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阅读理解-阅读单选(约520词) | 较难(0.4) |
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文章大意:这是一篇说明文。文章主要介绍了影响人们移民的因素,包括外因和内因。

1 . The broad definition of migration, “permanent change of residence”, usually includes a move across a city or a town. What we are concerned about is movement between nations, not internal migration within nations, although such movements often go beyond international movements in volume.

Students of human migration speak of “push” and “pull” factors, which influence an individual’s decision to move from one place to another. Push factors are associated with the place of origin. A push factor can be as simple a matter as difficulty in finding a suitable job, or as painful as war, or severe famine.

Pull factors are those associated with the place of destination. Most often these are economic, such as better job opportunities or the availability of good land to farm. The latter was an important factor in attracting settlers to the United States during the 19th century. In general, pull factors add up to an apparently better chance for a good life and material well-being than is offered by the place of origin. When there is a choice between several attractive potential destinations, the deciding factor might be a non-economic consideration such as the presence of relatives, friends, or at least fellow countrymen already established in the new place who are willing to help the newcomers settle in Considerations of this sort lead to the development of migration flow.

Besides push and pull factors, there are what the sociologists call “intervening(干预)obstacles”. Even if push and (or) pull factors are very strong, they still may be outweighed by intervening obstacles, such as the distance of the move, the trouble and cost of moving, the difficulty of entering the new country, and the problems likely to be encountered on arrival.

The decision to move is also influenced by “personal factors” of the potential migrant. The same push-pull factors and obstacles operate differently on different people, sometimes because they are at different stages of their lives, or just because of their varying abilities and personalities. The prospect of packing up everything and moving to a new and perhaps very strange environment may appear interesting and challenging to an unmarried young man and rather difficult to a slightly older man with a wife and small kids. Similarly, the need to learn a new language and customs may excite one person and frighten another.

Regardless of why people move, migration of large numbers of people causes conflict. The United States and other western countries have experienced adjustment problems with each new wave of immigrants. The newest arrivals are usually given the lowest-paid jobs and are resented by native people who may have to compete with them for those jobs. It has usually taken several decades for each group to be accepted into the mainstream of society in the host country.

1. Suppose Thomas is thinking of migrating to a new place but he is faced with several choices of destinations , what may contribute to his final decision?
A.Good land to farm.B.The people he knows.
C.The distance travelled.D.Better job opportunities.
2. Why does the author compare an unmarried young man with an older man with a family?
A.Because they differ in their abilities to learn a new language and customs.
B.Because different stages of lives will lead to their different decisions about migration.
C.Because their abilities to compete for a better job or a better farm land are different.
D.Because the older one is more likely to be accepted into the mainstream of the new society.
3. We can infer from the passage that _______________.
A.Push-pull factors are so strong as to be more important than intervening factors.
B.Pull factors may include one’s difficulty in finding a job or suffering from famine.
C.New immigrants always need to suffer great hardships to fit in with the new environment.
D.The same push-pull factors may exert similar effect on people with different personalities.
4. The purpose of the passage is to discuss _____________.
A.the motives of international migrants
B.the problems of international migrants
C.the migration problems inside the country
D.the adjustment problem among migrants
2022-09-29更新 | 153次组卷 | 1卷引用:上海市曹杨第二中学2021-2022学年高三上学期9月考试英语试卷
完形填空(约380词) | 较难(0.4) |
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文章大意:这是一篇夹叙夹议文。文章主要论述了大学不是家庭,学生在大学阶段要培养独立性和责任感,同时学会如何适应更加复杂的社会环境,大学也应该在对学生提供监管的同时,培养学生这方面的能力。

2 . Why College Is Not Home

The college years are supposed to be a time for important growth in autonomy (自主性) and the development of adult identity. However, now they are becoming a(n) _________ period of adolescence, during which many of today’s students are not shouldered with adult responsibilities.

For previous generations, college was decisive _________ from parental control; guidance and support needed came from people of the same age and from within. In the past two decades, _________, continued connection with a dependence on family, thanks to cell phones, email and social media, have _________ significantly. Some parents go so far as to help with coursework. Instead of promoting the idea of college as a(n) _________ from the shelter of the family to autonomy and adult responsibility, _________ have given in to the idea that they should provide the same environment as that of the home.

To prepare for increased autonomy and responsibility, college needs to be a time of exploration and _________. This process involves “trying on” new ways of thinking about oneself both _________ and personally. While we should provide “safe spaces” within colleges, we must also make it _________ to express opinions and challenge majority views. Intellectual growth and flexibility are fostered on debate and questioning.

Learning to deal with the __________ world is equally important. Because college community (群里) differs from the family, many students will struggle to find a sense of __________. If students rely on administrators to regulate their social behavior and thinking pattern, they are not facing the challenge of finding a(n) __________ within a larger and complex community.

Moreover, the tendency for universities to monitor and shape student behavior __________ another characteristic of young adults: the response to being controlled by elders. If acceptable social behavior is too strictly defined (规定) and controlled, the insensitive or aggressive behavior that administrators are seeking to minimize may actually be encouraged.

It is not surprising that young people are likely to __________, particularly when there are reasons to do so. Our generation once joined hands and stood firm at times of national emergency. What is lacking today is the conflict between adolescent’s desire for autonomy and their understanding of an unsafe world.

Every college discussion about community values, social climate and behavior should include recognition of the developmental importance of student autonomy and self-regulation, of the necessary __________ between safety and self-discovery.

1.
A.extendedB.criticalC.irreversibleD.independent
2.
A.protectionB.distractionC.breakD.absence
3.
A.howeverB.thereforeC.for exampleD.above all
4.
A.sufferedB.increasedC.decreasedD.persisted
5.
A.extensionB.substituteC.rangeD.passage
6.
A.parentsB.universitiesC.studentsD.governments
7.
A.demonstrationB.frustrationC.independenceD.experimentation
8.
A.intellectuallyB.psychologicallyC.strategicallyD.thoroughly
9.
A.efficientB.convenientC.safeD.appealing
10.
A.socialB.academicC.digitalD.complicated
11.
A.achievementB.securityC.belongingD.responsibility
12.
A.occupationB.modelC.idealD.identity
13.
A.stands forB.runs and againstC.makes up forD.applies to
14.
A.stand outB.break downC.cheer upD.set out
15.
A.tensionB.intentionC.confusionD.evaluation
书面表达-概要写作 | 较难(0.4) |
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3 . 概要写作

The Metaverse(元宇宙): The Future of Web Design and Development?

To many, the Metaverse might seem like this is something that is still far from becoming a reality. To others, it is the inevitable future of web design and development.

The Metaverse is an ambitious project that seeks to bring together many different web development and HiTech technologies in order to offer users a new experience of the web. Today, users view content on the web. On the Metaverse, users will be immersed(沉浸在)in the content thanks to technologies like Virtual Reality, Augmented Reality, Machine Learning, and other forms of Artificial Intelligence.

In brief, it is the next iteration(迭代)of the Internet where users will be able to navigate through a virtual space instead of the current two-dimensional screens. Although much has been said about it, there is still much that needs to be done, and this is both an opportunity and a challenge. Whatever the case is, it is the future of web design, and companies need to start thinking about how to reap the benefits of it.

One of the most important implications of this upgraded version of the web is the impact it will have on apps and websites. The rise of the Metaverse will not eliminate digital products as we currently know them. On the contrary, it will most likely be the case that both will coexist in new and more powerful forms.

This means that business websites will not become obsolete(淘汰的). As a matter of fact, they will probably become more relevant. Traditional websites will probably end up coexisting with the Metaverse, creating synergies(协同作用)that benefit users and businesses alike.

Aside from the impact on business websites, it is also important to consider operational aspects like the changes in the role of the typical web designer and developer. Digital product teams will have to rethink the tech stacks(一大推)they use in order to build interfaces and experiences for the user journeys coming our way.

Business decision-makers need to understand this and allow their teams to experiment with what might be the future of web experiences for users. Yes, it is a risky bet, but this is something that is gaining a lot of strength, and we might be hearing more about it sooner than we expect.

As mentioned above, traditional websites and other digital products aren’t going anywhere, but they surely need to be reworked in terms of what is expected of the future of web design.


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2022-09-29更新 | 70次组卷 | 1卷引用:上海市洋泾中学2021-2022学年高三上学期10月考试英语试卷
文章大意:本文是一篇说明文。介绍了业余宇航员准备搭载“灵感”4号进行轨道太空飞行。
4 . Directions: Fill in each blank with a proper word chosen from the box. Each word can only be used once. Note that there is one word more than you need.
A. advocate   B. commercially   C. diversify     D. analyst   E. projected     F. due
G. accordingly   H. collective       I. sponsored       J. launches       K. contribute

Inspiration 4: Amateur astronauts set for orbital spaceflight

Four “amateur astronauts” are about to launch into orbit in another landmark mission for space tourism. It’s the latest flight to help open up access to space for paying customers, following on from       1     by Richard Branson and Jeff Bezos.

The trip has been paid for by Us billionaire businessman Jared Isaac-man, who will travel with three crew-mates. A healthcare worker, a science educator and a data     2     will circle the Earth with Mr Isaac-man for three days.

They hope to inspire others with their adventure and to raise money for children’s cancer medicine. The mission has been named Inspiration 4     3    .

The crew’s Dragon vehicle, manufactured by Elon Musk’s company Space X, will ride atop a Falcon-9 rocket. It is     4     to launch from Florida’s Kennedy Space Center at 20:02 EDT on Wednesday (01:02 BST, Thursday), or very shortly after.

The mission follows hot on the heels of Sir Richard Branson’s flight aboard his Virgin Galactic rocket plane on 11 July, and fellow billionaire Jeff Bezo’s trip to space nine days later in the New Shepard vehicle.

Some commentators have voiced concern about the     5     impact on the Earth’s climate of spaceflights like this one.

Space X’s Falcon-9 rocket uses highly-refined kerosene(煤油)fuel which produces the greenhouse gas carbon dioxide (CO2), along with nitrogen oxides, which also help     6     to warming. The emissions from rocket launches remain tiny compared with the aviation industry, though they are     7     to grow.

In the 60 years since Soviet cosmonaut Yuri Gagarin first went into space, fewer than 600 people have followed in his footsteps; and most of those have been military-trained personnel flying on government-     8     missions. Inspiration 4 is different. It’ll be a fully     9     purchased and operated orbital flight.

California-based Space X intends to sell many more orbital flights to interests beyond traditional space agencies. Nasa helped fund the development of a lot of the technology used by Elon Musk’s company, and did so to try to     10     the economy in low-Earth orbit. This approach is beginning to pay dividends(产生效益). Already, the Texas start-up Axiom Space has purchased four Dragon flights to take tourists to the ISS.

语法填空-短文语填(约370词) | 较难(0.4) |
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文章大意:本文是一篇说明文。文章介绍了国家为了确保未成年人健康发展,出台的对未成年人网络游戏限制的相关政策。
5 . 语法填空

Three Hours a Week: Play Time’s over for China’s Young Video Gamers

China has forbidden under-18s from playing video games for more than three hours a week, a stringent(严苛的)social intervention that it said was needed to pull the plug on a growing addiction to     1     it once described as “spiritual opium(鸦片)”.

The new rules,     2     (publish) on Monday, are part of a major shift by Beijing to strengthen control over its society and key sectors of its economy, including tech, education and property, after years of runaway growth.

The restrictions, which apply to any devices including phones, are a body blow to a global gaming industry that caters to tens of millions of young players in the world’s most profitable market.

They limit under - 18s to     3     (play) for one hour a day - 8 p.m. to 9 p.m. - on only Fridays, Saturdays and Sundays, according to the Xinhua sate news agency. They can also play for an hour, at the same time, on public holidays.

The rules from the National Press and Publication Administration (NPPA) regulator coincide with a broader clampdown(压制)by Beijing     4     China’s tech giants, such as Alibaba Group and Tencent Holdings.

The campaign     5     (prevent) what state media has described as the “savage growth” of some companies has wiped tens of billions of dollars off shares traded at home and abroad.

Gaming companies will be barred from providing services to minors in any form outside the stipulated(规定)hours and     6     ensure they have put real-name verification systems in place, said the regulator,     7     oversees the country’s video games market.

The new rules swiftly became one of the most discussed topics on Weibo, China’s answer to Twitter. Some users expressed support for the measures     8     others said they were surprised at how drastic(严厉的)the rules were.

“This is so fierce that I’m utterly speechless,” said one comment that received over 700 likes.     9     expressed doubt that the restrictions could be enforced. “They will just use their parent’s logins, how can they control it?” asked one.

The NPPA regulator told Xinhua it     10     (increase) the frequency and intensity of inspections for online gaming companies to ensure they were putting in place time limits and anti-addiction systems. It also said that parents and teachers played key roles in curbing gaming addiction.

语法填空-短文语填(约500词) | 较难(0.4) |
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文章大意:本文是一篇议论文。议论的话题是电子游戏能否培养创造力,结论是:研究结果表明培养自由创造力的电子游戏有利于培养创造力。
6 . Directions: After reading the passage below, fill in the blanks to make the passage coherent and grammatically correct. For the blanks with a given word, fill in each blank with the proper form of the given word: for the other blanks, use one word that best fits each blank.

Video Games Foster Creativity?

Video games that foster creative freedom can increase creativity under certain conditions, according to new research from Iowa State University. The experimental study compared the effect f playing Mine-craft(《我的世界》-一款游戏), with or without instruction, to watching a TV show or playing a race video game. Those     1     (give) the freedom to play Mine-craft without instruction were most creative.

“It’s not just that Mine-craft can help induce creativity. There seems to be something about choosing to do it that also matters,” said Douglas Gentile, a professor of psychology.

    2     you are not familiar with the game, Gentile says Mine-craft is like a virtual Lego world. The game, which has sold more than 100 million copies, allows players to explore unique worlds and create anything they can imagine. Study participants randomly assigned to play Mine-craft were split into two groups. The one receiving instruction was told to play as creatively as possible.

After 40 minutes of play or watching TV, the 352 participants completed several creativity tasks.     3     (measure) creative production, they were asked to draw a creature from a world much different than Earth. More human like creature scored low for creativity and those less human-like scored high. Surprisingly, those instructed to be creative while playing Mine-craft were the     4     (creative).

Gentile says there’s no clear explanation for this finding. In the paper published by Creativity Research Journal, he, Jorge Blanco-Herrera, lead author and former master’s student in psychology: and Jeffrey Rokkum, former Ph. D. student in psychology, outlined possible reasons why the instructed Mine-craft group scored lower. Blanco-Herrera says the instructions may have changed subjects’ motivation for play.

    5     (tell) to be creative may have actually limited their options while playing, resulting in a less creative experience,” Blanco-Herrera said. “It’s also possible they used all their ‘creative juices’ while playing and had     6     left when it came time to complete the test.”

Video games can have both harmful and beneficial effects. Gentile’s previous research has shown the amount, content and context and video games     7     (influence) what players learn through repeated experiences.     8     much of Gentile’s research has focused on aggression or pro-social behavior, he says the same appears to be true for creativity.

Most video games encourage players to practice some level of creativity. For example, players may create a character and story for role-playing games or be rewarded for creative strategies in competitive games. The researchers say even first-person shooter games     9     potentially inspire creativity as players think about strategy and look for advantages in combat.

“The research is starting to tell a more interesting, nuanced picture. Our results are similar to other gaming research     10     you get better at what you practice, but how you practice might matter just as much, ” Gentile said.

书面表达-开放性作文 | 较难(0.4) |
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7 . Directions:Write an English composition in 120-150 words according to the instructions given below in Chinese.
假设你是明启中学高三学生王林,最近读到了如下新闻:有一名小学生通过代他人写作业赚取了一万多元。你对此新闻颇有感触,写一篇日记表达你的想法;
1. 你认为这件事反应了什么问题;
2. 你认为应该怎么解决这个问题。
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2022-09-29更新 | 76次组卷 | 1卷引用:上海市曹杨第二中学2021-2022学年高三上学期10月考试英语试卷
阅读理解-阅读单选(约570词) | 较难(0.4) |
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文章大意:本文是一篇夹叙夹议的文章。1999年成立的标志性的咖啡业品牌Stump-town曾经是小规模零售行业的领军代表,但随着一些大规模连锁店的兴起,Stump-town逐渐没落,并被吞并。近年来,人们又开始倾向于小规模、有特色的品牌。文章以Stump-town 的发展史为例,讨论了品牌规模与商业利润之间的关系,以及发展倾向性。

8 . Devotees of Stump-town Coffee, a high-end roastery with fewer than 10 total locations in four select cities, pride themselves on avoiding mainstream coffee chains. What they are probably unaware of, however, as they sip their mochas and cold brews, is that their favorite spot of individuality may soon be just another chain in the Phoenix airport. What they might suspect even less is that they will have a different shopping experience in the coffee shop.

Stump-town, the iconic small-scale brand, was recently acquired by Peet’s, a chain with a couple hundred locations. Peet’s has been in the news for taking over Intelligentsia, another well-loved and self-consciously indie coffee brand. Stump-town’s sale to Peet’s exemplifies an economic phenomenon not limited to the world of craft coffee. Stump-town joins the ranks of a number of popular brands that went from independent to corporate - then Italian San Pellegrino, now owned by the Swiss giant Nestle (along with its main competitor Perrier), the originally Quaker-owned chocolate-bar maker, Cad-bury, acquired by the U. S. corporation formerly known as Kraft, and The Body Shop, the cosmetics brand synonymous with ethical sourcing, bought by the French behemoth L’Oreal, to name a few.

Stump-town’s story is typical of an innovative young venture becoming a victim of its own success. Founded in 1999 by Duane Sorenson in his native Oregon, it turned into a national phenomenon and was at the forefront of the small-scale retailers that positioned coffee - making, and coffee-drinking, as a kind of art form. Stump-town’s business model rested on providing an intensely personal experience. Coffee-drinkers were treated with top-notch beans and unique brews crafted in Stump-town’s “coffee labs,” But these personal touches don’t fit well in the assembly lines of large-scale operations.

The arithmetic of the “bigger is better” paradigm(范例), or what economist call “economies of scale,” is simple enough. The larger the machine, the more lattes it can spew out. Most of all, scale translates into standardization: the conversion of an unpredictable creative process into a precise and highly economical algorithm(算法)of production. All of this means more profits.

But, based on studies of human behavior in places ranging from blood banks to daycare centers, academics now recognize that the calculus is more complex: People act more responsibly in the context of personal relationships that are meaningful to them than in strictly commercial deals, Loyal customers don’t mind going that extra mile to get the perfect cup of coffee.

Smaller institutions have much to offer - not just sentimentally, but also in terms of pure economics. The idea goes back to the 20th century British economist E. F. Schumacher’s declaration that “Small is beautiful,” a notion fashionable again in the era of institutions “too big to fail.” Since the logic of scale is more attuned to quantity than quality, workers (whose wages are usually driven down), consumers (who enjoy lower prices, but usually get a worse product) and the landscape of the economy (which shows signs of marked decreases in diversity) all suffer from growth that is too rapid. Size is the traditional measurement of a company’s success, but when stability is pursued as passionately as profit, less may truly be more.

1. Which of the following statements about Stump-town Coffee is NOT true?
A.The brand of Stump-town used to highlight individuality.
B.The loyal consumers of Stump-town are aware of its intention for business expansion.
C.It was Stump-town’s own success that drew the attention of a large-scale corporation.
D.Stump-town’s acquisition case reflects a worldwide trend of independent brands going corporate.
2. What does “economies of scale” in the fourth paragraph mean?
A.It means bigger companies ensure a better relationship between the brand and its consumers.
B.It means economic returns increase with the rise of the cost.
C.It means standardized scale is the working model for big companies.
D.It means the precisely calculated process of mass production is the profitable model.
3. What can we infer from the last two paragraphs?
A.Blood banks offered valid proof for the idea “The bigger, the better.”
B.Loyalty of the customers is the central issue in the success of smaller businesses.
C.Smaller businesses make people feel emotional attachment, but they will ultimately fail because of their size.
D.Smaller companies stand a chance to succeed if they can ensure stability.
4. Which of the following is the bet title for the passage?
A.How Badly Hurting Are Those Acquisition Cases?
B.Should Every Business Scale Up?
C.How Long Will Uniformity Go in Globalization?
D.Will Stump-town Coffee Regain Its Identity?
2022-09-29更新 | 127次组卷 | 1卷引用:上海市曹杨第二中学2021-2022学年高三上学期10月考试英语试卷
阅读理解-六选四(约310词) | 较难(0.4) |
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文章大意:这是一篇说明文。主要介绍了新型冠状病毒流行病以来,人们沉迷于网上购物,说明了这种现象产生的原因并给出了建议。

9 . Covid has made online shopping addicts of us all

Impulse-buy moments can happen to anyone. Since the pandemic began, I have received a stream of requests for advice on how to curb (抑制) shopping compulsions. Despite rising unemployment and economic struggles, online spending keeps breaking records.

    1     And since coronavirus, these are precisely the predominant emotions many have experienced. When lockdowns restricted activities that maintain wellbeing, such as dinner with friends, travel or a trip to the local swimming pool, many turned to their internet browsers for refuge.

Shopping can provide an escape into wished-for realities, distraction from uncomfortable feelings, and a sense of having control over aspects of our lives that, ultimately, may not be controllable.     2     The problem, of course, is that dopamine highs wear off, prompting a need to re-dose.

Psychologists have identified a human tendency to turn to objects to help compensate for unmet needs. This starts in the cradle, with babies reaching for their favourite stuffed toys in order to ease the anxiety that arises from their parents' absence at bedtime. Turning to products for emotional comfort doesn’t stop after childhood. Shopping addictions are most likely to occur when feelings of depression and anxiety become more lasting. So as the pandemic drags on, shopping addictions risk occurring in increasingly more of us. Buying products as a way of feeling more empowered or to escape from uncomfortable feelings can result in guilt due to over-splurging. This increased discomfort can, in turn, intensify the urge to shop.     3     At the same time, efforts to manipulate and accelerate consumers’ online buying behaviour has expanded and grown more sophisticated.

If since Covid-19 arrived you have shopped more than usual, and want to stop, here is a suggestion.     4     Do you really want a new sweater, or a sports toy for your child? Step away from the computer. It could be that what you are searching for is more connection, excitement, normalcy and joy.

A.The next time you find yourself browsing online for a sudden must-have thing, take a moment to reflect on what you truly need.
B.This web-based activity may dip as shops often back up, and people feel comfortable in them again.
C.While there are many reasons why people shop, boredom, loneliness, depression and anxiety are the most common precursors to shopping on impulse.
D.The modern ability to command products to our doorsteps with the wave of a finger makes resisting these emotion-driven impulses even harder.
E.The next step is the tracking of users’ emotional states in real time through voice, gesture, facial expressions and movements.
F.Like drugs, food and alcohol, shopping stimulates an increase in dopamine, a neurotransmitter that helps lift mood and temporarily numbs us to negative emotions.
2022-09-28更新 | 67次组卷 | 1卷引用:上海市实验学校2021-2022学年高三上学期9月月考英语试卷
语法填空-短文语填(约470词) | 较难(0.4) |
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文章大意:这是一篇说明文。随着信息技术的发展,近年来通讯诈骗越来越猖獗,诈骗手段几乎无孔不入,虽然人们正在尽力尝试抵御和解决这一问题,但是形势仍然越来越糟糕。
10 . Directions: After reading the passage below, fill in the blanks to make the passages coherent and grammatically correct. For the blanks with a given word, fill in each blank with the proper form of the given word; for the other blanks, use one word that best fits each blank.

The problem of robocalls has gotten so bad that many people now refuse to pick up calls from numbers they don’t know. By next year, half of the calls we receive will be scams (欺诈). We are finally waking up to the severity of the problem     1     supporting and developing a group of tools, apps and approaches intended to prevent scammers from getting through. Unfortunately, it’s too little, too late. By the time these “solutions” become widely available, scammers will have moved onto cleverer means. In the near future, it’s not just going to be the number you see on your screen that will be in doubt. Soon you will also question whether the voice you     2     (hear) is actually real.

That’s     3     there are a number of powerful voice manipulation and automation technologies that are about to become widely available for anyone to use. At this year’s I/O Conference, a company showed a new voice technology able to produce such a convincing human-    4     (sound) voice that it was able to speak to a receptionist and book as reservation without detection.

These developments are likely to make our current problems with robocalls much worse. The reason that robocalls are a headache has less to do with amount than precision. A decade of data breaches (数据侵入) of personal information     5     (lead) to a situation where scammers can easily learn your mother’s name, and far more. Armed with this knowledge, they’re able to carry out individually     6     (target) campaigns to cheat people. This means, for example, that a scammer could call you from     7     looks to be a familiar number and talk to you using a voice that sounds exactly like your bank teller's, tricking you into “confirming” your address, mother’s name, and card number. Scammers follow money, so companies will be     8     (bad) hit. A lot of business is still done over the phone, and much of it is based on trust and existing relationships. Voice manipulation technologies    9    weaken that gradually.

We need to deal with the insecure nature of our telecom networks. Phone carriers and consumers need to work together to find ways of determining and communicating what is real. That might mean either developing a uniform way to mark videos and images, showing when and who they were made by, or abandoning phone calls altogether and moving towards data-based communications — using apps like FaceTime or WhatsApp,     10     can be tied to your identity.

Credibility is hard to earn but easy to lose, and the problem is only going to get harder from here on out.

2022-09-28更新 | 134次组卷 | 1卷引用:上海市实验学校2021-2022学年高三上学期9月月考英语试卷
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