 prefer playing puzzle games and card games. Kate Stevens, aged 72, says, “I find it very relaxing. It’s not very demanding, but you still need to concentrate.”

Another development that has favored “grey games” is a change in the type of video games available on the market. There’s a greater variety of games to choose from, including more intellectual and complex strategy and simulation (模拟) games. For example, Internet Chess and Train Simulator are among the most popular of these. Train Simulator is based on real — world rail activities. Players can choose from a variety of challengers, such as keeping to a strict timetable and using helper engines during a winter storm.

Some people argue that “grey gamers” simply don’t have the skills required for computer games, and that teenagers are better. This couldn’t be further from the truth. Most computer games require the kind of analytical thinking that improves with practice, which means that the “grey gamers” may well be far better than the young. In games where speed is the main consideration, older people would be at a disadvantage because they may have slower reaction. time. On the other hand, “grey gamers” have a preference for slower — paced, mind challenging games.

1. The second paragraph is intended to___________.
A.show the best way to exercise the brainB.stress the importance of good health
C.explain why grey gamers existD.teach how to play video games
2. What was older people’s attitude towards personal computers at first?
A.Doubtful.B.Concerned.C.Enthusiastic.D.Supportive.
3. The method the author uses to develop Paragraph 4 is___________.
A.offering numbersB.giving examplesC.making comparisonsD.providing details
4. The underlined part in Paragraph 5 probably means___________.
A.mind challenging games are not suitable for older people
B.teenagers should improve their skills with practice
C.playing computer games requires analytical thinking
D.older people may perform well in computer games
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9 . According to a new US study, couples who expect their children to look after them in old age should hope they have daughters because daughters are twice as loving as sons generally.

The research by Angelina Grigoryeva, from Princeton University, found that, while women provide as much care for their elderly parents as they can manage, men do as little as they can get away with and often leave it to female family members.

Her analysis of the family networks of 26, 000 old Americans concluded that gender (性别)is one of the most important things that decide whether or not people will actively care for their elderly parents.

In a paper presented at the annual conference of the American Sociological Association in San Francisco, she concludes that simply having a sister makes men likely provide less care. Using data from the University of Michigan Health and Retirement Study, a study which has been recording those people over 50s for the last decade, she analyzed that women provide an average of 12. 3 hours a month of care for elderly parents while men offer only 5. 6 hours.

“Sons reduce their relative caregiving efforts when they have a sister, while daughters increase theirs when they have a brother.”

“This suggests that sons pass on parent caregiving responsibilities to their sisters.”

In the UK, the 2011 Census showed that there are now around 6.5 million people with caring responsibilities, a figure which has risen by a tenth in a decade.

But many are doing so at the risk of their health. The census showed that those who provide 50 hours or more of care a week while trying to hold down a fulltime job are three times more likely to be struggling with ill health than their working counterparts who are not carers.

1. According to the passage, what’s the key factor to decide if people will actively care for the old?
A.Education.B.Gender.C.Career.D.Income.
2. The US study finds that ________.
A.having a sister makes men less likely to look after their parents
B.sons are twice as likely as daughters to care for parents in old age
C.sons are unwilling to leave caregiving responsibilities to their sisters
D.sons and daughters seem to give equal care to their parents
3. What does the author stress in the last paragraph?
A.People should give up their jobs to care for the elderly.
B.Many care providers work longer hours than others.
C.Many care providers have potential health problems.
D.People shouldn’t pass on caring responsibilities to others.
4. The author develops the text by ________.
A.explaining social networks of careers
B.describing people’s experiences
C.analyzing various researches and data
D.comparing different gender
2022-01-26更新 | 332次组卷 | 16卷引用:2015-2016学年黑龙江大庆实验中学高二下开学考英语卷
10 . 假如你是李华,你的美国笔友Jenny正在做一份关于中国移动支付( mobile payment)的问卷调查( survey),你是她的重点采访对象,采访内容如下;请你就这些问题给她回一封邮件完成采访。
采访内容:
1.你或你身边的人在日常生活中使用移动支付的情况;
2.移动支付带来的好处
3.你的看法。
参考词汇: 微信: Wechat   支付宝: Alipay 二维码: QR code
注意:1.词数120左右;
2.可适当增加细节,以使行文连贯
Dear Jenny,

How is your survey on mobile payment going? ________________________________________________________________________________________________________________________________________________________________________________________________

Yours faithfully

Li Hua

共计 平均难度:一般