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题型:阅读理解-阅读单选 难度:0.4 引用次数:230 题号:10328943

There is no denying that students should learn something about how computers work, just as we expect them at least to understand that the internal-combustion engine(内燃机)has something to do with burning fuel, expanding gases and pistons(活塞)being driven. For people should have some basic idea of how the things that they use do what they do. Further, students might be helped by a course that considers the computer's impact on society. But that is not what is meant by computer literacy.For computer literacy is not a form of literacy(读写能力); it is a trade skill that should not be taught as a liberal art.

Learning how to use a computer and learning how to program one are two distinct activities. A case might be made that the competent citizens of tomorrow should free themselves from their fear of computers. But this is quite different from saying that all ought to know how to program one.Leave that to people who have chosen programming as a career. While programming can be lots of fun, and while our society needs some people who are experts at it, the same is true of auto repair and violin-making.

Learning how to use a computer is not that difficult, and it gets easier all the time as programs become more "user-friendly". Let us assume that in the future everyone is going to have to know how to use a computer to be a competent citizen. What does the phrase learning to use a computer mean? It sounds like "learning to drive a car", that is, it sounds as if there is some set of definite skills that, once acquired, enable one to use a computer.

In fact,"learning to use a computer"is much more like"learning to play a game", but learning the rules of one game may not help you play a second game,whose rules may not be the same.There is no such a thing as teaching someone how to use a computer. One can only teach people to use this or that program and generally that is easily accomplished.

1. To be the competent citizens of tomorrow, people should_____.
A.try to lay a solid foundation in computer science
B.be aware of how the things that they use do what they do
C.learn to use a computer by acquiring a certain set of skills
D.understand that programming a computer is more essential than repairing a car
2. In Para2 "auto repair" and “violin-making" are mentioned to show that_______.
A.programming a computer is as interesting as making a violin
B.people who can use a computer don't necessarily have to know computer programming
C.violin making requires as much skill as computer programming
D.our society needs experts in different fields
3. Learning to use a computer is getting easier all the time because______.
A.programs are designed to be convenient to users
B.programs are becoming less complicated
C.programming is becoming easier and easier
D.programs are becoming readily available to computer users
4. According to the author,the phrase "learning to use a computer" in Para.3 means learning_____.
A.a set of rules
B.the fundamentals of computer science
C.specific programs
D.general principles of programming
5. The author's purpose in writing this passage is______.
A.to stress the impact of the computer on society
B.to emphasize that computer programming is an interesting and challenging job
C.to illustrate the requirements for being competent citizens of tomorrow
D.to explain the concept of computer literacy
2020·天津河西·一模 查看更多[2]

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阅读理解-阅读单选(约450词) | 较难 (0.4)
文章大意:本文是一篇说明文。文章主要介绍了人工智能对游戏产业带来的影响,人工智能有望简化游戏开发过程,可以被用来创造新的游戏内容,并且可能改变游戏开发的格局。小型公司可能会更快地意识到人工智能可能带来的新机遇,但大型工作室也能够利用人工智能技术来增强他们的业务。

【推荐1】Flinging brightly coloured objects around a screen at high speed is not what computers’ central processing units were designed for. So manufacturers of arcade machines invented the graphics-processing unit (GPU), a set of circuits to handle video games’ visuals in parallel to the work done by the central processor. The GPU’s ability to speed up complex tasks has since found wider uses: video editing, cryptocurrency mining and most recently, the training of artificial intelligence.

AI is now disrupting the industry that helped bring it into being. Every part of entertainment stands to be affected by generative AI, which digests inputs of text, image, audio or video to create new outputs of the same. But the games business will change the most, argues Andreessen Horowitz, a venture-capital (VC) firm. Games interactivity requires them to be stuffed with laboriously designed content: consider the 30 square miles of landscape or 60 hours of music in “Red Dead Redemption 2”, a recent cowboy adventure. Enlisting AI assistants to churn it out could drastically shrink timescales and budgets.

AI represents an “explosion of opportunity” and could drastically change the landscape of game development. Making a game is already easier than it was: nearly 13,000 titles were published last year on Steam, a games platform, almost double the number in 2017. Gaming may soon resemble the music and video industries in which most new content on Spotify or YouTube is user-generated. One games executive predicts that small firms will be the quickest to work out what new genres are made possible by AI. Last month Raja Koduri, an executive at Intel, left the chip maker to found an AI-gaming startup.

Don’t count the big studios out, though. If they can release half a dozen high-quality titles a year instead of a couple, it might chip away at the hit-driven nature of their business, says Josh Chapman of Konvoy, a gaming focused VC firm. A world of more choices also favors those with big marketing budgets. And the giants may have better answers to the mounting copyright questions around AI. If generative models have to be trained on data to which the developer has the rights, those with big back-catalogues will be better placed than startups. Trent Kaniuga, an artist who has worked on games like “Fortnite”, said last month that several clients had updated their contracts to ban AI-generated art.

If the lawyers don’t intervene, unions might. Studios diplomatically refer to AI assistants as “co-pilots”, not replacements for humans.

1. The original purpose behind the invention of the graphics-processing unit (GPU) was to ________.
A.speed up complex tasks in video editing and cryptocurrency mining
B.assist in the developing and training of artificial intelligence
C.disrupt the industry and create new outputs using generative AI
D.offload game visual tasks from the central processor
2. How might the rise of AI-gaming startups affect the development of the gaming industry?
A.It contributes to the growth of user-generated content.
B.It facilitates blockbuster dependency on big studios.
C.It decreases collaboration between different stakeholders in the industry.
D.It may help to consolidate the gaming market under major corporations.
3. What can be inferred about the role of artificial intelligence in gaming?
A.AI favors the businesses with small marketing budgets.
B.AI is expected to simplify game development processes.
C.AI allows startups to gain an edge over big firms with authorized data.
D.AI assistants may serve as human substitutes for studios.
4. What is this passage mainly about?
A.The evolution of graphics-processing units (GPUs).
B.The impact of generative AI on the gaming industry.
C.The societal significance of graphics-processing units (GPUs).
D.The challenges generative AI presents to gaming studios.
2024-04-29更新 | 295次组卷
阅读理解-阅读单选(约360词) | 较难 (0.4)
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【推荐2】New crime prediction software should reduce not only the murder rate, but the rate of other crimes. Developed by Richard Berk, a professor at the University of Pennsylvania, the software has already used in Baltimore and Philadelphia to predict which individuals on probation(缓刑) or parole(假释) are most likely to murder and to be murdered.
“When a person goes on probation or parole he is supervised(监督) by an officer. The question is ‘what level of supervision is appropriate?’” said Berk. It used to be that parole officers used the person’s criminal record, and their judgment to make decisions.
“This research replaces those _______________,” he said.
Technology helps determine level of supervision. On average there is one murder for every 100,000 people. Even among high-risk groups the murder rate is one in 100. Predicting such a rare event is very difficult, but advances in computer technology works.
Years ago, the researchers made a dataset of more than 60,000 various crimes. Using the software they developed, they found some much more likely to commit murder when paroled or probated. They could identify eight future murderers out of 100.
Berk’s software examines roughly two dozen variables(可变因素), from criminal record to geographic location. The type of crimes, and more importantly, the age at which that crime was committed, were two of the most predictive variables.
“People assume that if someone murdered then they will murder in the future,” said Berk. “What really matters is what that person did as a young individual. Predicting future crimes sounds well. But we aren’t anywhere near being able to do that.”
“Berk’s scientific answer leaves policymakers with difficult questions. By labeling one group of people as high risk, and supervise them closely, there should be fewer murders, which the potential victims should be happy about. It also means that those high-risk individuals will be supervised more aggressively. For human rights advocates, that means punishing people who, most likely, will not commit a crime in the future,” said Bushway. “It comes down to a question of whether you would rather make these errors or those errors.”
1. The underlined words in Para.3 probably mean___.
A.calculations based on subjective opinions
B.calculations based on widespread voting
C.calculations made by advanced technology
D.calculations based on serious considering
2. From Para 7, we can infer that______.
A.the technology developed by Richard Berk will soon be widely used in the US
B.the technology would not be widely accepted in the short term
C.whether a person murders or not largely decided by his upbringing while young
D.if a person murdered when he was fifty, he is sure to murder again while on probation
3. Bushway’s attitude to the technology put forward by Richard Berk is ____.
A.positiveB.negative
C.objectiveD.Indifferent
2016-11-26更新 | 169次组卷
阅读理解-阅读单选(约410词) | 较难 (0.4)
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【推荐3】Faster, cheaper, better-technology is one field many people rely upon to offer a vision of a brighter future. But as the 2020s dawn, optimism is in short supply. The new technologies that dominated the past decade seem to be making things worse. Social media were supposed to bring people together, but they are better known for leaking privacy. E-commerce, ride-hailing (网约车) and the gig economy (零工经济) may be convenient, but they are charged with underpaying workers, worsening inequality and blocking the streets with vehicles.

Today's pessimistic mood is centered on smart phones and social media, which took off a decade ago. Yet concerns that particular technologies might be doing more harm than good have arisen before. The 1920s witnessed a criticism against cars, which had earlier been seen as an answer to the problems caused by horse-drawn vehicles which filled the streets with noise and animal waste and caused accidents. And industrialization was criticized in the 19th century by Romantics who worried about the replacement of skilled workers, the robbing of the countryside and the suffering of factory hands.

However, that pessimism can be overdone. Too often people focus on the drawbacks of a new technology while taking its benefits for granted. Worries about screen time should be weighed against the much more substantial benefits of convenient communication and the instant access to information and entertainment that smartphones make possible. A further danger is that Luddite (反对技术进步者) efforts to avoid the short-term costs associated with a new technology will end up denying access to its long-term benefits-something Carl Benedikt Frey, an Oxford academic, calls a "technology trap". Fears that robots will steal people's jobs may discourage their use. Yet in the long run countries that wish to maintain their standard of living as their workforce ages and shrinks will need more robots, not fewer.

Any powerful technology can be used for good or ill. It is the choices people make about it that shape the world. Perhaps the real source of anxiety is not technology itself, but growing doubts about the ability of societies to hold this debate, and come up with good answers. So as the decade turns, put aside the pessimism for a moment. To be alive in the tech-obsessed 2020s is to be among the luckiest people who have ever lived.

1. What phenomenon is described in Paragraph 1?
A.The seriousness of social inequality.
B.The rapid development of technology.
C.Problems brought by personal privacy leaks.
D.Worries about the influence of new technologies.
2. Which word can best describe Romantics' concern over industrialization?
A.Negative.B.Uncertain.C.Sympathetic.D.Enthusiastic.
3. What might be a result of a "technology trap"?
A.A lack of good jobs in the job market.
B.An increase in the number of Luddites.
C.A decrease in the number of skilled workers.
D.An interruption to the advancement of a new technology.
4. What is the best title for the text?
A.Pessimism vs ProgressB.Technology vs Civilization
C.2020s: The Age of TechnologyD.Robots: Our Future Caretakers
2020-12-17更新 | 417次组卷
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