1 . Time and how we experience it have always puzzled us. Physicists have created fascinating theories, but their time is measured by a pendulum (钟摆) and is not psychological time, which leaps with little regard to the clock or calendar. As someone who understood the distinction observed, “When you sit with a nice girl for two hours it seems like a minute, but when you sit on a hot stove, a minute seems like two hours.”
Psychologists have long noticed that larger units of time, such as months and years, fly on swifter wings as we age. They also note that the more time is structured with schedules and appointments, the more rapidly it seems to pass. For example, a day at the office flies compared with a day at the beach.
Expectation and familiarity also make time seem to flow more rapidly. Almost all of us have had the experience of driving somewhere we’ve never been before. Surrounded by unfamiliar scenery, with no real idea of when we’ll arrive, we experience the trip as if lasting a long time. But the return trip, although exactly as long, seems to take far less time. The novelty of the outward journey has become routine.
When days become as similar as beads (小珠子) on a string, they mix together, and even months become a single day. To counter this, try to find ways to interrupt the structure of your day — to stop time, so to speak.
Learning something new is one of the ways to slow the passage of time. One of the reasons the days of our youth seems so full and long is that these are the days of learning and discovery. For many of us learning ends when we leave school, but this doesn’t have to be.
1. What can we know about time from Paragraph 1?A.Physical time has little to do with the calendar. |
B.Physical time is distinct from psychological time. |
C.Time should not be measured by a pendulum. |
D.Psychological time is quite more fascinating. |
A.A day spent exploring something unknown. |
B.Staying with a person who you dislike. |
C.A day packed with appointments to handle. |
D.Driving to a new place for the first time. |
A.Unfamiliarity. | B.Excitement. | C.Imagination. | D.Amusement. |
A.To show the difference between physical and psychological time. |
B.To explain why time flies and how to slow it down psychologically. |
C.To describe how most of us experience time psychologically. |
D.To give various explanations about fascinating time theories. |
2 . When you think of a map, is north on the top or the bottom? Usually, maps are designed with north on top, though when we think about it, there is no logical reason for this bias (偏见). After all, there is no up or down in space. So what is wrong with south, east or west being on the top of the map? The answer is: nothing at all. In fact, north-up maps only became the norm in the last few hundred years.
Ancient Egyptian maps had south at the top because the Nile River flows downhill from mountains in the south to the Mediterranean Sea in the north. Mecca was to the south of most early Muslim civilizations, and south-up maps were designed so that viewers would look up to see Mecca. Medieval Christian maps had east at the top, as they believed the Garden of Eden was in the east. The only early maps that had north at the top were those of early China because the emperor lived in the north.
North seems to have settled at the top of maps during the 16th century, largely thanks to a Flemish mapmaker, Mercator. Mercator was a great admirer of an early Greek mapmaker, who, for reasons now unknown, put north at the top of maps, so Mercator did, too. When Mercator’s world map became the standard map to navigate the oceans, north up became standard as well.
What is the implication of this north-view of the world? Psychologically, people tend to think of up as good and down as bad. Just think of words and phrases like “upmarket”, “upbeat” and “moving up in the world”, and how they contrast with their opposites. Because north is so consistently put at the top of maps, people now think of north as good, too.
Several attempts have been made in recent years by introducing south-up maps to the market. These maps not only give us a chance to see the world differently, but also give everyone the chance to see themselves on top.
1. What can we learn from the first two paragraphs?A.North-up maps were rare in ancient times. |
B.Deciding up or down in space is ridiculous. |
C.Mecca maps were based on a legend. |
D.The south-up map first appeared in ancient Egypt. |
A.An illogical reason. | B.The spread of Mercator’s maps. |
C.People’s preference for up. | D.An age-old tradition in Greece. |
A.Cautious. | B.Supportive. | C.Uncaring. | D.Disapproving. |
A.To criticize a phenomenon. | B.To compare various facts. |
C.To correct a cultural bias. | D.To argue for a viewpoint. |
1. 运动的重要性;
2. 具体措施;
注意:
1.词数100左右;
2.可以适当增加细节,以使行文连贯;
3.开头和结尾已给出,不计入总词数。
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Student Union
4 . The village super league, or “Cun Chao” in Chinese, is a soccer game among different villages in Rongjiang county, Guizhou Province, and it is so down-to-earth but popular that it has attracted not only the attention of football legend Michael Owen but also millions of Chinese netizens (网民), who are paying attention to this non-professional football league.
The players come from a variety of backgrounds. They are vendors, drivers, students, carpenters, tilers, former butchers, and brick factory workers. Their ages range from 15 to over 40 years old. At the game site, representatives wearing various traditional national costumes play national musical instruments and enter the field with the players, and perform songs and dances.
“This kind of football game is natural and with ‘pureness’ and it is driven by the love of the ordinary people not the economic benefits. The game is providing not only values of sports, but also a way of socializing with low costs,” an expert noted. This kind of atmosphere is very rarely seen and is treasured, especially for people in urban areas who are getting increasingly busy and under great work pressure, and when they look at the fun, relaxing and down-to-earth way of life in the countryside, they will naturally be interested, experts said. There is at least one good effect brought by the “Cun Chao” to Chinese soccer—to make more people see the pureness of joy and encourage them to play soccer.
Today, more and more grassroots sports events are held in the mountains and are using sports as a medium to showcase the unique charm of the local area, reflecting an energetic lifestyle filled with agricultural activities and rural fun.
1. Why does the author mention Michael Owen in Paragraph 1?A.To show he is a household name in China. |
B.To voice his view on modern soccer game. |
C.To show the great popularity (流行) of “Cun Chao”. |
D.To stress the importance of “Cun Chao”. |
A.They are from all walks of life. |
B.Seniors are welcome to join the team. |
C.They are able to play national musical instruments. |
D.They wear traditional costumes on the soccer field. |
A.Slow-paced (慢节奏的). | B.Highly stressed. |
C.High-cost. | D.Nonprofitable. |
A.The village super league wins the hearts of Chinese. |
B.The village super league: From nobody to somebody. |
C.The village super league bridges the countryside and the city. |
D.The village super league promises the future of Chinese soccer. |
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6 . China has set new rules limiting the amount of time children can play online games. The rules limit children to just three hours of online game playing a week. That is one hour between 8 p. m. and 9 p. m. on Friday, Saturday and Sunday most weeks.
Li Zhanguo has two children aged 4 and 8. Even though they do not have smartphones, they enjoy playing online games. Like many other parents. Li is happy with new government rules. But experts say it is unclear if such policies can help prevent addiction to online games. Children might just get addicted to social media instead. In the end, experts say, parents should be the ones to set limits and support good practice.
There has been a growing concern in China about gaming addiction among children. Government reports in 2018 found that about one in ten Chinese children were addicted to the Internet. The new rules are part of an effort to prevent young people from spending too much time on unhealthy entertainment. That includes what officials call the “irrational fan culture”
Under the new rules, the responsibility for making sure children play only three hours a day as largely on Chinese gaming companies like Net Ease and Ten cent. Companies have set up real-name registration systems to prevent young users from going past game time limits. They have used facial recognition technology to check their identities. And they have also set up a program that permits people to report what is against the law. It is unclear what punishments gaming companies may face if they do not carry out the policies. And even if such policies are performed, it is also unclear whether they can prevent online addiction.
A specialist treating Internet addiction expects about 20 percent of children will find ways to break the rules by borrowing accounts of their older relatives and find a way around facial recognition. In his opinion, short-video alps such as Douyin and Kuaishou are also very popular in China. They are not under the same restrictions as games.
1. When can children play games according to the new rules?A.Between 8 p. m. and 9 p. m. On Friday. | B.Between 8 p. m. and 9 p. m. On Tuesday. |
C.Between 10 p. m. and 11 p. m. On Saturday. | D.Between 10 p. m. and all p. m. On Thursday. |
A.the new rules can stop children’s addiction to social media |
B.companies are more responsible for kids ‘ obeying the rules |
C.the new rules will help prevent children playing online games |
D.parents play a greater part in limiting the time of online games |
A.Design an advanced program. | B.Use facial recognition systems. |
C.Set up real-name registration systems. | D.Borrow accounts of their older relatives. |
A.Rules Limiting Short-video alps | B.Rules Limiting Video Game Time |
C.Rules Banning Irrational Fan Culture | D.Rules Breaking Addition to Social Media |
For many years, the Future City Competition has brought together young people to create visionary(幻想的) designs,
The competition, which
The grand prize went to “Halona,” a city of the future
Tom Chmielenski, a computer software engineer, served as a judge. “It’s very nice as an engineer to see young people have these futuristic ideas,” he said. “We can’t wait