1 . The broad definition of migration, “permanent change of residence”, usually includes a move across a city or a town. What we are concerned about is movement between nations, not internal migration within nations, although such movements often go beyond international movements in volume.
Students of human migration speak of “push” and “pull” factors, which influence an individual’s decision to move from one place to another. Push factors are associated with the place of origin. A push factor can be as simple a matter as difficulty in finding a suitable job, or as painful as war, or severe famine.
Pull factors are those associated with the place of destination. Most often these are economic, such as better job opportunities or the availability of good land to farm. The latter was an important factor in attracting settlers to the United States during the 19th century. In general, pull factors add up to an apparently better chance for a good life and material well-being than is offered by the place of origin. When there is a choice between several attractive potential destinations, the deciding factor might be a non-economic consideration such as the presence of relatives, friends, or at least fellow countrymen already established in the new place who are willing to help the newcomers settle in Considerations of this sort lead to the development of migration flow.
Besides push and pull factors, there are what the sociologists call “intervening(干预)obstacles”. Even if push and (or) pull factors are very strong, they still may be outweighed by intervening obstacles, such as the distance of the move, the trouble and cost of moving, the difficulty of entering the new country, and the problems likely to be encountered on arrival.
The decision to move is also influenced by “personal factors” of the potential migrant. The same push-pull factors and obstacles operate differently on different people, sometimes because they are at different stages of their lives, or just because of their varying abilities and personalities. The prospect of packing up everything and moving to a new and perhaps very strange environment may appear interesting and challenging to an unmarried young man and rather difficult to a slightly older man with a wife and small kids. Similarly, the need to learn a new language and customs may excite one person and frighten another.
Regardless of why people move, migration of large numbers of people causes conflict. The United States and other western countries have experienced adjustment problems with each new wave of immigrants. The newest arrivals are usually given the lowest-paid jobs and are resented by native people who may have to compete with them for those jobs. It has usually taken several decades for each group to be accepted into the mainstream of society in the host country.
1. Suppose Thomas is thinking of migrating to a new place but he is faced with several choices of destinations , what may contribute to his final decision?A.Good land to farm. | B.The people he knows. |
C.The distance travelled. | D.Better job opportunities. |
A.Because they differ in their abilities to learn a new language and customs. |
B.Because different stages of lives will lead to their different decisions about migration. |
C.Because their abilities to compete for a better job or a better farm land are different. |
D.Because the older one is more likely to be accepted into the mainstream of the new society. |
A.Push-pull factors are so strong as to be more important than intervening factors. |
B.Pull factors may include one’s difficulty in finding a job or suffering from famine. |
C.New immigrants always need to suffer great hardships to fit in with the new environment. |
D.The same push-pull factors may exert similar effect on people with different personalities. |
A.the motives of international migrants |
B.the problems of international migrants |
C.the migration problems inside the country |
D.the adjustment problem among migrants |
2 . Why College Is Not Home
The college years are supposed to be a time for important growth in autonomy (自主性) and the development of adult identity. However, now they are becoming a(n)
For previous generations, college was decisive
To prepare for increased autonomy and responsibility, college needs to be a time of exploration and
Learning to deal with the
Moreover, the tendency for universities to monitor and shape student behavior
It is not surprising that young people are likely to
Every college discussion about community values, social climate and behavior should include recognition of the developmental importance of student autonomy and self-regulation, of the necessary
A.extended | B.critical | C.irreversible | D.independent |
A.protection | B.distraction | C.break | D.absence |
A.however | B.therefore | C.for example | D.above all |
A.suffered | B.increased | C.decreased | D.persisted |
A.extension | B.substitute | C.range | D.passage |
A.parents | B.universities | C.students | D.governments |
A.demonstration | B.frustration | C.independence | D.experimentation |
A.intellectually | B.psychologically | C.strategically | D.thoroughly |
A.efficient | B.convenient | C.safe | D.appealing |
A.social | B.academic | C.digital | D.complicated |
A.achievement | B.security | C.belonging | D.responsibility |
A.occupation | B.model | C.ideal | D.identity |
A.stands for | B.runs and against | C.makes up for | D.applies to |
A.stand out | B.break down | C.cheer up | D.set out |
A.tension | B.intention | C.confusion | D.evaluation |
The Metaverse(元宇宙): The Future of Web Design and Development?
To many, the Metaverse might seem like this is something that is still far from becoming a reality. To others, it is the inevitable future of web design and development.
The Metaverse is an ambitious project that seeks to bring together many different web development and HiTech technologies in order to offer users a new experience of the web. Today, users view content on the web. On the Metaverse, users will be immersed(沉浸在)in the content thanks to technologies like Virtual Reality, Augmented Reality, Machine Learning, and other forms of Artificial Intelligence.
In brief, it is the next iteration(迭代)of the Internet where users will be able to navigate through a virtual space instead of the current two-dimensional screens. Although much has been said about it, there is still much that needs to be done, and this is both an opportunity and a challenge. Whatever the case is, it is the future of web design, and companies need to start thinking about how to reap the benefits of it.
One of the most important implications of this upgraded version of the web is the impact it will have on apps and websites. The rise of the Metaverse will not eliminate digital products as we currently know them. On the contrary, it will most likely be the case that both will coexist in new and more powerful forms.
This means that business websites will not become obsolete(淘汰的). As a matter of fact, they will probably become more relevant. Traditional websites will probably end up coexisting with the Metaverse, creating synergies(协同作用)that benefit users and businesses alike.
Aside from the impact on business websites, it is also important to consider operational aspects like the changes in the role of the typical web designer and developer. Digital product teams will have to rethink the tech stacks(一大推)they use in order to build interfaces and experiences for the user journeys coming our way.
Business decision-makers need to understand this and allow their teams to experiment with what might be the future of web experiences for users. Yes, it is a risky bet, but this is something that is gaining a lot of strength, and we might be hearing more about it sooner than we expect.
As mentioned above, traditional websites and other digital products aren’t going anywhere, but they surely need to be reworked in terms of what is expected of the future of web design.
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A. advocate B. commercially C. diversify D. analyst E. projected F. due G. accordingly H. collective I. sponsored J. launches K. contribute |
Inspiration 4: Amateur astronauts set for orbital spaceflight
Four “amateur astronauts” are about to launch into orbit in another landmark mission for space tourism. It’s the latest flight to help open up access to space for paying customers, following on from
The trip has been paid for by Us billionaire businessman Jared Isaac-man, who will travel with three crew-mates. A healthcare worker, a science educator and a data
They hope to inspire others with their adventure and to raise money for children’s cancer medicine. The mission has been named Inspiration 4
The crew’s Dragon vehicle, manufactured by Elon Musk’s company Space X, will ride atop a Falcon-9 rocket. It is
The mission follows hot on the heels of Sir Richard Branson’s flight aboard his Virgin Galactic rocket plane on 11 July, and fellow billionaire Jeff Bezo’s trip to space nine days later in the New Shepard vehicle.
Some commentators have voiced concern about the
Space X’s Falcon-9 rocket uses highly-refined kerosene(煤油)fuel which produces the greenhouse gas carbon dioxide (CO2), along with nitrogen oxides, which also help
In the 60 years since Soviet cosmonaut Yuri Gagarin first went into space, fewer than 600 people have followed in his footsteps; and most of those have been military-trained personnel flying on government-
California-based Space X intends to sell many more orbital flights to interests beyond traditional space agencies. Nasa helped fund the development of a lot of the technology used by Elon Musk’s company, and did so to try to
Three Hours a Week: Play Time’s over for China’s Young Video Gamers
China has forbidden under-18s from playing video games for more than three hours a week, a stringent(严苛的)social intervention that it said was needed to pull the plug on a growing addiction to
The new rules,
The restrictions, which apply to any devices including phones, are a body blow to a global gaming industry that caters to tens of millions of young players in the world’s most profitable market.
They limit under - 18s to
The rules from the National Press and Publication Administration (NPPA) regulator coincide with a broader clampdown(压制)by Beijing
The campaign
Gaming companies will be barred from providing services to minors in any form outside the stipulated(规定)hours and
The new rules swiftly became one of the most discussed topics on Weibo, China’s answer to Twitter. Some users expressed support for the measures
“This is so fierce that I’m utterly speechless,” said one comment that received over 700 likes.
The NPPA regulator told Xinhua it
Video Games Foster Creativity?
Video games that foster creative freedom can increase creativity under certain conditions, according to new research from Iowa State University. The experimental study compared the effect f playing Mine-craft(《我的世界》-一款游戏), with or without instruction, to watching a TV show or playing a race video game. Those
“It’s not just that Mine-craft can help induce creativity. There seems to be something about choosing to do it that also matters,” said Douglas Gentile, a professor of psychology.
After 40 minutes of play or watching TV, the 352 participants completed several creativity tasks.
Gentile says there’s no clear explanation for this finding. In the paper published by Creativity Research Journal, he, Jorge Blanco-Herrera, lead author and former master’s student in psychology: and Jeffrey Rokkum, former Ph. D. student in psychology, outlined possible reasons why the instructed Mine-craft group scored lower. Blanco-Herrera says the instructions may have changed subjects’ motivation for play.
“
Video games can have both harmful and beneficial effects. Gentile’s previous research has shown the amount, content and context and video games
Most video games encourage players to practice some level of creativity. For example, players may create a character and story for role-playing games or be rewarded for creative strategies in competitive games. The researchers say even first-person shooter games
“The research is starting to tell a more interesting, nuanced picture. Our results are similar to other gaming research
假设你是明启中学高三学生王林,最近读到了如下新闻:有一名小学生通过代他人写作业赚取了一万多元。你对此新闻颇有感触,写一篇日记表达你的想法;
1. 你认为这件事反应了什么问题;
2. 你认为应该怎么解决这个问题。
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8 . Devotees of Stump-town Coffee, a high-end roastery with fewer than 10 total locations in four select cities, pride themselves on avoiding mainstream coffee chains. What they are probably unaware of, however, as they sip their mochas and cold brews, is that their favorite spot of individuality may soon be just another chain in the Phoenix airport. What they might suspect even less is that they will have a different shopping experience in the coffee shop.
Stump-town, the iconic small-scale brand, was recently acquired by Peet’s, a chain with a couple hundred locations. Peet’s has been in the news for taking over Intelligentsia, another well-loved and self-consciously indie coffee brand. Stump-town’s sale to Peet’s exemplifies an economic phenomenon not limited to the world of craft coffee. Stump-town joins the ranks of a number of popular brands that went from independent to corporate - then Italian San Pellegrino, now owned by the Swiss giant Nestle (along with its main competitor Perrier), the originally Quaker-owned chocolate-bar maker, Cad-bury, acquired by the U. S. corporation formerly known as Kraft, and The Body Shop, the cosmetics brand synonymous with ethical sourcing, bought by the French behemoth L’Oreal, to name a few.
Stump-town’s story is typical of an innovative young venture becoming a victim of its own success. Founded in 1999 by Duane Sorenson in his native Oregon, it turned into a national phenomenon and was at the forefront of the small-scale retailers that positioned coffee - making, and coffee-drinking, as a kind of art form. Stump-town’s business model rested on providing an intensely personal experience. Coffee-drinkers were treated with top-notch beans and unique brews crafted in Stump-town’s “coffee labs,” But these personal touches don’t fit well in the assembly lines of large-scale operations.
The arithmetic of the “bigger is better” paradigm(范例), or what economist call “economies of scale,” is simple enough. The larger the machine, the more lattes it can spew out. Most of all, scale translates into standardization: the conversion of an unpredictable creative process into a precise and highly economical algorithm(算法)of production. All of this means more profits.
But, based on studies of human behavior in places ranging from blood banks to daycare centers, academics now recognize that the calculus is more complex: People act more responsibly in the context of personal relationships that are meaningful to them than in strictly commercial deals, Loyal customers don’t mind going that extra mile to get the perfect cup of coffee.
Smaller institutions have much to offer - not just sentimentally, but also in terms of pure economics. The idea goes back to the 20th century British economist E. F. Schumacher’s declaration that “Small is beautiful,” a notion fashionable again in the era of institutions “too big to fail.” Since the logic of scale is more attuned to quantity than quality, workers (whose wages are usually driven down), consumers (who enjoy lower prices, but usually get a worse product) and the landscape of the economy (which shows signs of marked decreases in diversity) all suffer from growth that is too rapid. Size is the traditional measurement of a company’s success, but when stability is pursued as passionately as profit, less may truly be more.
1. Which of the following statements about Stump-town Coffee is NOT true?A.The brand of Stump-town used to highlight individuality. |
B.The loyal consumers of Stump-town are aware of its intention for business expansion. |
C.It was Stump-town’s own success that drew the attention of a large-scale corporation. |
D.Stump-town’s acquisition case reflects a worldwide trend of independent brands going corporate. |
A.It means bigger companies ensure a better relationship between the brand and its consumers. |
B.It means economic returns increase with the rise of the cost. |
C.It means standardized scale is the working model for big companies. |
D.It means the precisely calculated process of mass production is the profitable model. |
A.Blood banks offered valid proof for the idea “The bigger, the better.” |
B.Loyalty of the customers is the central issue in the success of smaller businesses. |
C.Smaller businesses make people feel emotional attachment, but they will ultimately fail because of their size. |
D.Smaller companies stand a chance to succeed if they can ensure stability. |
A.How Badly Hurting Are Those Acquisition Cases? |
B.Should Every Business Scale Up? |
C.How Long Will Uniformity Go in Globalization? |
D.Will Stump-town Coffee Regain Its Identity? |
9 . Covid has made online shopping addicts of us all
Impulse-buy moments can happen to anyone. Since the pandemic began, I have received a stream of requests for advice on how to curb (抑制) shopping compulsions. Despite rising unemployment and economic struggles, online spending keeps breaking records.
Shopping can provide an escape into wished-for realities, distraction from uncomfortable feelings, and a sense of having control over aspects of our lives that, ultimately, may not be controllable.
Psychologists have identified a human tendency to turn to objects to help compensate for unmet needs. This starts in the cradle, with babies reaching for their favourite stuffed toys in order to ease the anxiety that arises from their parents' absence at bedtime. Turning to products for emotional comfort doesn’t stop after childhood. Shopping addictions are most likely to occur when feelings of depression and anxiety become more lasting. So as the pandemic drags on, shopping addictions risk occurring in increasingly more of us. Buying products as a way of feeling more empowered or to escape from uncomfortable feelings can result in guilt due to over-splurging. This increased discomfort can, in turn, intensify the urge to shop.
If since Covid-19 arrived you have shopped more than usual, and want to stop, here is a suggestion.
A.The next time you find yourself browsing online for a sudden must-have thing, take a moment to reflect on what you truly need. |
B.This web-based activity may dip as shops often back up, and people feel comfortable in them again. |
C.While there are many reasons why people shop, boredom, loneliness, depression and anxiety are the most common precursors to shopping on impulse. |
D.The modern ability to command products to our doorsteps with the wave of a finger makes resisting these emotion-driven impulses even harder. |
E.The next step is the tracking of users’ emotional states in real time through voice, gesture, facial expressions and movements. |
F.Like drugs, food and alcohol, shopping stimulates an increase in dopamine, a neurotransmitter that helps lift mood and temporarily numbs us to negative emotions. |
The problem of robocalls has gotten so bad that many people now refuse to pick up calls from numbers they don’t know. By next year, half of the calls we receive will be scams (欺诈). We are finally waking up to the severity of the problem
That’s
These developments are likely to make our current problems with robocalls much worse. The reason that robocalls are a headache has less to do with amount than precision. A decade of data breaches (数据侵入) of personal information
We need to deal with the insecure nature of our telecom networks. Phone carriers and consumers need to work together to find ways of determining and communicating what is real. That might mean either developing a uniform way to mark videos and images, showing when and who they were made by, or abandoning phone calls altogether and moving towards data-based communications — using apps like FaceTime or WhatsApp,
Credibility is hard to earn but easy to lose, and the problem is only going to get harder from here on out.